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kc3-lang/angle/src/libANGLE/Renderbuffer.cpp

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  • Author : Jamie Madill
    Date : 2017-10-03 09:01:44
    Hash : 05b35b21
    Message : D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
    // GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/Renderbuffer.h"
    
    #include "common/utilities.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    
    namespace gl
    {
    Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
        : egl::ImageSibling(id),
          mRenderbuffer(impl),
          mLabel(),
          mWidth(0),
          mHeight(0),
          mFormat(GL_RGBA4),
          mSamples(0),
          mInitState(InitState::MayNeedInit)
    {
    }
    
    Error Renderbuffer::onDestroy(const Context *context)
    {
        ANGLE_TRY(orphanImages(context));
    
        if (mRenderbuffer)
        {
            ANGLE_TRY(mRenderbuffer->onDestroy(context));
        }
    
        return NoError();
    }
    
    Renderbuffer::~Renderbuffer()
    {
        SafeDelete(mRenderbuffer);
    }
    
    void Renderbuffer::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Renderbuffer::getLabel() const
    {
        return mLabel;
    }
    
    Error Renderbuffer::setStorage(const Context *context,
                                   GLenum internalformat,
                                   size_t width,
                                   size_t height)
    {
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mRenderbuffer->setStorage(context, internalformat, width, height));
    
        mWidth          = static_cast<GLsizei>(width);
        mHeight         = static_cast<GLsizei>(height);
        mFormat         = Format(internalformat);
        mSamples = 0;
    
        mInitState = InitState::MayNeedInit;
        mDirtyChannel.signal(mInitState);
    
        return NoError();
    }
    
    Error Renderbuffer::setStorageMultisample(const Context *context,
                                              size_t samples,
                                              GLenum internalformat,
                                              size_t width,
                                              size_t height)
    {
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(
            mRenderbuffer->setStorageMultisample(context, samples, internalformat, width, height));
    
        mWidth          = static_cast<GLsizei>(width);
        mHeight         = static_cast<GLsizei>(height);
        mFormat         = Format(internalformat);
        mSamples        = static_cast<GLsizei>(samples);
    
        mInitState = InitState::MayNeedInit;
        mDirtyChannel.signal(mInitState);
    
        return NoError();
    }
    
    Error Renderbuffer::setStorageEGLImageTarget(const Context *context, egl::Image *image)
    {
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mRenderbuffer->setStorageEGLImageTarget(context, image));
    
        setTargetImage(context, image);
    
        mWidth          = static_cast<GLsizei>(image->getWidth());
        mHeight         = static_cast<GLsizei>(image->getHeight());
        mFormat         = Format(image->getFormat());
        mSamples        = 0;
    
        mInitState = image->sourceInitState();
        mDirtyChannel.signal(mInitState);
    
        return NoError();
    }
    
    rx::RenderbufferImpl *Renderbuffer::getImplementation() const
    {
        ASSERT(mRenderbuffer);
        return mRenderbuffer;
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mHeight;
    }
    
    const Format &Renderbuffer::getFormat() const
    {
        return mFormat;
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mSamples;
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return mFormat.info->redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return mFormat.info->greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return mFormat.info->blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return mFormat.info->alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return mFormat.info->depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return mFormat.info->stencilBits;
    }
    
    void Renderbuffer::onAttach(const Context *context)
    {
        addRef();
    }
    
    void Renderbuffer::onDetach(const Context *context)
    {
        release(context);
    }
    
    GLuint Renderbuffer::getId() const
    {
        return id();
    }
    
    Extents Renderbuffer::getAttachmentSize(const gl::ImageIndex & /*imageIndex*/) const
    {
        return Extents(mWidth, mHeight, 1);
    }
    
    InitState Renderbuffer::initState(const gl::ImageIndex & /*imageIndex*/) const
    {
        if (isEGLImageTarget())
        {
            return sourceEGLImageInitState();
        }
    
        return mInitState;
    }
    
    void Renderbuffer::setInitState(const gl::ImageIndex & /*imageIndex*/, InitState initState)
    {
        if (isEGLImageTarget())
        {
            setSourceEGLImageInitState(initState);
        }
        else
        {
            mInitState = initState;
        }
    }
    
    }  // namespace gl