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kc3-lang/angle/src/libANGLE/renderer/null/RenderbufferNULL.cpp

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  • Author : Jamie Madill
    Date : 2017-10-03 09:01:44
    Hash : 05b35b21
    Message : D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/renderer/null/RenderbufferNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // RenderbufferNULL.cpp:
    //    Implements the class methods for RenderbufferNULL.
    //
    
    #include "libANGLE/renderer/null/RenderbufferNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    RenderbufferNULL::RenderbufferNULL() : RenderbufferImpl()
    {
    }
    
    RenderbufferNULL::~RenderbufferNULL()
    {
    }
    
    gl::Error RenderbufferNULL::setStorage(const gl::Context *context,
                                           GLenum internalformat,
                                           size_t width,
                                           size_t height)
    {
        return gl::NoError();
    }
    
    gl::Error RenderbufferNULL::setStorageMultisample(const gl::Context *context,
                                                      size_t samples,
                                                      GLenum internalformat,
                                                      size_t width,
                                                      size_t height)
    {
        return gl::NoError();
    }
    
    gl::Error RenderbufferNULL::setStorageEGLImageTarget(const gl::Context *context, egl::Image *image)
    {
        return gl::NoError();
    }
    
    gl::Error RenderbufferNULL::initializeContents(const gl::Context *context,
                                                   const gl::ImageIndex &imageIndex)
    {
        return gl::NoError();
    }
    
    }  // namespace rx