Branch :
{
"BufferUsage":
{
"DynamicCopy": "GL_DYNAMIC_COPY",
"DynamicDraw": "GL_DYNAMIC_DRAW",
"DynamicRead": "GL_DYNAMIC_READ",
"StaticCopy": "GL_STATIC_COPY",
"StaticDraw": "GL_STATIC_DRAW",
"StaticRead": "GL_STATIC_READ",
"StreamCopy": "GL_STREAM_COPY",
"StreamDraw": "GL_STREAM_DRAW",
"StreamRead": "GL_STREAM_READ"
},
"CullFaceMode":
{
"Back": "GL_BACK",
"Front": "GL_FRONT",
"FrontAndBack": "GL_FRONT_AND_BACK"
}
}