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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2021-09-27 14:27:31
    Hash : 3d429f59
    Message : VertexArray: Don't syncState on Buffer map/unmap. Map/unmap calls are now treated like contents change events. Similar to BufferSubData calls. Bug: angleproject:6371 Change-Id: Ie0a4c521ffdedfa723d47eddd21c6f68dde044ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187811 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace gl
    {
    namespace
    {
    constexpr angle::SubjectIndex kImplementationSubjectIndex = 0;
    constexpr size_t kInvalidContentsObserverIndex            = std::numeric_limits<size_t>::max();
    }  // anonymous namespace
    
    BufferState::BufferState()
        : mLabel(),
          mUsage(BufferUsage::StaticDraw),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(nullptr),
          mMapOffset(0),
          mMapLength(0),
          mBindingCount(0),
          mTransformFeedbackIndexedBindingCount(0),
          mTransformFeedbackGenericBindingCount(0),
          mImmutable(GL_FALSE),
          mStorageExtUsageFlags(0),
          mExternal(GL_FALSE)
    {}
    
    BufferState::~BufferState() {}
    
    Buffer::Buffer(rx::GLImplFactory *factory, BufferID id)
        : RefCountObject(factory->generateSerial(), id),
          mImpl(factory->createBuffer(mState)),
          mImplObserver(this, kImplementationSubjectIndex)
    {
        mImplObserver.bind(mImpl);
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mImpl);
    }
    
    void Buffer::onDestroy(const Context *context)
    {
        // In tests, mImpl might be null.
        if (mImpl)
            mImpl->destroy(context);
    }
    
    void Buffer::setLabel(const Context *context, const std::string &label)
    {
        mState.mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mState.mLabel;
    }
    
    angle::Result Buffer::bufferStorageExternal(Context *context,
                                                BufferBinding target,
                                                GLsizeiptr size,
                                                GLeglClientBufferEXT clientBuffer,
                                                GLbitfield flags)
    {
        return bufferExternalDataImpl(context, target, clientBuffer, size, flags);
    }
    
    angle::Result Buffer::bufferStorage(Context *context,
                                        BufferBinding target,
                                        GLsizeiptr size,
                                        const void *data,
                                        GLbitfield flags)
    {
        return bufferDataImpl(context, target, data, size, BufferUsage::InvalidEnum, flags);
    }
    
    angle::Result Buffer::bufferData(Context *context,
                                     BufferBinding target,
                                     const void *data,
                                     GLsizeiptr size,
                                     BufferUsage usage)
    {
        GLbitfield flags = (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT_EXT);
        return bufferDataImpl(context, target, data, size, usage, flags);
    }
    
    angle::Result Buffer::bufferDataImpl(Context *context,
                                         BufferBinding target,
                                         const void *data,
                                         GLsizeiptr size,
                                         BufferUsage usage,
                                         GLbitfield flags)
    {
        const void *dataForImpl = data;
    
        if (mState.isMapped())
        {
            // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to
            // BufferData happens on a mapped buffer:
            //
            //     If any portion of the buffer object is mapped in the current context or any context
            //     current to another thread, it is as though UnmapBuffer (see section 2.10.3) is
            //     executed in each such context prior to deleting the existing data store.
            //
            GLboolean dontCare = GL_FALSE;
            ANGLE_TRY(unmap(context, &dontCare));
        }
    
        // If we are using robust resource init, make sure the buffer starts cleared.
        // Note: the Context is checked for nullptr because of some testing code.
        // TODO(jmadill): Investigate lazier clearing.
        if (context && context->getState().isRobustResourceInitEnabled() && !data && size > 0)
        {
            angle::MemoryBuffer *scratchBuffer = nullptr;
            ANGLE_CHECK_GL_ALLOC(
                context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
            dataForImpl = scratchBuffer->data();
        }
    
        if (mImpl->setDataWithUsageFlags(context, target, nullptr, dataForImpl, size, usage, flags) ==
            angle::Result::Stop)
        {
            // If setData fails, the buffer contents are undefined. Set a zero size to indicate that.
            mIndexRangeCache.clear();
            mState.mSize = 0;
    
            // Notify when storage changes.
            onStateChange(angle::SubjectMessage::SubjectChanged);
    
            return angle::Result::Stop;
        }
    
        bool wholeBuffer = size == mState.mSize;
    
        mIndexRangeCache.clear();
        mState.mUsage                = usage;
        mState.mSize                 = size;
        mState.mImmutable            = (usage == BufferUsage::InvalidEnum);
        mState.mStorageExtUsageFlags = flags;
    
        // Notify when storage changes.
        if (wholeBuffer)
        {
            onContentsChange();
        }
        else
        {
            onStateChange(angle::SubjectMessage::SubjectChanged);
        }
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::bufferExternalDataImpl(Context *context,
                                                 BufferBinding target,
                                                 GLeglClientBufferEXT clientBuffer,
                                                 GLsizeiptr size,
                                                 GLbitfield flags)
    {
        if (mState.isMapped())
        {
            // Per the OpenGL ES 3.0 spec, buffers are implicitly unmapped when a call to
            // BufferData happens on a mapped buffer:
            //
            //     If any portion of the buffer object is mapped in the current context or any context
            //     current to another thread, it is as though UnmapBuffer (see section 2.10.3) is
            //     executed in each such context prior to deleting the existing data store.
            //
            GLboolean dontCare = GL_FALSE;
            ANGLE_TRY(unmap(context, &dontCare));
        }
    
        if (mImpl->setDataWithUsageFlags(context, target, clientBuffer, nullptr, size,
                                         BufferUsage::InvalidEnum, flags) == angle::Result::Stop)
        {
            // If setData fails, the buffer contents are undefined. Set a zero size to indicate that.
            mIndexRangeCache.clear();
            mState.mSize = 0;
    
