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kc3-lang/angle/src/libANGLE/queryconversions.cpp

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  • Author : Jamie Madill
    Date : 2021-03-08 16:02:18
    Hash : ac382039
    Message : Allow graceful no-error failure in CastStateValues. Bug: angleproject:5738 Change-Id: Iecc498b35281b8fd676f1168c3a4ed6b407d18a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743668 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/queryconversions.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryconversions.cpp: Implementation of state query cast conversions
    
    #include "libANGLE/queryconversions.h"
    
    #include <vector>
    
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    
    namespace gl
    {
    
    namespace
    {
    
    GLint64 ExpandFloatToInteger(GLfloat value)
    {
        return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
    }
    
    template <typename QueryT, typename NativeT>
    QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
    {
        GLenum nativeType = GLTypeToGLenum<NativeT>::value;
    
        if (nativeType == GL_FLOAT)
        {
            // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from
            // Table 4.5
            switch (pname)
            {
                case GL_DEPTH_RANGE:
                case GL_COLOR_CLEAR_VALUE:
                case GL_DEPTH_CLEAR_VALUE:
                case GL_BLEND_COLOR:
                // GLES1 emulation:
                // Also, several GLES1.x values need to be converted to integer with
                // ExpandFloatToInteger rather than rounding. See GLES 1.1 spec 6.1.2 "Data
                // Conversions".
                case GL_ALPHA_TEST_REF:
                case GL_CURRENT_COLOR:
                    return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
                default:
                    return clampCast<QueryT>(std::round(value));
            }
        }
    
        return clampCast<QueryT>(value);
    }
    
    template <typename NativeT, typename QueryT>
    NativeT CastQueryValueToInt(GLenum pname, QueryT value)
    {
        GLenum queryType = GLTypeToGLenum<QueryT>::value;
    
        if (queryType == GL_FLOAT)
        {
            // ARM devices cast float to uint differently than Intel.
            // Basically, any negative floating point number becomes 0
            // when converted to unsigned int. Instead, convert to a signed
            // int and then convert to unsigned int to "preserve the value"
            // E.g. common case for tests is to pass in -1 as an invalid query
            // value. If cast to a unsigned int it becomes 0 (GL_NONE) and is now
            // a valid enum and negative tests fail. But converting to int
            // and then to final unsigned int gives us 4294967295 (0xffffffff)
            // which is what we want.
            return static_cast<NativeT>(static_cast<GLint64>(std::round(value)));
        }
    
        return static_cast<NativeT>(value);
    }
    
    }  // anonymous namespace
    
    GLint CastMaskValue(GLuint value)
    {
        return clampCast<GLint>(value);
    }
    
    template <typename QueryT, typename InternalT>
    QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
    {
        return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
    }
    
    template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
    template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
    template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
    template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
    template GLuint CastFromGLintStateValue<GLuint, GLint>(GLenum pname, GLint value);
    template GLfloat CastFromGLintStateValue<GLfloat, GLint>(GLenum pname, GLint value);
    template GLint CastFromGLintStateValue<GLint, GLint>(GLenum pname, GLint value);
    template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
    template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
    template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
    
    template <typename QueryT, typename NativeT>
    QueryT CastFromStateValue(GLenum pname, NativeT value)
    {
        GLenum queryType = GLTypeToGLenum<QueryT>::value;
    
        switch (queryType)
        {
            case GL_INT:
            case GL_INT_64_ANGLEX:
            case GL_UNSIGNED_INT:
            case GL_UINT_64_ANGLEX:
                return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
            case GL_FLOAT:
                return static_cast<QueryT>(value);
            case GL_BOOL:
                return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
    template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
    template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
    template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
    template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
    template GLfloat CastFromStateValue<GLfloat, GLuint>(GLenum pname, GLuint value);
    template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
    template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
    template GLuint CastFromStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value);
    template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
    template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
    template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
    template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
    template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
    template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
    template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
    
    template <typename NativeT, typename QueryT>
    NativeT CastQueryValueTo(GLenum pname, QueryT value)
    {
        GLenum nativeType = GLTypeToGLenum<NativeT>::value;
    
