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kc3-lang/angle/src/libANGLE/Renderbuffer.cpp

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  • Author : Jeff Vigil
    Date : 2021-03-25 15:43:06
    Hash : 6136620b
    Message : Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Renderbuffer.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
    // GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/Renderbuffer.h"
    
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    
    namespace gl
    {
    namespace
    {
    angle::SubjectIndex kRenderbufferImplSubjectIndex = 0;
    }  // namespace
    
    // RenderbufferState implementation.
    RenderbufferState::RenderbufferState()
        : mWidth(0),
          mHeight(0),
          mFormat(GL_RGBA4),
          mSamples(0),
          mMultisamplingMode(MultisamplingMode::Regular),
          mHasProtectedContent(false),
          mInitState(InitState::Initialized)
    {}
    
    RenderbufferState::~RenderbufferState() {}
    
    GLsizei RenderbufferState::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei RenderbufferState::getHeight() const
    {
        return mHeight;
    }
    
    const Format &RenderbufferState::getFormat() const
    {
        return mFormat;
    }
    
    GLsizei RenderbufferState::getSamples() const
    {
        return mSamples;
    }
    
    MultisamplingMode RenderbufferState::getMultisamplingMode() const
    {
        return mMultisamplingMode;
    }
    
    InitState RenderbufferState::getInitState() const
    {
        return mInitState;
    }
    
    void RenderbufferState::update(GLsizei width,
                                   GLsizei height,
                                   const Format &format,
                                   GLsizei samples,
                                   MultisamplingMode multisamplingMode,
                                   InitState initState)
    {
        mWidth               = width;
        mHeight              = height;
        mFormat              = format;
        mSamples             = samples;
        mMultisamplingMode   = multisamplingMode;
        mInitState           = InitState::MayNeedInit;
        mHasProtectedContent = false;
    }
    
    void RenderbufferState::setProtectedContent(bool hasProtectedContent)
    {
        mHasProtectedContent = hasProtectedContent;
    }
    
    // Renderbuffer implementation.
    Renderbuffer::Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id)
        : RefCountObject(implFactory->generateSerial(), id),
          mState(),
          mImplementation(implFactory->createRenderbuffer(mState)),
          mLabel(),
          mImplObserverBinding(this, kRenderbufferImplSubjectIndex)
    {
        mImplObserverBinding.bind(mImplementation.get());
    }
    
    void Renderbuffer::onDestroy(const Context *context)
    {
        (void)(orphanImages(context));
    
        if (mImplementation)
        {
            mImplementation->onDestroy(context);
        }
    }
    
    Renderbuffer::~Renderbuffer() {}
    
    void Renderbuffer::setLabel(const Context *context, const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Renderbuffer::getLabel() const
    {
        return mLabel;
    }
    
    angle::Result Renderbuffer::setStorage(const Context *context,
                                           GLenum internalformat,
                                           GLsizei width,
                                           GLsizei height)
    {
        ANGLE_TRY(orphanImages(context));
        ANGLE_TRY(mImplementation->setStorage(context, internalformat, width, height));
    
        mState.update(width, height, Format(internalformat), 0, MultisamplingMode::Regular,
                      InitState::MayNeedInit);
        onStateChange(angle::SubjectMessage::SubjectChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Renderbuffer::setStorageMultisample(const Context *context,
                                                      GLsizei samplesIn,
                                                      GLenum internalformat,
                                                      GLsizei width,
                                                      GLsizei height,
                                                      MultisamplingMode mode)
    {
        ANGLE_TRY(orphanImages(context));
    
        // Potentially adjust "samplesIn" to a supported value
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
        GLsizei samples               = formatCaps.getNearestSamples(samplesIn);
    
        ANGLE_TRY(mImplementation->setStorageMultisample(context, samples, internalformat, width,
                                                         height, mode));
    
        mState.update(width, height, Format(internalformat), samples, mode, InitState::MayNeedInit);
        onStateChange(angle::SubjectMessage::SubjectChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Renderbuffer::setStorageEGLImageTarget(const Context *context, egl::Image *image)
    {
        ANGLE_TRY(orphanImages(context));
        ANGLE_TRY(mImplementation->setStorageEGLImageTarget(context, image));
    
        setTargetImage(context, image);
    
        mState.update(static_cast<GLsizei>(image->getWidth()), static_cast<GLsizei>(image->getHeight()),
                      Format(image->getFormat()), 0, MultisamplingMode::Regular,
                      image->sourceInitState());
        mState.setProtectedContent(image->hasProtectedContent());
    
        onStateChange(angle::SubjectMessage::SubjectChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Renderbuffer::copyRenderbufferSubData(Context *context,
                                                        const gl::Renderbuffer *srcBuffer,
                                                        GLint srcLevel,
                                                        GLint srcX,
                                                        GLint srcY,
                                                        GLint srcZ,
                                                        GLint dstLevel,
                                                        GLint dstX,
                                                        GLint dstY,
                                                        GLint dstZ,
                                                        GLsizei srcWidth,
                                                        GLsizei srcHeight,
                                                        GLsizei srcDepth)
    {
        ANGLE_TRY(mImplementation->copyRenderbufferSubData(context, srcBuffer, srcLevel, srcX, srcY,
                                                           srcZ, dstLevel, dstX, dstY, dstZ, srcWidth,
                                                           srcHeight, srcDepth));
    
