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kc3-lang/angle/src/tests/perf_tests/DrawCallPerf.cpp

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  • Author : Austin Kinross
    Date : 2015-11-05 15:15:28
    Hash : 84b0c3b7
    Message : Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation" BUG=angleproject:197 Changes since first failed patch: - Optimized BufferD3D::getStaticVertexBuffer() - Removed loop to commit static buffers - Out-of-date static buffers (which are much rarer anyway after this patch) are marked for deletion at the *next* draw call, rather than searched for before each draw call. That search was expensive. The change should see a net improvement to DrawCallPerfBenchmark for D3D null. Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef Reviewed-on: https://chromium-review.googlesource.com/311115 Tested-by: Austin Kinross <aukinros@microsoft.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/perf_tests/DrawCallPerf.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DrawCallPerf:
    //   Performance tests for ANGLE draw call overhead.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct DrawCallPerfParams final : public RenderTestParams
    {
        // Common default options
        DrawCallPerfParams()
        {
            majorVersion = 2;
            minorVersion = 0;
            windowWidth = 256;
            windowHeight = 256;
            iterations = 50;
            numTris = 1;
            runTimeSeconds = 10.0;
        }
    
        std::string suffix() const override
        {
            std::stringstream strstr;
    
            strstr << RenderTestParams::suffix();
    
            if (numTris == 0)
            {
                strstr << "_validation_only";
            }
    
            if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
            {
                strstr << "_null";
            }
    
            return strstr.str();
        }
    
        unsigned int iterations;
        double runTimeSeconds;
        int numTris;
    };
    
    std::ostream &operator<<(std::ostream &os, const DrawCallPerfParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class DrawCallPerfBenchmark : public ANGLERenderTest,
                                  public ::testing::WithParamInterface<DrawCallPerfParams>
    {
      public:
        DrawCallPerfBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void beginDrawBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram;
        GLuint mBuffer;
        int mNumTris;
    };
    
    DrawCallPerfBenchmark::DrawCallPerfBenchmark()
        : ANGLERenderTest("DrawCallPerf", GetParam()),
          mProgram(0),
          mBuffer(0),
          mNumTris(GetParam().numTris)
    {
        mRunTimeSeconds = GetParam().runTimeSeconds;
    }
    
    void DrawCallPerfBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        ASSERT_TRUE(params.iterations > 0);
        mDrawIterations = params.iterations;
    
        const std::string vs = SHADER_SOURCE
        (
            attribute vec2 vPosition;
            uniform float uScale;
            uniform float uOffset;
            void main()
            {
                gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1);
            }
        );
    
        const std::string fs = SHADER_SOURCE
        (
            precision mediump float;
            void main()
            {
                gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
            }
        );
    
        mProgram = CompileProgram(vs, fs);
        ASSERT_TRUE(mProgram != 0);
    
        // Use the program object
        glUseProgram(mProgram);
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        std::vector<GLfloat> floatData;
    
        for (int quadIndex = 0; quadIndex < mNumTris; ++quadIndex)
        {
            floatData.push_back(1);
            floatData.push_back(2);
            floatData.push_back(0);
            floatData.push_back(0);
            floatData.push_back(2);
            floatData.push_back(0);
        }
    
        glGenBuffers(1, &mBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
    
        // To avoid generating GL errors when testing validation-only
        if (floatData.empty())
        {
            floatData.push_back(0.0f);
        }
    
        glBufferData(GL_ARRAY_BUFFER, floatData.size() * sizeof(GLfloat), &floatData[0], GL_STATIC_DRAW);
    
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(0);
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        GLfloat scale = 0.5f;
        GLfloat offset = 0.5f;
    
        glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
        glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
    
        ASSERT_GL_NO_ERROR();
    }
    
    void DrawCallPerfBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer);
    }
    
    void DrawCallPerfBenchmark::beginDrawBenchmark()
    {
        // Clear the color buffer
        glClear(GL_COLOR_BUFFER_BIT);
    }
    
    void DrawCallPerfBenchmark::drawBenchmark()
    {
        const auto &params = GetParam();
    
        for (unsigned int it = 0; it < params.iterations; it++)
        {
            glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(3 * mNumTris));
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    using namespace egl_platform;
    
    DrawCallPerfParams DrawCallPerfD3D11Params(bool useNullDevice)
    {
        DrawCallPerfParams params;
        params.eglParameters = useNullDevice ? D3D11_NULL() : D3D11();
        return params;
    }
    
    DrawCallPerfParams DrawCallPerfD3D9Params(bool useNullDevice)
    {
        DrawCallPerfParams params;
        params.eglParameters = useNullDevice ? D3D9_NULL() : D3D9();
        return params;
    }
    
    DrawCallPerfParams DrawCallPerfOpenGLParams(bool useNullDevice)
    {
        DrawCallPerfParams params;
        params.eglParameters = useNullDevice ? OPENGL_NULL() : OPENGL();
        return params;
    }
    
    DrawCallPerfParams DrawCallPerfValidationOnly()
    {
        DrawCallPerfParams params;
        params.eglParameters = DEFAULT();
        params.iterations = 100;
        params.numTris = 0;
        params.runTimeSeconds = 5.0;
        return params;
    }
    
    TEST_P(DrawCallPerfBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(DrawCallPerfBenchmark,
                           DrawCallPerfD3D11Params(false),
                           DrawCallPerfD3D9Params(false),
                           DrawCallPerfOpenGLParams(false),
                           DrawCallPerfD3D11Params(true),
                           DrawCallPerfD3D9Params(true),
                           DrawCallPerfOpenGLParams(true),
                           DrawCallPerfValidationOnly());
    
    } // namespace