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kc3-lang/angle/src/libANGLE/renderer/null/SyncNULL.cpp

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  • Author : Jamie Madill
    Date : 2018-11-29 18:16:17
    Hash : 7c985f5c
    Message : Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/SyncNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // SyncNULL.cpp:
    //    Implements the class methods for SyncNULL.
    //
    
    #include "libANGLE/renderer/null/SyncNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    SyncNULL::SyncNULL() : SyncImpl() {}
    
    SyncNULL::~SyncNULL() {}
    
    angle::Result SyncNULL::set(const gl::Context *context, GLenum condition, GLbitfield flags)
    {
        return angle::Result::Continue;
    }
    
    angle::Result SyncNULL::clientWait(const gl::Context *context,
                                       GLbitfield flags,
                                       GLuint64 timeout,
                                       GLenum *outResult)
    {
        *outResult = GL_ALREADY_SIGNALED;
        return angle::Result::Continue;
    }
    
    angle::Result SyncNULL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
    {
        return angle::Result::Continue;
    }
    
    angle::Result SyncNULL::getStatus(const gl::Context *context, GLint *outResult)
    {
        *outResult = GL_SIGNALED;
        return angle::Result::Continue;
    }
    
    }  // namespace rx