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kc3-lang/angle/src/libANGLE/renderer/null/ContextNULL.cpp

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  • Author : Jamie Madill
    Date : 2021-09-13 16:04:20
    Hash : e84b0154
    Message : Update extension boolean names. This is in preparation for auto-gen, which uses a simple naming scheme. This fixes the bool names to be totally consistent with the extension names. Bug: angleproject:6379 Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/ContextNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ContextNULL.cpp:
    //    Implements the class methods for ContextNULL.
    //
    
    #include "libANGLE/renderer/null/ContextNULL.h"
    
    #include "common/debug.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/OverlayImpl.h"
    #include "libANGLE/renderer/null/BufferNULL.h"
    #include "libANGLE/renderer/null/CompilerNULL.h"
    #include "libANGLE/renderer/null/DisplayNULL.h"
    #include "libANGLE/renderer/null/FenceNVNULL.h"
    #include "libANGLE/renderer/null/FramebufferNULL.h"
    #include "libANGLE/renderer/null/ImageNULL.h"
    #include "libANGLE/renderer/null/ProgramNULL.h"
    #include "libANGLE/renderer/null/ProgramPipelineNULL.h"
    #include "libANGLE/renderer/null/QueryNULL.h"
    #include "libANGLE/renderer/null/RenderbufferNULL.h"
    #include "libANGLE/renderer/null/SamplerNULL.h"
    #include "libANGLE/renderer/null/ShaderNULL.h"
    #include "libANGLE/renderer/null/SyncNULL.h"
    #include "libANGLE/renderer/null/TextureNULL.h"
    #include "libANGLE/renderer/null/TransformFeedbackNULL.h"
    #include "libANGLE/renderer/null/VertexArrayNULL.h"
    
    namespace rx
    {
    
    AllocationTrackerNULL::AllocationTrackerNULL(size_t maxTotalAllocationSize)
        : mAllocatedBytes(0), mMaxBytes(maxTotalAllocationSize)
    {}
    
    AllocationTrackerNULL::~AllocationTrackerNULL()
    {
        // ASSERT that all objects with the NULL renderer clean up after themselves
        ASSERT(mAllocatedBytes == 0);
    }
    
    bool AllocationTrackerNULL::updateMemoryAllocation(size_t oldSize, size_t newSize)
    {
        ASSERT(mAllocatedBytes >= oldSize);
    
        size_t sizeAfterRelease    = mAllocatedBytes - oldSize;
        size_t sizeAfterReallocate = sizeAfterRelease + newSize;
        if (sizeAfterReallocate < sizeAfterRelease || sizeAfterReallocate > mMaxBytes)
        {
            // Overflow or allocation would be too large
            return false;
        }
    
        mAllocatedBytes = sizeAfterReallocate;
        return true;
    }
    
    ContextNULL::ContextNULL(const gl::State &state,
                             gl::ErrorSet *errorSet,
                             AllocationTrackerNULL *allocationTracker)
        : ContextImpl(state, errorSet), mAllocationTracker(allocationTracker)
    {
        ASSERT(mAllocationTracker != nullptr);
    
        mExtensions                               = gl::Extensions();
        mExtensions.fenceNV                       = true;
        mExtensions.framebufferBlitANGLE          = true;
        mExtensions.framebufferBlitNV             = true;
        mExtensions.instancedArraysANGLE          = true;
        mExtensions.instancedArraysEXT            = true;
        mExtensions.pixelBufferObjectNV           = true;
        mExtensions.mapbufferOES                  = true;
        mExtensions.mapBufferRangeEXT             = true;
        mExtensions.copyTextureCHROMIUM           = true;
        mExtensions.copyCompressedTextureCHROMIUM = true;
        mExtensions.textureRectangleANGLE         = true;
        mExtensions.textureUsageANGLE             = true;
        mExtensions.vertexArrayObjectOES          = true;
        mExtensions.debugMarkerEXT                = true;
        mExtensions.translatedShaderSourceANGLE   = true;
    
        mExtensions.textureStorageEXT               = true;
        mExtensions.rgb8Rgba8OES                    = true;
        mExtensions.textureCompressionDxt1EXT       = true;
        mExtensions.textureCompressionDxt3ANGLE     = true;
        mExtensions.textureCompressionDxt5ANGLE     = true;
        mExtensions.textureCompressionS3tcSrgbEXT   = true;
        mExtensions.textureCompressionAstcHdrKHR    = true;
        mExtensions.textureCompressionAstcLdrKHR    = true;
        mExtensions.textureCompressionAstcOES       = true;
        mExtensions.compressedETC1RGB8TextureOES    = true;
        mExtensions.compressedETC1RGB8SubTextureEXT = true;
        mExtensions.lossyEtcDecodeANGLE             = true;
        mExtensions.geometryShaderEXT               = true;
        mExtensions.geometryShaderOES               = true;
    
        mExtensions.EGLImageOES                 = true;
        mExtensions.EGLImageExternalOES         = true;
        mExtensions.EGLImageExternalEssl3OES    = true;
        mExtensions.EGLImageArrayEXT            = true;
        mExtensions.EGLStreamConsumerExternalNV = true;
    
        const gl::Version maxClientVersion(3, 1);
        mCaps = GenerateMinimumCaps(maxClientVersion, mExtensions);
    
