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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncNULL.cpp:
// Implements the class methods for SyncNULL.
//
#include "libANGLE/renderer/null/SyncNULL.h"
#include "common/debug.h"
namespace rx
{
SyncNULL::SyncNULL() : SyncImpl()
{
}
SyncNULL::~SyncNULL()
{
}
gl::Error SyncNULL::set(GLenum condition, GLbitfield flags)
{
return gl::NoError();
}
gl::Error SyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
*outResult = GL_ALREADY_SIGNALED;
return gl::NoError();
}
gl::Error SyncNULL::serverWait(GLbitfield flags, GLuint64 timeout)
{
return gl::NoError();
}
gl::Error SyncNULL::getStatus(GLint *outResult)
{
*outResult = GL_SIGNALED;
return gl::NoError();
}
} // namespace rx