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kc3-lang/angle/src/libANGLE/Texture.h

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  • Author : Jamie Madill
    Date : 2015-04-14 08:13:47
    Hash : 79481d65
    Message : Add FramebufferAttachmentObject base class. This lets us share objects (Textures/RBs/Surface) in the attachment class. It will let us squash the attachment classes into one type, which will in turn let us store them by-value, instead of by-pointer. BUG=angleproject:963 Change-Id: Ia9a43dbc3b99475c00f6bc2ed5475deef55addc3 Reviewed-on: https://chromium-review.googlesource.com/263487 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Texture.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #ifndef LIBANGLE_TEXTURE_H_
    #define LIBANGLE_TEXTURE_H_
    
    #include <vector>
    #include <map>
    
    #include "angle_gl.h"
    #include "common/debug.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/angletypes.h"
    
    namespace egl
    {
    class Surface;
    }
    
    namespace rx
    {
    class TextureImpl;
    }
    
    namespace gl
    {
    class Framebuffer;
    struct Data;
    
    bool IsMipmapFiltered(const gl::SamplerState &samplerState);
    
    class Texture final : public FramebufferAttachmentObject
    {
      public:
        Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
    
        virtual ~Texture();
    
        GLenum getTarget() const;
    
        const SamplerState &getSamplerState() const { return mSamplerState; }
        SamplerState &getSamplerState() { return mSamplerState; }
    
        void setUsage(GLenum usage);
        GLenum getUsage() const;
    
        size_t getWidth(GLenum target, size_t level) const;
        size_t getHeight(GLenum target, size_t level) const;
        size_t getDepth(GLenum target, size_t level) const;
        GLenum getInternalFormat(GLenum target, size_t level) const;
    
        bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
        bool isCubeComplete() const;
    
        virtual Error setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type,
                               const PixelUnpackState &unpack, const uint8_t *pixels);
        virtual Error setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type,
                                  const PixelUnpackState &unpack, const uint8_t *pixels);
    
        virtual Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size,
                                         const PixelUnpackState &unpack, const uint8_t *pixels);
        virtual Error setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format,
                                            const PixelUnpackState &unpack, const uint8_t *pixels);
    
        virtual Error copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
                                const Framebuffer *source);
        virtual Error copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
                                  const Framebuffer *source);
    
        virtual Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size);
    
        virtual Error generateMipmaps();
    
        // Texture serials provide a unique way of identifying a Texture that isn't a raw pointer.
        // "id" is not good enough, as Textures can be deleted, then re-allocated with the same id.
        unsigned int getTextureSerial() const;
    
        bool isImmutable() const;
        GLsizei immutableLevelCount();
    
        void bindTexImage(egl::Surface *surface);
        void releaseTexImage();
    
        rx::TextureImpl *getImplementation() { return mTexture; }
        const rx::TextureImpl *getImplementation() const { return mTexture; }
    
        static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1);   // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
    
        // FramebufferAttachmentObject implementation
        GLsizei getAttachmentWidth(const FramebufferAttachment::Target &target) const override;
        GLsizei getAttachmentHeight(const FramebufferAttachment::Target &target) const override;
        GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const override;
        GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override;
    
      private:
        static unsigned int issueTextureSerial();
    
        rx::TextureImpl *mTexture;
    
        SamplerState mSamplerState;
        GLenum mUsage;
    
        GLsizei mImmutableLevelCount;
    
        GLenum mTarget;
    
    
        struct ImageDesc
        {
            Extents size;
            GLenum internalFormat;
    
            ImageDesc();
            ImageDesc(const Extents &size, GLenum internalFormat);
        };
    
        const unsigned int mTextureSerial;
        static unsigned int mCurrentTextureSerial;
    
        GLenum getBaseImageTarget() const;
        size_t getExpectedMipLevels() const;
    
        bool computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const;
        bool computeMipmapCompleteness(const gl::SamplerState &samplerState) const;
        bool computeLevelCompleteness(GLenum target, size_t level, const gl::SamplerState &samplerState) const;
    
        const ImageDesc &getImageDesc(GLenum target, size_t level) const;
        void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
        void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat);
        void clearImageDesc(GLenum target, size_t level);
        void clearImageDescs();
    
        std::vector<ImageDesc> mImageDescs;
    
        struct SamplerCompletenessCache
        {
            SamplerCompletenessCache();
    
            bool cacheValid;
    
            // All values that affect sampler completeness that are not stored within
            // the texture itself
            SamplerState samplerState;
            bool filterable;
            GLint clientVersion;
            bool supportsNPOT;
    
            // Result of the sampler completeness with the above parameters
            bool samplerComplete;
        };
        mutable SamplerCompletenessCache mCompletenessCache;
    
        egl::Surface *mBoundSurface;
    };
    
    }
    
    #endif   // LIBANGLE_TEXTURE_H_