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kc3-lang/angle/src/libANGLE/entry_points_enum_autogen.h

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  • Author : Jamie Madill
    Date : 2017-08-26 23:34:31
    Hash : 16daadba
    Message : GLES3: Auto-generate entry point header. BUG=angleproject:1309 Change-Id: I40e3580c99df44338dfd1d06677e80fd0c57853e Reviewed-on: https://chromium-review.googlesource.com/636520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/entry_points_enum_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_enum_autogen.h:
    //   Defines the GLES entry points enumeration.
    
    #ifndef LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
    #define LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
    
    namespace gl
    {
    enum class EntryPoint
    {
        Invalid,
        ActiveTexture,
        AttachShader,
        BindAttribLocation,
        BindBuffer,
        BindFramebuffer,
        BindRenderbuffer,
        BindTexture,
        BlendColor,
        BlendEquation,
        BlendEquationSeparate,
        BlendFunc,
        BlendFuncSeparate,
        BufferData,
        BufferSubData,
        CheckFramebufferStatus,
        Clear,
        ClearColor,
        ClearDepthf,
        ClearStencil,
        ColorMask,
        CompileShader,
        CompressedTexImage2D,
        CompressedTexSubImage2D,
        CopyTexImage2D,
        CopyTexSubImage2D,
        CreateProgram,
        CreateShader,
        CullFace,
        DeleteBuffers,
        DeleteFramebuffers,
        DeleteProgram,
        DeleteRenderbuffers,
        DeleteShader,
        DeleteTextures,
        DepthFunc,
        DepthMask,
        DepthRangef,
        DetachShader,
        Disable,
        DisableVertexAttribArray,
        DrawArrays,
        DrawElements,
        Enable,
        EnableVertexAttribArray,
        Finish,
        Flush,
        FramebufferRenderbuffer,
        FramebufferTexture2D,
        FrontFace,
        GenBuffers,
        GenerateMipmap,
        GenFramebuffers,
        GenRenderbuffers,
        GenTextures,
        GetActiveAttrib,
        GetActiveUniform,
        GetAttachedShaders,
        GetAttribLocation,
        GetBooleanv,
        GetBufferParameteriv,
        GetError,
        GetFloatv,
        GetFramebufferAttachmentParameteriv,
        GetIntegerv,
        GetProgramiv,
        GetProgramInfoLog,
        GetRenderbufferParameteriv,
        GetShaderiv,
        GetShaderInfoLog,
        GetShaderPrecisionFormat,
        GetShaderSource,
        GetString,
        GetTexParameterfv,
        GetTexParameteriv,
        GetUniformfv,
        GetUniformiv,
        GetUniformLocation,
        GetVertexAttribfv,
        GetVertexAttribiv,
        GetVertexAttribPointerv,
        Hint,
        IsBuffer,
        IsEnabled,
        IsFramebuffer,
        IsProgram,
        IsRenderbuffer,
        IsShader,
        IsTexture,
        LineWidth,
        LinkProgram,
        PixelStorei,
        PolygonOffset,
        ReadPixels,
        ReleaseShaderCompiler,
        RenderbufferStorage,
        SampleCoverage,
        Scissor,
        ShaderBinary,
        ShaderSource,
        StencilFunc,
        StencilFuncSeparate,
        StencilMask,
        StencilMaskSeparate,
        StencilOp,
        StencilOpSeparate,
        TexImage2D,
        TexParameterf,
        TexParameterfv,
        TexParameteri,
        TexParameteriv,
        TexSubImage2D,
        Uniform1f,
        Uniform1fv,
        Uniform1i,
        Uniform1iv,
        Uniform2f,
        Uniform2fv,
        Uniform2i,
        Uniform2iv,
        Uniform3f,
        Uniform3fv,
        Uniform3i,
        Uniform3iv,
        Uniform4f,
        Uniform4fv,
        Uniform4i,
        Uniform4iv,
        UniformMatrix2fv,
        UniformMatrix3fv,
        UniformMatrix4fv,
        UseProgram,
        ValidateProgram,
        VertexAttrib1f,
        VertexAttrib1fv,
        VertexAttrib2f,
        VertexAttrib2fv,
        VertexAttrib3f,
        VertexAttrib3fv,
        VertexAttrib4f,
        VertexAttrib4fv,
        VertexAttribPointer,
        Viewport,
        ReadBuffer,
        DrawRangeElements,
        TexImage3D,
        TexSubImage3D,
        CopyTexSubImage3D,
        CompressedTexImage3D,
        CompressedTexSubImage3D,
        GenQueries,
        DeleteQueries,
        IsQuery,
        BeginQuery,
        EndQuery,
        GetQueryiv,
        GetQueryObjectuiv,
        UnmapBuffer,
        GetBufferPointerv,
        DrawBuffers,
        UniformMatrix2x3fv,
        UniformMatrix3x2fv,
        UniformMatrix2x4fv,
        UniformMatrix4x2fv,
        UniformMatrix3x4fv,
        UniformMatrix4x3fv,
        BlitFramebuffer,
        RenderbufferStorageMultisample,
        FramebufferTextureLayer,
        MapBufferRange,
        FlushMappedBufferRange,
        BindVertexArray,
        DeleteVertexArrays,
        GenVertexArrays,
        IsVertexArray,
        GetIntegeri_v,
        BeginTransformFeedback,
        EndTransformFeedback,
        BindBufferRange,
        BindBufferBase,
        TransformFeedbackVaryings,
        GetTransformFeedbackVarying,
        VertexAttribIPointer,
        GetVertexAttribIiv,
        GetVertexAttribIuiv,
        VertexAttribI4i,
        VertexAttribI4ui,
        VertexAttribI4iv,
        VertexAttribI4uiv,
        GetUniformuiv,
        GetFragDataLocation,
        Uniform1ui,
        Uniform2ui,
        Uniform3ui,
        Uniform4ui,
        Uniform1uiv,
        Uniform2uiv,
        Uniform3uiv,
        Uniform4uiv,
        ClearBufferiv,
        ClearBufferuiv,
        ClearBufferfv,
        ClearBufferfi,
        GetStringi,
        CopyBufferSubData,
        GetUniformIndices,
        GetActiveUniformsiv,
        GetUniformBlockIndex,
        GetActiveUniformBlockiv,
        GetActiveUniformBlockName,
        UniformBlockBinding,
        DrawArraysInstanced,
        DrawElementsInstanced,
        FenceSync,
        IsSync,
        DeleteSync,
        ClientWaitSync,
        WaitSync,
        GetInteger64v,
        GetSynciv,
        GetInteger64i_v,
        GetBufferParameteri64v,
        GenSamplers,
        DeleteSamplers,
        IsSampler,
        BindSampler,
        SamplerParameteri,
        SamplerParameteriv,
        SamplerParameterf,
        SamplerParameterfv,
        GetSamplerParameteriv,
        GetSamplerParameterfv,
        VertexAttribDivisor,
        BindTransformFeedback,
        DeleteTransformFeedbacks,
        GenTransformFeedbacks,
        IsTransformFeedback,
        PauseTransformFeedback,
        ResumeTransformFeedback,
        GetProgramBinary,
        ProgramBinary,
        ProgramParameteri,
        InvalidateFramebuffer,
        InvalidateSubFramebuffer,
        TexStorage2D,
        TexStorage3D,
        GetInternalformativ,
        DrawElementsInstancedANGLE
    };
    }  // namespace gl
    #endif  // LIBGLESV2_ENTRY_POINTS_ENUM_AUTOGEN_H_