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kc3-lang/angle/src/libANGLE/Renderbuffer.h

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  • Author : Jamie Madill
    Date : 2017-10-03 09:01:44
    Hash : 05b35b21
    Message : D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/Renderbuffer.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
    // Implements GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBANGLE_RENDERBUFFER_H_
    #define LIBANGLE_RENDERBUFFER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    
    namespace gl
    {
    // A GL renderbuffer object is usually used as a depth or stencil buffer attachment
    // for a framebuffer object. The renderbuffer itself is a distinct GL object, see
    // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
    // attachment point.
    
    class Renderbuffer final : public egl::ImageSibling,
                               public LabeledObject
    {
      public:
        Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
        virtual ~Renderbuffer();
    
        Error onDestroy(const Context *context) override;
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        Error setStorage(const Context *context, GLenum internalformat, size_t width, size_t height);
        Error setStorageMultisample(const Context *context,
                                    size_t samples,
                                    GLenum internalformat,
                                    size_t width,
                                    size_t height);
        Error setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
    
        rx::RenderbufferImpl *getImplementation() const;
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        const Format &getFormat() const;
        GLsizei getSamples() const;
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
    
        // FramebufferAttachmentObject Impl
        Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
        const Format &getAttachmentFormat(GLenum /*binding*/,
                                          const ImageIndex & /*imageIndex*/) const override
        {
            return getFormat();
        }
        GLsizei getAttachmentSamples(const ImageIndex & /*imageIndex*/) const override
        {
            return getSamples();
        }
    
        void onAttach(const Context *context) override;
        void onDetach(const Context *context) override;
        GLuint getId() const override;
    
        InitState initState(const ImageIndex &imageIndex) const override;
        void setInitState(const ImageIndex &imageIndex, InitState initState) override;
    
      private:
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mRenderbuffer; }
    
        rx::RenderbufferImpl *mRenderbuffer;
    
        std::string mLabel;
    
        GLsizei mWidth;
        GLsizei mHeight;
        Format mFormat;
        GLsizei mSamples;
    
        // For robust resource init.
        InitState mInitState;
    };
    
    }  // namespace gl
    
    #endif   // LIBANGLE_RENDERBUFFER_H_