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kc3-lang/angle/src/libANGLE/ProgramLinkedResources.h

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  • Author : Brandon Schade
    Date : 2021-04-19 21:37:20
    Hash : cc52e7cd
    Message : Prevent separable programs from relying on attached shaders Previously, several linking functions were reliant on the HasAttachedShaders interface. The information stored there has been moved to ProgramExecutable. Linking information such as uniforms and uniform blocks from attached shaders is now also stored in temporary pending variables inside ProgramExecutable. Bug: angleproject:5506 Test: ProgramPipelineTest31.VaryingLocationMismatch* Test: GeometryShaderTest.RecompileSeparableVSWithVaryings* Test: ProgramBinaryES31Test.SeparableProgramLinkedUniforms* Change-Id: I93591431959c1c4c547ada92ec358369a3417723 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909760 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Brandon Schade <b.schade@samsung.com>

  • src/libANGLE/ProgramLinkedResources.h
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ProgramLinkedResources.h: implements link-time checks for default block uniforms, and generates
    // uniform locations. Populates data structures related to uniforms so that they can be stored in
    // program state.
    
    #ifndef LIBANGLE_UNIFORMLINKER_H_
    #define LIBANGLE_UNIFORMLINKER_H_
    
    #include "angle_gl.h"
    #include "common/PackedEnums.h"
    #include "common/angleutils.h"
    #include "libANGLE/VaryingPacking.h"
    
    #include <functional>
    
    namespace sh
    {
    class BlockLayoutEncoder;
    struct BlockMemberInfo;
    struct InterfaceBlock;
    struct ShaderVariable;
    class BlockEncoderVisitor;
    class ShaderVariableVisitor;
    struct ShaderVariable;
    }  // namespace sh
    
    namespace gl
    {
    struct BufferVariable;
    struct Caps;
    class Context;
    class InfoLog;
    struct InterfaceBlock;
    enum class LinkMismatchError;
    struct LinkedUniform;
    class ProgramState;
    class ProgramPipelineState;
    class ProgramBindings;
    class ProgramAliasedBindings;
    class Shader;
    struct ShaderVariableBuffer;
    struct UnusedUniform;
    struct VariableLocation;
    
    using AtomicCounterBuffer = ShaderVariableBuffer;
    
    class UniformLinker final : angle::NonCopyable
    {
      public:
        UniformLinker(const ProgramState &state);
        ~UniformLinker();
    
        bool link(const Caps &caps,
                  InfoLog &infoLog,
                  const ProgramAliasedBindings &uniformLocationBindings);
    
        void getResults(std::vector<LinkedUniform> *uniforms,
                        std::vector<UnusedUniform> *unusedUniforms,
                        std::vector<VariableLocation> *uniformLocations);
    
      private:
        bool validateGraphicsUniforms(InfoLog &infoLog) const;
    
        bool flattenUniformsAndCheckCapsForShader(Shader *shader,
                                                  const Caps &caps,
                                                  std::vector<LinkedUniform> &samplerUniforms,
                                                  std::vector<LinkedUniform> &imageUniforms,
                                                  std::vector<LinkedUniform> &atomicCounterUniforms,
                                                  std::vector<LinkedUniform> &inputAttachmentUniforms,
                                                  std::vector<UnusedUniform> &unusedUniforms,
                                                  InfoLog &infoLog);
    
        bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
        bool checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog);
    
        bool indexUniforms(InfoLog &infoLog, const ProgramAliasedBindings &uniformLocationBindings);
        bool gatherUniformLocationsAndCheckConflicts(
            InfoLog &infoLog,
            const ProgramAliasedBindings &uniformLocationBindings,
            std::set<GLuint> *ignoredLocations,
            int *maxUniformLocation);
        void pruneUnusedUniforms();
    
        const ProgramState &mState;
        std::vector<LinkedUniform> mUniforms;
        std::vector<UnusedUniform> mUnusedUniforms;
        std::vector<VariableLocation> mUniformLocations;
    };
    
    using GetBlockSizeFunc = std::function<
        bool(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut)>;
    using GetBlockMemberInfoFunc = std::function<
        bool(const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut)>;
    