        return angle::Result::Continue;
    }
    
    angle::Result Renderbuffer::copyTextureSubData(Context *context,
                                                   const gl::Texture *srcTexture,
                                                   GLint srcLevel,
                                                   GLint srcX,
                                                   GLint srcY,
                                                   GLint srcZ,
                                                   GLint dstLevel,
                                                   GLint dstX,
                                                   GLint dstY,
                                                   GLint dstZ,
                                                   GLsizei srcWidth,
                                                   GLsizei srcHeight,
                                                   GLsizei srcDepth)
    {
        ANGLE_TRY(mImplementation->copyTextureSubData(context, srcTexture, srcLevel, srcX, srcY, srcZ,
                                                      dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight,
                                                      srcDepth));
    
        return angle::Result::Continue;
    }
    
    rx::RenderbufferImpl *Renderbuffer::getImplementation() const
    {
        ASSERT(mImplementation);
        return mImplementation.get();
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mState.mWidth;
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mState.mHeight;
    }
    
    const Format &Renderbuffer::getFormat() const
    {
        return mState.mFormat;
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mState.mMultisamplingMode == MultisamplingMode::Regular ? mState.mSamples : 0;
    }
    
    MultisamplingMode Renderbuffer::getMultisamplingMode() const
    {
        return mState.mMultisamplingMode;
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return mState.mFormat.info->redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return mState.mFormat.info->greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return mState.mFormat.info->blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return mState.mFormat.info->alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return mState.mFormat.info->depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return mState.mFormat.info->stencilBits;
    }
    
    const RenderbufferState &Renderbuffer::getState() const
    {
        return mState;
    }
    
    GLint Renderbuffer::getMemorySize() const
    {
        GLint implSize = mImplementation->getMemorySize();
        if (implSize > 0)
        {
            return implSize;
        }
    
        // Assume allocated size is around width * height * samples * pixelBytes
        angle::CheckedNumeric<GLint> size = 1;
        size *= mState.mFormat.info->pixelBytes;
        size *= mState.mWidth;
        size *= mState.mHeight;
        size *= std::max(mState.mSamples, 1);
        return size.ValueOrDefault(std::numeric_limits<GLint>::max());
    }
    
    void Renderbuffer::onAttach(const Context *context, rx::Serial framebufferSerial)
    {
        addRef();
    }
    
    void Renderbuffer::onDetach(const Context *context, rx::Serial framebufferSerial)
    {
        release(context);
    }
    
    GLuint Renderbuffer::getId() const
    {
        return id().value;
    }
    
    Extents Renderbuffer::getAttachmentSize(const gl::ImageIndex & /*imageIndex*/) const
    {
        return Extents(mState.mWidth, mState.mHeight, 1);
    }
    
    Format Renderbuffer::getAttachmentFormat(GLenum /*binding*/,
                                             const ImageIndex & /*imageIndex*/) const
    {
        return getFormat();
    }
    GLsizei Renderbuffer::getAttachmentSamples(const ImageIndex & /*imageIndex*/) const
    {
        return getSamples();
    }
    
    bool Renderbuffer::isRenderable(const Context *context,
                                    GLenum binding,
                                    const ImageIndex &imageIndex) const
    {
        if (isEGLImageTarget())
        {
            return ImageSibling::isRenderable(context, binding, imageIndex);
        }
        return getFormat().info->renderbufferSupport(context->getClientVersion(),
                                                     context->getExtensions());
    }
    
    InitState Renderbuffer::initState(const gl::ImageIndex & /*imageIndex*/) const
    {
        if (isEGLImageTarget())
        {
            return sourceEGLImageInitState();
        }
    
        return mState.mInitState;
    }
    
    void Renderbuffer::setInitState(const gl::ImageIndex & /*imageIndex*/, InitState initState)
    {
        if (isEGLImageTarget())
        {
            setSourceEGLImageInitState(initState);
        }
        else
        {
            mState.mInitState = initState;
        }
    }
    
    rx::FramebufferAttachmentObjectImpl *Renderbuffer::getAttachmentImpl() const
    {
        return mImplementation.get();
    }
    
    GLenum Renderbuffer::getImplementationColorReadFormat(const Context *context) const
    {
        return mImplementation->getColorReadFormat(context);
    }
    
    GLenum Renderbuffer::getImplementationColorReadType(const Context *context) const
    {
        return mImplementation->getColorReadType(context);
    }
    
    angle::Result Renderbuffer::getRenderbufferImage(const Context *context,
                                                     const PixelPackState &packState,
                                                     Buffer *packBuffer,
                                                     GLenum format,
                                                     GLenum type,
                                                     void *pixels) const
    {
        return mImplementation->getRenderbufferImage(context, packState, packBuffer, format, type,
                                                     pixels);
    }
    
    void Renderbuffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
    {
        ASSERT(message == angle::SubjectMessage::SubjectChanged);
        onStateChange(angle::SubjectMessage::ContentsChanged);
    }
    }  // namespace gl