            // Notify when storage changes.
            onStateChange(angle::SubjectMessage::SubjectChanged);
    
            return angle::Result::Stop;
        }
    
        mIndexRangeCache.clear();
        mState.mUsage                = BufferUsage::InvalidEnum;
        mState.mSize                 = size;
        mState.mImmutable            = GL_TRUE;
        mState.mStorageExtUsageFlags = flags;
        mState.mExternal             = GL_TRUE;
    
        // Notify when storage changes.
        onStateChange(angle::SubjectMessage::SubjectChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::bufferSubData(const Context *context,
                                        BufferBinding target,
                                        const void *data,
                                        GLsizeiptr size,
                                        GLintptr offset)
    {
        ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
                                         static_cast<unsigned int>(size));
    
        // Notify when data changes.
        onContentsChange();
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::copyBufferSubData(const Context *context,
                                            Buffer *source,
                                            GLintptr sourceOffset,
                                            GLintptr destOffset,
                                            GLsizeiptr size)
    {
        ANGLE_TRY(
            mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset),
                                         static_cast<unsigned int>(size));
    
        // Notify when data changes.
        onContentsChange();
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::map(const Context *context, GLenum access)
    {
        ASSERT(!mState.mMapped);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = 0;
        mState.mMapLength   = mState.mSize;
        mState.mAccess      = access;
        mState.mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        // Notify when state changes.
        onStateChange(angle::SubjectMessage::SubjectMapped);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::mapRange(const Context *context,
                                   GLintptr offset,
                                   GLsizeiptr length,
                                   GLbitfield access)
    {
        ASSERT(!mState.mMapped);
        ASSERT(offset + length <= mState.mSize);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = static_cast<GLint64>(offset);
        mState.mMapLength   = static_cast<GLint64>(length);
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
                                             static_cast<unsigned int>(length));
        }
    
        // Notify when state changes.
        onStateChange(angle::SubjectMessage::SubjectMapped);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::unmap(const Context *context, GLboolean *result)
    {
        ASSERT(mState.mMapped);
    
        *result = GL_FALSE;
        ANGLE_TRY(mImpl->unmap(context, result));
    
        mState.mMapped      = GL_FALSE;
        mState.mMapPointer  = nullptr;
        mState.mMapOffset   = 0;
        mState.mMapLength   = 0;
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = 0;
    
        // Notify when data changes.
        onStateChange(angle::SubjectMessage::SubjectUnmapped);
        onContentsChange();
    
        return angle::Result::Continue;
    }
    
    void Buffer::onDataChanged()
    {
        mIndexRangeCache.clear();
    
        // Notify when data changes.
        onContentsChange();
    
        mImpl->onDataChanged();
    }
    
    angle::Result Buffer::getIndexRange(const gl::Context *context,
                                        DrawElementsType type,
                                        size_t offset,
                                        size_t count,
                                        bool primitiveRestartEnabled,
                                        IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return angle::Result::Continue;
        }
    
        ANGLE_TRY(
            mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return angle::Result::Continue;
    }
    
    GLint64 Buffer::getMemorySize() const
    {
        GLint64 implSize = mImpl->getMemorySize();
        return implSize > 0 ? implSize : mState.mSize;
    }
    
    bool Buffer::isDoubleBoundForTransformFeedback() const
    {
        return mState.mTransformFeedbackIndexedBindingCount > 1;
    }
    
    void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed)
    {
        ASSERT(bound || mState.mBindingCount > 0);
        mState.mBindingCount += bound ? 1 : -1;
        if (indexed)
        {
            ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
            mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
    
            onStateChange(angle::SubjectMessage::BindingChanged);
        }
        else
        {
            mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1;
        }
    }
    
    angle::Result Buffer::getSubData(const gl::Context *context,
                                     GLintptr offset,
                                     GLsizeiptr size,
                                     void *outData)
    {
        return mImpl->getSubData(context, offset, size, outData);
    }
    
    void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
    {
        // Pass it along!
        ASSERT(index == kImplementationSubjectIndex);
        ASSERT(message == angle::SubjectMessage::SubjectChanged ||
               message == angle::SubjectMessage::InternalMemoryAllocationChanged);
        onStateChange(message);
    }
    
    size_t Buffer::getContentsObserverIndex(VertexArray *vertexArray, uint32_t bufferIndex) const
    {
        for (size_t observerIndex = 0; observerIndex < mContentsObservers.size(); ++observerIndex)
        {
            const ContentsObserver &observer = mContentsObservers[observerIndex];
            if (observer.vertexArray == vertexArray && observer.bufferIndex == bufferIndex)
            {
                return observerIndex;
            }
        }
    
        return kInvalidContentsObserverIndex;
    }
    
    void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex)
    {
        if (getContentsObserverIndex(vertexArray, bufferIndex) == kInvalidContentsObserverIndex)
        {
            mContentsObservers.push_back({vertexArray, bufferIndex});
        }
    }
    
    void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex)
    {
        size_t foundObserver = getContentsObserverIndex(vertexArray, bufferIndex);
        if (foundObserver != kInvalidContentsObserverIndex)
        {
            size_t lastObserverIndex = mContentsObservers.size() - 1;
            if (foundObserver != lastObserverIndex)
            {
                mContentsObservers[foundObserver] = mContentsObservers[lastObserverIndex];
            }
            mContentsObservers.pop_back();
        }
    }
    
    void Buffer::onContentsChange()
    {
        for (const ContentsObserver &observer : mContentsObservers)
        {
            observer.vertexArray->onBufferContentsChange(observer.bufferIndex);
        }
    }
    }  // namespace gl