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kc3-lang/angle/src/libANGLE/queryutils.h

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  • Author : Jeff Vigil
    Date : 2021-02-03 15:32:48
    Hash : 22fc9523
    Message : EGL: implement EGL_EXT_buffer_age Add extension flag. Add Validation check to surface query. Enable extension for vulkan. Modify AcquireNextImage to ++frame count and tag images with frame number. Buffer age is the difference between current frame count and the tagged frame number on the buffer. getBuffeAge may need to trigger AcquireNextImage to be current. Pass through egl extension and query. Add EGLBufferAgeTest Test: angle_end2end_test --gtest_filter=EGLBufferAgeTest Test: angle_deqp_egl_tests --deqp-case=dEQP-EGL.functional.buffer_age.* Bug: angleproject:3529 Change-Id: I0cb94be1c3e85d6f33e82a6a1ccdc9731b6a7f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2684724 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/queryutils.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryutils.h: Utilities for querying values from GL objects
    
    #ifndef LIBANGLE_QUERYUTILS_H_
    #define LIBANGLE_QUERYUTILS_H_
    
    #include "angle_gl.h"
    #include "common/PackedEnums.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    
    #include <EGL/egl.h>
    
    namespace gl
    {
    class Buffer;
    class Context;
    class Sync;
    class Framebuffer;
    class GLES1State;
    class Program;
    class Renderbuffer;
    class Sampler;
    class Shader;
    class State;
    class Texture;
    struct TextureCaps;
    struct UniformBlock;
    struct VertexAttribute;
    class VertexBinding;
    struct VertexAttribCurrentValueData;
    
    void QueryFramebufferAttachmentParameteriv(const Context *context,
                                               const Framebuffer *framebuffer,
                                               GLenum attachment,
                                               GLenum pname,
                                               GLint *params);
    void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
    void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
    void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
    void QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params);
    void QueryRenderbufferiv(const Context *context,
                             const Renderbuffer *renderbuffer,
                             GLenum pname,
                             GLint *params);
    void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
    void QueryTexLevelParameterfv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLfloat *params);
    void QueryTexLevelParameteriv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLint *params);
    void QueryTexParameterfv(const Context *context,
                             const Texture *texture,
                             GLenum pname,
                             GLfloat *params);
    void QueryTexParameterxv(const Context *context,
                             const Texture *texture,
                             GLenum pname,
                             GLfixed *params);
    void QueryTexParameteriv(const Context *context,
                             const Texture *texture,
                             GLenum pname,
                             GLint *params);
    void QueryTexParameterIiv(const Context *context,
                              const Texture *texture,
                              GLenum pname,
                              GLint *params);
    void QueryTexParameterIuiv(const Context *context,
                               const Texture *texture,
                               GLenum pname,
                               GLuint *params);
    void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
    void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
    void QuerySamplerParameterIiv(const Sampler *sampler, GLenum pname, GLint *params);
    void QuerySamplerParameterIuiv(const Sampler *sampler, GLenum pname, GLuint *params);
    
    // Warning: you should ensure binding really matches attrib.bindingIndex before using the following
    // functions.
    void QueryVertexAttribfv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLfloat *params);
    
    void QueryVertexAttribiv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLint *params);
    
    void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
    
    void QueryVertexAttribIiv(const VertexAttribute &attrib,
                              const VertexBinding &binding,
                              const VertexAttribCurrentValueData &currentValueData,
                              GLenum pname,
                              GLint *params);
    
    void QueryVertexAttribIuiv(const VertexAttribute &attrib,
                               const VertexBinding &binding,
                               const VertexAttribCurrentValueData &currentValueData,
                               GLenum pname,
                               GLuint *params);
    
    void QueryActiveUniformBlockiv(const Program *program,
                                   UniformBlockIndex uniformBlockIndex,
                                   GLenum pname,
                                   GLint *params);
    
    void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
    
    void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
    
    angle::Result QuerySynciv(const Context *context,
                              const Sync *sync,
                              GLenum pname,
                              GLsizei bufSize,
                              GLsizei *length,
                              GLint *values);
    
    void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
    void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
    void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
    void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
    void SetTexParameterIiv(Context *context, Texture *texture, GLenum pname, const GLint *params);
    void SetTexParameterIuiv(Context *context, Texture *texture, GLenum pname, const GLuint *params);
    void SetTexParameterx(Context *context, Texture *texture, GLenum pname, GLfixed param);
    void SetTexParameterxv(Context *context, Texture *texture, GLenum pname, const GLfixed *params);
    
    void SetSamplerParameterf(Context *context, Sampler *sampler, GLenum pname, GLfloat param);
    void SetSamplerParameterfv(Context *context, Sampler *sampler, GLenum pname, const GLfloat *params);
    void SetSamplerParameteri(Context *context, Sampler *sampler, GLenum pname, GLint param);
    void SetSamplerParameteriv(Context *context, Sampler *sampler, GLenum pname, const GLint *params);
    void SetSamplerParameterIiv(Context *context, Sampler *sampler, GLenum pname, const GLint *params);
    void SetSamplerParameterIuiv(Context *context,
                                 Sampler *sampler,
                                 GLenum pname,
                                 const GLuint *params);
    
    void SetFramebufferParameteri(const Context *context,
                                  Framebuffer *framebuffer,
                                  GLenum pname,
                                  GLint param);
    
    void SetProgramParameteri(Program *program, GLenum pname, GLint value);
    
    GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
    
    GLuint QueryProgramResourceIndex(const Program *program,
                                     GLenum programInterface,
                                     const GLchar *name);
    
    void QueryProgramResourceName(const Program *program,
                                  GLenum programInterface,
                                  GLuint index,
                                  GLsizei bufSize,
                                  GLsizei *length,
                                  GLchar *name);
    
    GLint QueryProgramResourceLocation(const Program *program,
                                       GLenum programInterface,
                                       const GLchar *name);
    void QueryProgramResourceiv(const Program *program,
                                GLenum programInterface,
                                UniformBlockIndex index,
                                GLsizei propCount,
                                const GLenum *props,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLint *params);
    
    void QueryProgramInterfaceiv(const Program *program,
                                 GLenum programInterface,
                                 GLenum pname,
                                 GLint *params);
    
    angle::Result SetMemoryObjectParameteriv(const Context *context,
                                             MemoryObject *memoryObject,
                                             GLenum pname,
                                             const GLint *params);
    void QueryMemoryObjectParameteriv(const MemoryObject *memoryObject, GLenum pname, GLint *params);
    
    // GLES1 emulation
    
    ClientVertexArrayType ParamToVertexArrayType(GLenum param);
    
    void SetLightParameters(GLES1State *state,
                            GLenum light,
                            LightParameter pname,
                            const GLfloat *params);
    void GetLightParameters(const GLES1State *state,
                            GLenum light,
                            LightParameter pname,
                            GLfloat *params);
    
    void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params);
    void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params);
    bool IsLightModelTwoSided(const GLES1State *state);
    
    void SetMaterialParameters(GLES1State *state,
                               GLenum face,
                               MaterialParameter pname,
                               const GLfloat *params);
    void GetMaterialParameters(const GLES1State *state,
                               GLenum face,
                               MaterialParameter pname,
                               GLfloat *params);
    
    unsigned int GetLightModelParameterCount(GLenum pname);
    unsigned int GetLightParameterCount(LightParameter pname);
    unsigned int GetMaterialParameterCount(MaterialParameter pname);
    
    void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params);
    void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params);
    unsigned int GetFogParameterCount(GLenum pname);
    
    unsigned int GetTextureEnvParameterCount(TextureEnvParameter pname);
    
    void ConvertTextureEnvFromInt(TextureEnvParameter pname, const GLint *input, GLfloat *output);
    void ConvertTextureEnvFromFixed(TextureEnvParameter pname, const GLfixed *input, GLfloat *output);
    void ConvertTextureEnvToInt(TextureEnvParameter pname, const GLfloat *input, GLint *output);
    void ConvertTextureEnvToFixed(TextureEnvParameter pname, const GLfloat *input, GLfixed *output);
    
    void SetTextureEnv(unsigned int unit,
                       GLES1State *state,
                       TextureEnvTarget target,
                       TextureEnvParameter pname,
                       const GLfloat *params);
    void GetTextureEnv(unsigned int unit,
                       const GLES1State *state,
                       TextureEnvTarget target,
                       TextureEnvParameter pname,
                       GLfloat *params);
    
    unsigned int GetPointParameterCount(PointParameter pname);
    
    void SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params);
    void GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params);
    
    void SetPointSize(GLES1State *state, GLfloat size);
    void GetPointSize(const GLES1State *state, GLfloat *sizeOut);
    
    unsigned int GetTexParameterCount(GLenum pname);
    
    bool GetQueryParameterInfo(const State &glState,
                               GLenum pname,
                               GLenum *type,
                               unsigned int *numParams);
    
    void QueryProgramPipelineiv(const Context *context,
                                ProgramPipeline *programPipeline,
                                GLenum pname,
                                GLint *params);
    }  // namespace gl
    
    namespace egl
    {
    struct Config;
    class Display;
    class Surface;
    class Sync;
    
    void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
    
    void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
    
    egl::Error QuerySurfaceAttrib(const Display *display,
                                  const gl::Context *context,
                                  const Surface *surface,
                                  EGLint attribute,
                                  EGLint *value);
    void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
    Error GetSyncAttrib(Display *display, Sync *sync, EGLint attribute, EGLint *value);
    
    }  // namespace egl
    
    #endif  // LIBANGLE_QUERYUTILS_H_