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kc3-lang/angle/src/libANGLE/renderer/null/SyncNULL.cpp

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  • Author : Jamie Madill
    Date : 2017-08-28 13:32:37
    Hash : 70b5bb00
    Message : Rename gl::FenceSync to gl::Sync. The spec refers to Sync objects, FenceSyncs being a subtype. The motivation for this fix is to clear up the FenceSync_ entry point for auto-generation. BUG=angleproject:1309 Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3 Reviewed-on: https://chromium-review.googlesource.com/636516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/SyncNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // SyncNULL.cpp:
    //    Implements the class methods for SyncNULL.
    //
    
    #include "libANGLE/renderer/null/SyncNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    SyncNULL::SyncNULL() : SyncImpl()
    {
    }
    
    SyncNULL::~SyncNULL()
    {
    }
    
    gl::Error SyncNULL::set(GLenum condition, GLbitfield flags)
    {
        return gl::NoError();
    }
    
    gl::Error SyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
    {
        *outResult = GL_ALREADY_SIGNALED;
        return gl::NoError();
    }
    
    gl::Error SyncNULL::serverWait(GLbitfield flags, GLuint64 timeout)
    {
        return gl::NoError();
    }
    
    gl::Error SyncNULL::getStatus(GLint *outResult)
    {
        *outResult = GL_SIGNALED;
        return gl::NoError();
    }
    
    }  // namespace rx