    // This class is intended to be used during the link step to store interface block information.
    // It is called by the Impl class during ProgramImpl::link so that it has access to the
    // real block size and layout.
    class InterfaceBlockLinker : angle::NonCopyable
    {
      public:
        virtual ~InterfaceBlockLinker();
    
        // This is called once per shader stage. It stores a pointer to the block vector, so it's
        // important that this class does not persist longer than the duration of Program::link.
        void addShaderBlocks(ShaderType shader, const std::vector<sh::InterfaceBlock> *blocks);
    
        // This is called once during a link operation, after all shader blocks are added.
        void linkBlocks(const GetBlockSizeFunc &getBlockSize,
                        const GetBlockMemberInfoFunc &getMemberInfo) const;
    
      protected:
        InterfaceBlockLinker();
        void init(std::vector<InterfaceBlock> *blocksOut,
                  std::vector<std::string> *unusedInterfaceBlocksOut);
        void defineInterfaceBlock(const GetBlockSizeFunc &getBlockSize,
                                  const GetBlockMemberInfoFunc &getMemberInfo,
                                  const sh::InterfaceBlock &interfaceBlock,
                                  ShaderType shaderType) const;
    
        virtual size_t getCurrentBlockMemberIndex() const = 0;
    
        virtual sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo,
                                                      const std::string &namePrefix,
                                                      const std::string &mappedNamePrefix,
                                                      ShaderType shaderType,
                                                      int blockIndex) const = 0;
    
        ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks = {};
    
        std::vector<InterfaceBlock> *mBlocksOut             = nullptr;
        std::vector<std::string> *mUnusedInterfaceBlocksOut = nullptr;
    };
    
    class UniformBlockLinker final : public InterfaceBlockLinker
    {
      public:
        UniformBlockLinker();
        ~UniformBlockLinker() override;
    
        void init(std::vector<InterfaceBlock> *blocksOut,
                  std::vector<LinkedUniform> *uniformsOut,
                  std::vector<std::string> *unusedInterfaceBlocksOut);
    
      private:
        size_t getCurrentBlockMemberIndex() const override;
    
        sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo,
                                              const std::string &namePrefix,
                                              const std::string &mappedNamePrefix,
                                              ShaderType shaderType,
                                              int blockIndex) const override;
    
        std::vector<LinkedUniform> *mUniformsOut = nullptr;
    };
    
    class ShaderStorageBlockLinker final : public InterfaceBlockLinker
    {
      public:
        ShaderStorageBlockLinker();
        ~ShaderStorageBlockLinker() override;
    
        void init(std::vector<InterfaceBlock> *blocksOut,
                  std::vector<BufferVariable> *bufferVariablesOut,
                  std::vector<std::string> *unusedInterfaceBlocksOut);
    
      private:
        size_t getCurrentBlockMemberIndex() const override;
    
        sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo,
                                              const std::string &namePrefix,
                                              const std::string &mappedNamePrefix,
                                              ShaderType shaderType,
                                              int blockIndex) const override;
    
        std::vector<BufferVariable> *mBufferVariablesOut = nullptr;
    };
    
    class AtomicCounterBufferLinker final : angle::NonCopyable
    {
      public:
        AtomicCounterBufferLinker();
        ~AtomicCounterBufferLinker();
    
        void init(std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut);
        void link(const std::map<int, unsigned int> &sizeMap) const;
    
      private:
        std::vector<AtomicCounterBuffer> *mAtomicCounterBuffersOut = nullptr;
    };
    
    // The link operation is responsible for finishing the link of uniform and interface blocks.
    // This way it can filter out unreferenced resources and still have access to the info.
    // TODO(jmadill): Integrate uniform linking/filtering as well as interface blocks.
    struct UnusedUniform
    {
        UnusedUniform(std::string name,
                      bool isSampler,
                      bool isImage,
                      bool isAtomicCounter,
                      bool isFragmentInOut)
        {
            this->name            = name;
            this->isSampler       = isSampler;
            this->isImage         = isImage;
            this->isAtomicCounter = isAtomicCounter;
            this->isFragmentInOut = isFragmentInOut;
        }
    
        std::string name;
        bool isSampler;
        bool isImage;
        bool isAtomicCounter;
        bool isFragmentInOut;
    };
    
    struct ProgramLinkedResources
    {
        ProgramLinkedResources();
        ~ProgramLinkedResources();
    
        void init(std::vector<InterfaceBlock> *uniformBlocksOut,
                  std::vector<LinkedUniform> *uniformsOut,
                  std::vector<InterfaceBlock> *shaderStorageBlocksOut,
                  std::vector<BufferVariable> *bufferVariablesOut,
                  std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut);
    
