Edit

kc3-lang/angle/src/libANGLE/Sampler.cpp

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2017-09-09 23:32:46
    Hash : 06ef36b9
    Message : Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Sampler.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Sampler.cpp : Implements the Sampler class, which represents a GLES 3
    // sampler object. Sampler objects store some state needed to sample textures.
    
    #include "libANGLE/Sampler.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/SamplerImpl.h"
    
    namespace gl
    {
    
    Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
    {
    }
    
    Sampler::~Sampler()
    {
        SafeDelete(mImpl);
    }
    
    void Sampler::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Sampler::getLabel() const
    {
        return mLabel;
    }
    
    void Sampler::setMinFilter(GLenum minFilter)
    {
        mState.minFilter = minFilter;
    }
    
    GLenum Sampler::getMinFilter() const
    {
        return mState.minFilter;
    }
    
    void Sampler::setMagFilter(GLenum magFilter)
    {
        mState.magFilter = magFilter;
    }
    
    GLenum Sampler::getMagFilter() const
    {
        return mState.magFilter;
    }
    
    void Sampler::setWrapS(GLenum wrapS)
    {
        mState.wrapS = wrapS;
    }
    
    GLenum Sampler::getWrapS() const
    {
        return mState.wrapS;
    }
    
    void Sampler::setWrapT(GLenum wrapT)
    {
        mState.wrapT = wrapT;
    }
    
    GLenum Sampler::getWrapT() const
    {
        return mState.wrapT;
    }
    
    void Sampler::setWrapR(GLenum wrapR)
    {
        mState.wrapR = wrapR;
    }
    
    GLenum Sampler::getWrapR() const
    {
        return mState.wrapR;
    }
    
    void Sampler::setMaxAnisotropy(float maxAnisotropy)
    {
        mState.maxAnisotropy = maxAnisotropy;
    }
    
    float Sampler::getMaxAnisotropy() const
    {
        return mState.maxAnisotropy;
    }
    
    void Sampler::setMinLod(GLfloat minLod)
    {
        mState.minLod = minLod;
    }
    
    GLfloat Sampler::getMinLod() const
    {
        return mState.minLod;
    }
    
    void Sampler::setMaxLod(GLfloat maxLod)
    {
        mState.maxLod = maxLod;
    }
    
    GLfloat Sampler::getMaxLod() const
    {
        return mState.maxLod;
    }
    
    void Sampler::setCompareMode(GLenum compareMode)
    {
        mState.compareMode = compareMode;
    }
    
    GLenum Sampler::getCompareMode() const
    {
        return mState.compareMode;
    }
    
    void Sampler::setCompareFunc(GLenum compareFunc)
    {
        mState.compareFunc = compareFunc;
    }
    
    GLenum Sampler::getCompareFunc() const
    {
        return mState.compareFunc;
    }
    
    void Sampler::setSRGBDecode(GLenum sRGBDecode)
    {
        mState.sRGBDecode = sRGBDecode;
    }
    
    GLenum Sampler::getSRGBDecode() const
    {
        return mState.sRGBDecode;
    }
    
    const SamplerState &Sampler::getSamplerState() const
    {
        return mState;
    }
    
    rx::SamplerImpl *Sampler::getImplementation() const
    {
        return mImpl;
    }
    
    void Sampler::syncState(const Context *context)
    {
        // TODO(jmadill): Use actual dirty bits for sampler.
        mImpl->syncState(context);
    }
    
    }  // namespace gl