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kc3-lang/angle/util/EGLWindow.cpp

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  • Author : Jamie Madill
    Date : 2015-04-14 11:18:32
    Hash : 77a72f6e
    Message : Release Surface when calling makeCurrent with null. Refactorings to egl::Surface to enable ref-counting were causing a situation where we could have two Window surfaces alive at the same time. This would confuse the window procedure logic in SurfaceD3D. Releasing the surface fixes this issue and conforms closely to the wording on the spec on when Surfaces should be deleted. Also add a test for message loops and surfaces. BUG=475085 BUG=angleproject:963 Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546 Reviewed-on: https://chromium-review.googlesource.com/265064 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • util/EGLWindow.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include <cassert>
    #include <vector>
    
    #include "EGLWindow.h"
    #include "OSWindow.h"
    
    #ifdef _WIN32
    #include "win32/Win32Timer.h"
    #include "win32/Win32Window.h"
    #else
    #error unsupported OS.
    #endif
    
    EGLPlatformParameters::EGLPlatformParameters()
        : renderer(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE),
          majorVersion(EGL_DONT_CARE),
          minorVersion(EGL_DONT_CARE),
          deviceType(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE)
    {
    }
    
    EGLPlatformParameters::EGLPlatformParameters(EGLint renderer)
        : renderer(renderer),
          majorVersion(EGL_DONT_CARE),
          minorVersion(EGL_DONT_CARE),
          deviceType(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE)
    {
    }
    
    EGLPlatformParameters::EGLPlatformParameters(EGLint renderer, EGLint majorVersion, EGLint minorVersion, EGLint useWarp)
        : renderer(renderer),
          majorVersion(majorVersion),
          minorVersion(minorVersion),
          deviceType(useWarp)
    {
    }
    
    
    EGLWindow::EGLWindow(size_t width, size_t height, EGLint glesMajorVersion, const EGLPlatformParameters &platform)
        : mSurface(EGL_NO_SURFACE),
          mContext(EGL_NO_CONTEXT),
          mDisplay(EGL_NO_DISPLAY),
          mClientVersion(glesMajorVersion),
          mPlatform(platform),
          mWidth(width),
          mHeight(height),
          mRedBits(-1),
          mGreenBits(-1),
          mBlueBits(-1),
          mAlphaBits(-1),
          mDepthBits(-1),
          mStencilBits(-1),
          mMultisample(false),
          mSwapInterval(-1)
    {
    }
    
    EGLWindow::~EGLWindow()
    {
        destroyGL();
    }
    
    void EGLWindow::swap()
    {
        eglSwapBuffers(mDisplay, mSurface);
    }
    
    EGLConfig EGLWindow::getConfig() const
    {
        return mConfig;
    }
    
    EGLDisplay EGLWindow::getDisplay() const
    {
        return mDisplay;
    }
    
    EGLSurface EGLWindow::getSurface() const
    {
        return mSurface;
    }
    
    EGLContext EGLWindow::getContext() const
    {
        return mContext;
    }
    
    bool EGLWindow::initializeGL(OSWindow *osWindow)
    {
        PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
        if (!eglGetPlatformDisplayEXT)
        {
            return false;
        }
    
        const EGLint displayAttributes[] =
        {
            EGL_PLATFORM_ANGLE_TYPE_ANGLE,              mPlatform.renderer,
            EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, mPlatform.majorVersion,
            EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, mPlatform.minorVersion,
            EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,       mPlatform.deviceType,
            EGL_NONE,
        };
    
        mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, osWindow->getNativeDisplay(), displayAttributes);
        if (mDisplay == EGL_NO_DISPLAY)
        {
            destroyGL();
            return false;
        }
    
        EGLint majorVersion, minorVersion;
        if (!eglInitialize(mDisplay, &majorVersion, &minorVersion))
        {
            destroyGL();
            return false;
        }
    
        eglBindAPI(EGL_OPENGL_ES_API);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        const EGLint configAttributes[] =
        {
            EGL_RED_SIZE,       (mRedBits >= 0)     ? mRedBits     : EGL_DONT_CARE,
            EGL_GREEN_SIZE,     (mGreenBits >= 0)   ? mGreenBits   : EGL_DONT_CARE,
            EGL_BLUE_SIZE,      (mBlueBits >= 0)    ? mBlueBits    : EGL_DONT_CARE,
            EGL_ALPHA_SIZE,     (mAlphaBits >= 0)   ? mAlphaBits   : EGL_DONT_CARE,
            EGL_DEPTH_SIZE,     (mDepthBits >= 0)   ? mDepthBits   : EGL_DONT_CARE,
            EGL_STENCIL_SIZE,   (mStencilBits >= 0) ? mStencilBits : EGL_DONT_CARE,
            EGL_SAMPLE_BUFFERS, mMultisample ? 1 : 0,
            EGL_NONE
        };
    
        EGLint configCount;
        if (!eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount) || (configCount != 1))
        {
            destroyGL();
            return false;
        }
    
        eglGetConfigAttrib(mDisplay, mConfig, EGL_RED_SIZE, &mRedBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_GREEN_SIZE, &mGreenBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_BLUE_SIZE, &mBlueBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_ALPHA_SIZE, &mBlueBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_DEPTH_SIZE, &mDepthBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_STENCIL_SIZE, &mStencilBits);
    
        std::vector<EGLint> surfaceAttributes;
        if (strstr(eglQueryString(mDisplay, EGL_EXTENSIONS), "EGL_NV_post_sub_buffer") != nullptr)
        {
            surfaceAttributes.push_back(EGL_POST_SUB_BUFFER_SUPPORTED_NV);
            surfaceAttributes.push_back(EGL_TRUE);
        }
    
        surfaceAttributes.push_back(EGL_NONE);
        surfaceAttributes.push_back(EGL_NONE);
    
        mSurface = eglCreateWindowSurface(mDisplay, mConfig, osWindow->getNativeWindow(), &surfaceAttributes[0]);
        if (mSurface == EGL_NO_SURFACE)
        {
            eglGetError(); // Clear error and try again
            mSurface = eglCreateWindowSurface(mDisplay, mConfig, NULL, NULL);
        }
    
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        EGLint contextAttibutes[] =
        {
            EGL_CONTEXT_CLIENT_VERSION, mClientVersion,
            EGL_NONE
        };
    
        mContext = eglCreateContext(mDisplay, mConfig, NULL, contextAttibutes);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        if (mSwapInterval != -1)
        {
            eglSwapInterval(mDisplay, mSwapInterval);
        }
    
        return true;
    }
    
    void EGLWindow::destroyGL()
    {
        if (mSurface != EGL_NO_SURFACE)
        {
            assert(mDisplay != EGL_NO_DISPLAY);
            eglDestroySurface(mDisplay, mSurface);
            mSurface = EGL_NO_SURFACE;
        }
    
        if (mContext != EGL_NO_CONTEXT)
        {
            assert(mDisplay != EGL_NO_DISPLAY);
            eglDestroyContext(mDisplay, mContext);
            mContext = EGL_NO_CONTEXT;
        }
    
        if (mDisplay != EGL_NO_DISPLAY)
        {
            eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
            eglTerminate(mDisplay);
            mDisplay = EGL_NO_DISPLAY;
        }
    }
    
    bool EGLWindow::isGLInitialized() const
    {
        return mSurface != EGL_NO_SURFACE &&
               mContext != EGL_NO_CONTEXT &&
               mDisplay != EGL_NO_DISPLAY;
    }