        switch (nativeType)
        {
            case GL_INT:
            case GL_INT_64_ANGLEX:
            case GL_UNSIGNED_INT:
            case GL_UINT_64_ANGLEX:
                return CastQueryValueToInt<NativeT, QueryT>(pname, value);
            case GL_FLOAT:
                return static_cast<NativeT>(value);
            case GL_BOOL:
                return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
    template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
    template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
    template GLint CastQueryValueTo<GLint, GLuint>(GLenum pname, GLuint value);
    template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
    template GLfloat CastQueryValueTo<GLfloat, GLuint>(GLenum pname, GLuint value);
    template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
    template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
    template GLuint CastQueryValueTo<GLuint, GLuint>(GLenum pname, GLuint value);
    template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
    
    template <typename QueryT>
    void CastStateValues(const Context *context,
                         GLenum nativeType,
                         GLenum pname,
                         unsigned int numParams,
                         QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            std::vector<GLint> intParams(numParams, 0);
            context->getIntegervImpl(pname, intParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
            }
        }
        else if (nativeType == GL_BOOL)
        {
            std::vector<GLboolean> boolParams(numParams, GL_FALSE);
            context->getBooleanvImpl(pname, boolParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] =
                    (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
        }
        else if (nativeType == GL_FLOAT)
        {
            std::vector<GLfloat> floatParams(numParams, 0.0f);
            context->getFloatvImpl(pname, floatParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
            }
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            std::vector<GLint64> int64Params(numParams, 0);
            context->getInteger64vImpl(pname, int64Params.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
            }
        }
        else
        {
            WARN() << "Application querying parameter that does not exist.";
        }
    }
    
    // Explicit template instantiation (how we export template functions in different files)
    // The calls below will make CastStateValues successfully link with the GL state query types
    // The GL state query API types are: bool, int, uint, float, int64, uint64
    
    template void CastStateValues<GLboolean>(const Context *,
                                             GLenum,
                                             GLenum,
                                             unsigned int,
                                             GLboolean *);
    template void CastStateValues<GLint>(const Context *, GLenum, GLenum, unsigned int, GLint *);
    template void CastStateValues<GLuint>(const Context *, GLenum, GLenum, unsigned int, GLuint *);
    template void CastStateValues<GLfloat>(const Context *, GLenum, GLenum, unsigned int, GLfloat *);
    template void CastStateValues<GLint64>(const Context *, GLenum, GLenum, unsigned int, GLint64 *);
    
    template <typename QueryT>
    void CastIndexedStateValues(Context *context,
                                GLenum nativeType,
                                GLenum pname,
                                GLuint index,
                                unsigned int numParams,
                                QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            std::vector<GLint> intParams(numParams, 0);
            context->getIntegeri_v(pname, index, intParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
            }
        }
        else if (nativeType == GL_BOOL)
        {
            std::vector<GLboolean> boolParams(numParams, GL_FALSE);
            context->getBooleani_v(pname, index, boolParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] =
                    (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            std::vector<GLint64> int64Params(numParams, 0);
            context->getInteger64i_v(pname, index, int64Params.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
            }
        }
        else
            UNREACHABLE();
    }
    
    template void CastIndexedStateValues<GLboolean>(Context *,
                                                    GLenum,
                                                    GLenum,
                                                    GLuint index,
                                                    unsigned int,
                                                    GLboolean *);
    template void CastIndexedStateValues<GLint>(Context *,
                                                GLenum,
                                                GLenum,
                                                GLuint index,
                                                unsigned int,
                                                GLint *);
    template void CastIndexedStateValues<GLuint>(Context *,
                                                 GLenum,
                                                 GLenum,
                                                 GLuint index,
                                                 unsigned int,
                                                 GLuint *);
    template void CastIndexedStateValues<GLfloat>(Context *,
                                                  GLenum,
                                                  GLenum,
                                                  GLuint index,
                                                  unsigned int,
                                                  GLfloat *);
    template void CastIndexedStateValues<GLint64>(Context *,
                                                  GLenum,
                                                  GLenum,
                                                  GLuint index,
                                                  unsigned int,
                                                  GLint64 *);
    }  // namespace gl