        InitMinimumTextureCapsMap(maxClientVersion, mExtensions, &mTextureCaps);
    }
    
    ContextNULL::~ContextNULL() {}
    
    angle::Result ContextNULL::initialize()
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::flush(const gl::Context *context)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::finish(const gl::Context *context)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawArrays(const gl::Context *context,
                                          gl::PrimitiveMode mode,
                                          GLint first,
                                          GLsizei count)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context,
                                                   gl::PrimitiveMode mode,
                                                   GLint first,
                                                   GLsizei count,
                                                   GLsizei instanceCount)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawArraysInstancedBaseInstance(const gl::Context *context,
                                                               gl::PrimitiveMode mode,
                                                               GLint first,
                                                               GLsizei count,
                                                               GLsizei instanceCount,
                                                               GLuint baseInstance)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawElements(const gl::Context *context,
                                            gl::PrimitiveMode mode,
                                            GLsizei count,
                                            gl::DrawElementsType type,
                                            const void *indices)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawElementsBaseVertex(const gl::Context *context,
                                                      gl::PrimitiveMode mode,
                                                      GLsizei count,
                                                      gl::DrawElementsType type,
                                                      const void *indices,
                                                      GLint baseVertex)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawElementsInstanced(const gl::Context *context,
                                                     gl::PrimitiveMode mode,
                                                     GLsizei count,
                                                     gl::DrawElementsType type,
                                                     const void *indices,
                                                     GLsizei instances)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawElementsInstancedBaseVertex(const gl::Context *context,
                                                               gl::PrimitiveMode mode,
                                                               GLsizei count,
                                                               gl::DrawElementsType type,
                                                               const void *indices,
                                                               GLsizei instances,
                                                               GLint baseVertex)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
                                                                           gl::PrimitiveMode mode,
                                                                           GLsizei count,
                                                                           gl::DrawElementsType type,
                                                                           const void *indices,
                                                                           GLsizei instances,
                                                                           GLint baseVertex,
                                                                           GLuint baseInstance)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawRangeElements(const gl::Context *context,
                                                 gl::PrimitiveMode mode,
                                                 GLuint start,
                                                 GLuint end,
                                                 GLsizei count,
                                                 gl::DrawElementsType type,
                                                 const void *indices)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawRangeElementsBaseVertex(const gl::Context *context,
                                                           gl::PrimitiveMode mode,
                                                           GLuint start,
                                                           GLuint end,
                                                           GLsizei count,
                                                           gl::DrawElementsType type,
                                                           const void *indices,
                                                           GLint baseVertex)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context,
                                                  gl::PrimitiveMode mode,
                                                  const void *indirect)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::drawElementsIndirect(const gl::Context *context,
                                                    gl::PrimitiveMode mode,
                                                    gl::DrawElementsType type,
                                                    const void *indirect)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::multiDrawArrays(const gl::Context *context,
                                               gl::PrimitiveMode mode,
                                               const GLint *firsts,
                                               const GLsizei *counts,
                                               GLsizei drawcount)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::multiDrawArraysInstanced(const gl::Context *context,
                                                        gl::PrimitiveMode mode,
                                                        const GLint *firsts,
                                                        const GLsizei *counts,
                                                        const GLsizei *instanceCounts,
                                                        GLsizei drawcount)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::multiDrawElements(const gl::Context *context,
                                                 gl::PrimitiveMode mode,
                                                 const GLsizei *counts,
                                                 gl::DrawElementsType type,
                                                 const GLvoid *const *indices,
                                                 GLsizei drawcount)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::multiDrawElementsInstanced(const gl::Context *context,
                                                          gl::PrimitiveMode mode,
                                                          const GLsizei *counts,
                                                          gl::DrawElementsType type,
                                                          const GLvoid *const *indices,
                                                          const GLsizei *instanceCounts,
                                                          GLsizei drawcount)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::multiDrawArraysInstancedBaseInstance(const gl::Context *context,
                                                                    gl::PrimitiveMode mode,
                                                                    const GLint *firsts,
                                                                    const GLsizei *counts,
                                                                    const GLsizei *instanceCounts,
                                                                    const GLuint *baseInstances,
                                                                    GLsizei drawcount)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::multiDrawElementsInstancedBaseVertexBaseInstance(
        const gl::Context *context,
        gl::PrimitiveMode mode,
        const GLsizei *counts,
        gl::DrawElementsType type,
        const GLvoid *const *indices,
        const GLsizei *instanceCounts,
        const GLint *baseVertices,
        const GLuint *baseInstances,
        GLsizei drawcount)
    {
        return angle::Result::Continue;
    }
    
