Hash :
d2236b58
Author :
Date :
2023-07-29T23:50:05
Support substituting translated shaders. Add dumpTranslatedShaders and enableTranslatedShaderSubstitution frontend ANGLE features, which allow ANGLE developers to prototype optimizations and other transforms without fully implementing them in the shader translator. Tested on macOS with ANGLE's Metal backend, but should work with the other source-level translator backends. Add documentation for pre-existing substitution of shader sources, and of translated shaders added in this CL. Fixed: angleproject:8280 Change-Id: I24d5ef88a479b23e81cc8169fe813c263acfc71f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4731553 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"frontend_features.json: Features/workarounds for driver bugs and other behaviors seen",
"on all platforms."
],
"features": [
{
"name": "lose_context_on_out_of_memory",
"category": "Workarounds",
"description": [
"Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs"
]
},
{
"name": "disable_program_caching_for_transform_feedback",
"category": "Workarounds",
"description": [
"On some GPUs, program binaries don't contain transform feedback varyings"
]
},
{
"name": "disable_program_binary",
"category": "Features",
"description": [
"Disable support for GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5007"
},
{
"name": "disable_draw_buffers_indexed",
"category": "Features",
"description": [
"Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed"
],
"issue": "http://anglebug.com/7724"
},
{
"name": "disable_anisotropic_filtering",
"category": "Workarounds",
"description": [
"Disable support for anisotropic filtering"
]
},
{
"name": "allow_compressed_formats",
"category": "Workarounds",
"description": [
"Allow compressed formats"
]
},
{
"name": "single_threaded_texture_decompression",
"category": "Workarounds",
"description": [
"Disables multi-threaded decompression of compressed texture formats"
]
},
{
"name": "force_depth_attachment_init_on_clear",
"category": "Workarounds",
"description": [
"Force depth attachment initialization on clear ops"
],
"issue": "https://anglebug.com/7246"
},
{
"name": "enable_capture_limits",
"category": "Features",
"description": [
"Set the context limits like frame capturing was enabled"
],
"issue": "http://anglebug.com/5750"
},
{
"name": "force_robust_resource_init",
"category": "Features",
"description": [
"Force-enable robust resource init"
],
"issue": "http://anglebug.com/6041"
},
{
"name": "force_init_shader_variables",
"category": "Features",
"description": [
"Force-enable shader variable initialization"
]
},
{
"name": "enable_program_binary_for_capture",
"category": "Features",
"description": [
"Even if FrameCapture is enabled, enable GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5658"
},
{
"name": "force_gl_error_checking",
"category": "Features",
"description": [
"Force GL error checking (i.e. prevent applications from disabling error checking"
],
"issue": "https://issuetracker.google.com/220069903"
},
{
"name": "emulate_pixel_local_storage",
"category": "Features",
"description": [
"Emulate ANGLE_shader_pixel_local_storage using shader images"
],
"issue": "http://anglebug.com/7279"
},
{
"name": "cache_compiled_shader",
"category": "Features",
"description": [
"Enable to cache compiled shaders"
],
"issue": "http://anglebug.com/7036"
},
{
"name": "dump_shader_source",
"category": "Features",
"description": [
"Write shader source to temp directory"
],
"issue": "http://anglebug.com/7760"
},
{
"name": "enable_shader_substitution",
"category": "Workarounds",
"description": [
"Check the filesystem for shaders to use instead of those provided through glShaderSource"
],
"issue": "http://anglebug.com/7761"
},
{
"name": "disable_program_caching",
"category": "Features",
"description": [
"Disables saving programs to the cache"
],
"issue": "http://anglebug.com/1423136"
},
{
"name": "dump_translated_shaders",
"category": "Features",
"description": [
"Write translated shaders to temp directory"
],
"issue": "http://anglebug.com/8280"
},
{
"name": "enable_translated_shader_substitution",
"category": "Workarounds",
"description": [
"Check the filesystem for translated shaders to use instead of the shader translator's"
],
"issue": "http://anglebug.com/8280"
}
]
}