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kc3-lang/angle/src/libANGLE/renderer/TextureImpl.h

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  • Author : Jamie Madill
    Date : 2021-07-21 08:28:30
    Hash : 9184973f
    Message : Add GetCompressedTexImageANGLE to ANGLE_get_image Includes front-end support for reading back compressed texture images. Back-end support is incomplete and will be implemented in a future CL. CL authored by cnorthrop@google.com. Bug: angleproject:6177 Change-Id: I1482b15e5ffec6120f09f51b2718cdbef07c93c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libANGLE/renderer/TextureImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureImpl.h: Defines the abstract rx::TextureImpl classes.
    
    #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
    #define LIBANGLE_RENDERER_TEXTUREIMPL_H_
    
    #include <stdint.h>
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Stream.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
    
    namespace egl
    {
    class Surface;
    class Image;
    }  // namespace egl
    
    namespace gl
    {
    struct Box;
    struct Extents;
    struct Offset;
    struct Rectangle;
    class Framebuffer;
    class MemoryObject;
    struct PixelUnpackState;
    class TextureState;
    }  // namespace gl
    
    namespace rx
    {
    class ContextImpl;
    
    class TextureImpl : public FramebufferAttachmentObjectImpl
    {
      public:
        TextureImpl(const gl::TextureState &state);
        ~TextureImpl() override;
    
        virtual void onDestroy(const gl::Context *context);
    
        virtual angle::Result setImage(const gl::Context *context,
                                       const gl::ImageIndex &index,
                                       GLenum internalFormat,
                                       const gl::Extents &size,
                                       GLenum format,
                                       GLenum type,
                                       const gl::PixelUnpackState &unpack,
                                       gl::Buffer *unpackBuffer,
                                       const uint8_t *pixels)    = 0;
        virtual angle::Result setSubImage(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          const gl::Box &area,
                                          GLenum format,
                                          GLenum type,
                                          const gl::PixelUnpackState &unpack,
                                          gl::Buffer *unpackBuffer,
                                          const uint8_t *pixels) = 0;
    
        virtual angle::Result setCompressedImage(const gl::Context *context,
                                                 const gl::ImageIndex &index,
                                                 GLenum internalFormat,
                                                 const gl::Extents &size,
                                                 const gl::PixelUnpackState &unpack,
                                                 size_t imageSize,
                                                 const uint8_t *pixels)    = 0;
        virtual angle::Result setCompressedSubImage(const gl::Context *context,
                                                    const gl::ImageIndex &index,
                                                    const gl::Box &area,
                                                    GLenum format,
                                                    const gl::PixelUnpackState &unpack,
                                                    size_t imageSize,
                                                    const uint8_t *pixels) = 0;
    
        virtual angle::Result copyImage(const gl::Context *context,
                                        const gl::ImageIndex &index,
                                        const gl::Rectangle &sourceArea,
                                        GLenum internalFormat,
                                        gl::Framebuffer *source)    = 0;
        virtual angle::Result copySubImage(const gl::Context *context,
                                           const gl::ImageIndex &index,
                                           const gl::Offset &destOffset,
                                           const gl::Rectangle &sourceArea,
                                           gl::Framebuffer *source) = 0;
    
        virtual angle::Result copyTexture(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          GLenum internalFormat,
                                          GLenum type,
                                          GLint sourceLevel,
                                          bool unpackFlipY,
                                          bool unpackPremultiplyAlpha,
                                          bool unpackUnmultiplyAlpha,
                                          const gl::Texture *source);
        virtual angle::Result copySubTexture(const gl::Context *context,
                                             const gl::ImageIndex &index,
                                             const gl::Offset &destOffset,
                                             GLint sourceLevel,
                                             const gl::Box &sourceBox,
                                             bool unpackFlipY,
                                             bool unpackPremultiplyAlpha,
                                             bool unpackUnmultiplyAlpha,
                                             const gl::Texture *source);
    
        virtual angle::Result copyRenderbufferSubData(const gl::Context *context,
                                                      const gl::Renderbuffer *srcBuffer,
                                                      GLint srcLevel,
                                                      GLint srcX,
                                                      GLint srcY,
                                                      GLint srcZ,
                                                      GLint dstLevel,
                                                      GLint dstX,
                                                      GLint dstY,
                                                      GLint dstZ,
                                                      GLsizei srcWidth,
                                                      GLsizei srcHeight,
                                                      GLsizei srcDepth);
    