    gl::GraphicsResetStatus ContextNULL::getResetStatus()
    {
        return gl::GraphicsResetStatus::NoError;
    }
    
    angle::Result ContextNULL::insertEventMarker(GLsizei length, const char *marker)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::pushGroupMarker(GLsizei length, const char *marker)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::popGroupMarker()
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::pushDebugGroup(const gl::Context *context,
                                              GLenum source,
                                              GLuint id,
                                              const std::string &message)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::popDebugGroup(const gl::Context *context)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::syncState(const gl::Context *context,
                                         const gl::State::DirtyBits &dirtyBits,
                                         const gl::State::DirtyBits &bitMask)
    {
        return angle::Result::Continue;
    }
    
    GLint ContextNULL::getGPUDisjoint()
    {
        return 0;
    }
    
    GLint64 ContextNULL::getTimestamp()
    {
        return 0;
    }
    
    angle::Result ContextNULL::onMakeCurrent(const gl::Context *context)
    {
        return angle::Result::Continue;
    }
    
    gl::Caps ContextNULL::getNativeCaps() const
    {
        return mCaps;
    }
    
    const gl::TextureCapsMap &ContextNULL::getNativeTextureCaps() const
    {
        return mTextureCaps;
    }
    
    const gl::Extensions &ContextNULL::getNativeExtensions() const
    {
        return mExtensions;
    }
    
    const gl::Limitations &ContextNULL::getNativeLimitations() const
    {
        return mLimitations;
    }
    
    CompilerImpl *ContextNULL::createCompiler()
    {
        return new CompilerNULL();
    }
    
    ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data)
    {
        return new ShaderNULL(data);
    }
    
    ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data)
    {
        return new ProgramNULL(data);
    }
    
    FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data)
    {
        return new FramebufferNULL(data);
    }
    
    TextureImpl *ContextNULL::createTexture(const gl::TextureState &state)
    {
        return new TextureNULL(state);
    }
    
    RenderbufferImpl *ContextNULL::createRenderbuffer(const gl::RenderbufferState &state)
    {
        return new RenderbufferNULL(state);
    }
    
    BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state)
    {
        return new BufferNULL(state, mAllocationTracker);
    }
    
    VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data)
    {
        return new VertexArrayNULL(data);
    }
    
    QueryImpl *ContextNULL::createQuery(gl::QueryType type)
    {
        return new QueryNULL(type);
    }
    
    FenceNVImpl *ContextNULL::createFenceNV()
    {
        return new FenceNVNULL();
    }
    
    SyncImpl *ContextNULL::createSync()
    {
        return new SyncNULL();
    }
    
    TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state)
    {
        return new TransformFeedbackNULL(state);
    }
    
    SamplerImpl *ContextNULL::createSampler(const gl::SamplerState &state)
    {
        return new SamplerNULL(state);
    }
    
    ProgramPipelineImpl *ContextNULL::createProgramPipeline(const gl::ProgramPipelineState &state)
    {
        return new ProgramPipelineNULL(state);
    }
    
    MemoryObjectImpl *ContextNULL::createMemoryObject()
    {
        UNREACHABLE();
        return nullptr;
    }
    
    SemaphoreImpl *ContextNULL::createSemaphore()
    {
        UNREACHABLE();
        return nullptr;
    }
    
    OverlayImpl *ContextNULL::createOverlay(const gl::OverlayState &state)
    {
        return new OverlayImpl(state);
    }
    
    angle::Result ContextNULL::dispatchCompute(const gl::Context *context,
                                               GLuint numGroupsX,
                                               GLuint numGroupsY,
                                               GLuint numGroupsZ)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::memoryBarrier(const gl::Context *context, GLbitfield barriers)
    {
        return angle::Result::Continue;
    }
    
    angle::Result ContextNULL::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers)
    {
        return angle::Result::Continue;
    }
    
    void ContextNULL::handleError(GLenum errorCode,
                                  const char *message,
                                  const char *file,
                                  const char *function,
                                  unsigned int line)
    {
        std::stringstream errorStream;
        errorStream << "Internal NULL back-end error: " << message << ".";
        mErrors->handleError(errorCode, errorStream.str().c_str(), file, function, line);
    }
    }  // namespace rx