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kc3-lang/angle/src/libANGLE/renderer/null/ProgramNULL.h

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  • Author : Courtney Goeltzenleuchter
    Date : 2020-09-10 16:58:18
    Hash : c5b5cf6c
    Message : Refactor to pass ProgramMergedVaryings to link impl Follow-on CL needs the ProgramMergedVaryings in the Vulkan backend to generate valid SPIRV. Bug: angleproject:3078 Change-Id: Ic442a3e0bd713fec36bd6b9420f67f3b1118e5ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404336 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/libANGLE/renderer/null/ProgramNULL.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ProgramNULL.h:
    //    Defines the class interface for ProgramNULL, implementing ProgramImpl.
    //
    
    #ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
    #define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
    
    #include "libANGLE/renderer/ProgramImpl.h"
    
    namespace rx
    {
    
    class ProgramNULL : public ProgramImpl
    {
      public:
        ProgramNULL(const gl::ProgramState &state);
        ~ProgramNULL() override;
    
        std::unique_ptr<LinkEvent> load(const gl::Context *context,
                                        gl::BinaryInputStream *stream,
                                        gl::InfoLog &infoLog) override;
        void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
        void setBinaryRetrievableHint(bool retrievable) override;
        void setSeparable(bool separable) override;
    
        std::unique_ptr<LinkEvent> link(const gl::Context *context,
                                        const gl::ProgramLinkedResources &resources,
                                        gl::InfoLog &infoLog,
                                        const gl::ProgramMergedVaryings &mergedVaryings) override;
        GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
    
        void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniformMatrix2fv(GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat *value) override;
        void setUniformMatrix3fv(GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat *value) override;
        void setUniformMatrix4fv(GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat *value) override;
        void setUniformMatrix2x3fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix3x2fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix2x4fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix4x2fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix3x4fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix4x3fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
    
        void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
        void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
        void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
    };
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_