        virtual angle::Result copyTextureSubData(const gl::Context *context,
                                                 const gl::Texture *srcTexture,
                                                 GLint srcLevel,
                                                 GLint srcX,
                                                 GLint srcY,
                                                 GLint srcZ,
                                                 GLint dstLevel,
                                                 GLint dstX,
                                                 GLint dstY,
                                                 GLint dstZ,
                                                 GLsizei srcWidth,
                                                 GLsizei srcHeight,
                                                 GLsizei srcDepth);
    
        virtual angle::Result copyCompressedTexture(const gl::Context *context,
                                                    const gl::Texture *source);
    
        virtual angle::Result copy3DTexture(const gl::Context *context,
                                            gl::TextureTarget target,
                                            GLenum internalFormat,
                                            GLenum type,
                                            GLint sourceLevel,
                                            GLint destLevel,
                                            bool unpackFlipY,
                                            bool unpackPremultiplyAlpha,
                                            bool unpackUnmultiplyAlpha,
                                            const gl::Texture *source);
        virtual angle::Result copy3DSubTexture(const gl::Context *context,
                                               const gl::TextureTarget target,
                                               const gl::Offset &destOffset,
                                               GLint sourceLevel,
                                               GLint destLevel,
                                               const gl::Box &srcBox,
                                               bool unpackFlipY,
                                               bool unpackPremultiplyAlpha,
                                               bool unpackUnmultiplyAlpha,
                                               const gl::Texture *source);
    
        virtual angle::Result setStorage(const gl::Context *context,
                                         gl::TextureType type,
                                         size_t levels,
                                         GLenum internalFormat,
                                         const gl::Extents &size) = 0;
    
        virtual angle::Result setStorageMultisample(const gl::Context *context,
                                                    gl::TextureType type,
                                                    GLsizei samples,
                                                    GLint internalformat,
                                                    const gl::Extents &size,
                                                    bool fixedSampleLocations) = 0;
    
        virtual angle::Result setStorageExternalMemory(const gl::Context *context,
                                                       gl::TextureType type,
                                                       size_t levels,
                                                       GLenum internalFormat,
                                                       const gl::Extents &size,
                                                       gl::MemoryObject *memoryObject,
                                                       GLuint64 offset,
                                                       GLbitfield createFlags,
                                                       GLbitfield usageFlags) = 0;
    
        virtual angle::Result setImageExternal(const gl::Context *context,
                                               const gl::ImageIndex &index,
                                               GLenum internalFormat,
                                               const gl::Extents &size,
                                               GLenum format,
                                               GLenum type);
    
        virtual angle::Result setEGLImageTarget(const gl::Context *context,
                                                gl::TextureType type,
                                                egl::Image *image) = 0;
    
        virtual angle::Result setImageExternal(const gl::Context *context,
                                               gl::TextureType type,
                                               egl::Stream *stream,
                                               const egl::Stream::GLTextureDescription &desc) = 0;
    
        virtual angle::Result setBuffer(const gl::Context *context, GLenum internalFormat);
    
        virtual angle::Result generateMipmap(const gl::Context *context) = 0;
    
        virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
    
        virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0;
        virtual angle::Result releaseTexImage(const gl::Context *context)                     = 0;
    
        virtual void onLabelUpdate() {}
    
        // Override if accurate native memory size information is available
        virtual GLint getMemorySize() const;
        virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level);
    
        virtual GLint getNativeID() const;
    
        virtual angle::Result syncState(const gl::Context *context,
                                        const gl::Texture::DirtyBits &dirtyBits,
                                        gl::Command source) = 0;
    
        virtual GLenum getColorReadFormat(const gl::Context *context);
        virtual GLenum getColorReadType(const gl::Context *context);
    
        virtual angle::Result getTexImage(const gl::Context *context,
                                          const gl::PixelPackState &packState,
                                          gl::Buffer *packBuffer,
                                          gl::TextureTarget target,
                                          GLint level,
                                          GLenum format,
                                          GLenum type,
                                          void *pixels);
    
        virtual angle::Result getCompressedTexImage(const gl::Context *context,
                                                    const gl::PixelPackState &packState,
                                                    gl::Buffer *packBuffer,
                                                    gl::TextureTarget target,
                                                    GLint level,
                                                    void *pixels);
    
        virtual GLint getRequiredExternalTextureImageUnits(const gl::Context *context);
    
      protected:
        const gl::TextureState &mState;
    };
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_TEXTUREIMPL_H_