        ProgramVaryingPacking varyingPacking;
        UniformBlockLinker uniformBlockLinker;
        ShaderStorageBlockLinker shaderStorageBlockLinker;
        AtomicCounterBufferLinker atomicCounterBufferLinker;
        std::vector<UnusedUniform> unusedUniforms;
        std::vector<std::string> unusedInterfaceBlocks;
    };
    
    struct LinkingVariables final : private angle::NonCopyable
    {
        LinkingVariables(const ProgramState &state);
        LinkingVariables(const ProgramPipelineState &state);
        ~LinkingVariables();
    
        ShaderMap<std::vector<sh::ShaderVariable>> outputVaryings;
        ShaderMap<std::vector<sh::ShaderVariable>> inputVaryings;
        ShaderMap<std::vector<sh::ShaderVariable>> uniforms;
        ShaderMap<std::vector<sh::InterfaceBlock>> uniformBlocks;
        ShaderBitSet isShaderStageUsedBitset;
    };
    
    class CustomBlockLayoutEncoderFactory : angle::NonCopyable
    {
      public:
        virtual ~CustomBlockLayoutEncoderFactory() {}
    
        virtual sh::BlockLayoutEncoder *makeEncoder() = 0;
    };
    
    // Used by the backends in Program*::linkResources to parse interface blocks and provide
    // information to ProgramLinkedResources' linkers.
    class ProgramLinkedResourcesLinker final : angle::NonCopyable
    {
      public:
        ProgramLinkedResourcesLinker(CustomBlockLayoutEncoderFactory *customEncoderFactory)
            : mCustomEncoderFactory(customEncoderFactory)
        {}
    
        void linkResources(const ProgramState &programState,
                           const ProgramLinkedResources &resources) const;
    
      private:
        void getAtomicCounterBufferSizeMap(const ProgramState &programState,
                                           std::map<int, unsigned int> &sizeMapOut) const;
    
        CustomBlockLayoutEncoderFactory *mCustomEncoderFactory;
    };
    
    bool LinkValidateProgramGlobalNames(InfoLog &infoLog,
                                        const ProgramExecutable &executable,
                                        const LinkingVariables &linkingVariables);
    bool LinkValidateShaderInterfaceMatching(const std::vector<sh::ShaderVariable> &outputVaryings,
                                             const std::vector<sh::ShaderVariable> &inputVaryings,
                                             ShaderType frontShaderType,
                                             ShaderType backShaderType,
                                             int frontShaderVersion,
                                             int backShaderVersion,
                                             bool isSeparable,
                                             InfoLog &infoLog);
    bool LinkValidateBuiltInVaryingsInvariant(const std::vector<sh::ShaderVariable> &vertexVaryings,
                                              const std::vector<sh::ShaderVariable> &fragmentVaryings,
                                              int vertexShaderVersion,
                                              InfoLog &infoLog);
    bool LinkValidateBuiltInVaryings(const std::vector<sh::ShaderVariable> &inputVaryings,
                                     const std::vector<sh::ShaderVariable> &outputVaryings,
                                     ShaderType inputShaderType,
                                     ShaderType outputShaderType,
                                     int inputShaderVersion,
                                     int outputShaderVersion,
                                     InfoLog &infoLog);
    LinkMismatchError LinkValidateProgramVariables(const sh::ShaderVariable &variable1,
                                                   const sh::ShaderVariable &variable2,
                                                   bool validatePrecision,
                                                   bool treatVariable1AsNonArray,
                                                   bool treatVariable2AsNonArray,
                                                   std::string *mismatchedStructOrBlockMemberName);
    void AddProgramVariableParentPrefix(const std::string &parentName,
                                        std::string *mismatchedFieldName);
    }  // namespace gl
    
    #endif  // LIBANGLE_UNIFORMLINKER_H_