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kc3-lang/angle/src/libANGLE/validationGL2_autogen.h

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  • Author : Jamie Madill
    Date : 2020-11-30 17:27:39
    Hash : 0be3f296
    Message : Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/validationGL2_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // validationGL2_autogen.h:
    //   Validation functions for the OpenGL Desktop GL 2.x entry points.
    
    #ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
    #define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
    
    #include "common/PackedEnums.h"
    
    namespace gl
    {
    class Context;
    
    // GL 2.0
    bool ValidateGetVertexAttribdv(const Context *context,
                                   GLuint index,
                                   GLenum pname,
                                   const GLdouble *params);
    bool ValidateVertexAttrib1d(const Context *context, GLuint index, GLdouble x);
    bool ValidateVertexAttrib1dv(const Context *context, GLuint index, const GLdouble *v);
    bool ValidateVertexAttrib1s(const Context *context, GLuint index, GLshort x);
    bool ValidateVertexAttrib1sv(const Context *context, GLuint index, const GLshort *v);
    bool ValidateVertexAttrib2d(const Context *context, GLuint index, GLdouble x, GLdouble y);
    bool ValidateVertexAttrib2dv(const Context *context, GLuint index, const GLdouble *v);
    bool ValidateVertexAttrib2s(const Context *context, GLuint index, GLshort x, GLshort y);
    bool ValidateVertexAttrib2sv(const Context *context, GLuint index, const GLshort *v);
    bool ValidateVertexAttrib3d(const Context *context,
                                GLuint index,
                                GLdouble x,
                                GLdouble y,
                                GLdouble z);
    bool ValidateVertexAttrib3dv(const Context *context, GLuint index, const GLdouble *v);
    bool ValidateVertexAttrib3s(const Context *context, GLuint index, GLshort x, GLshort y, GLshort z);
    bool ValidateVertexAttrib3sv(const Context *context, GLuint index, const GLshort *v);
    bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v);
    bool ValidateVertexAttrib4Niv(const Context *context, GLuint index, const GLint *v);
    bool ValidateVertexAttrib4Nsv(const Context *context, GLuint index, const GLshort *v);
    bool ValidateVertexAttrib4Nub(const Context *context,
                                  GLuint index,
                                  GLubyte x,
                                  GLubyte y,
                                  GLubyte z,
                                  GLubyte w);
    bool ValidateVertexAttrib4Nubv(const Context *context, GLuint index, const GLubyte *v);
    bool ValidateVertexAttrib4Nuiv(const Context *context, GLuint index, const GLuint *v);
    bool ValidateVertexAttrib4Nusv(const Context *context, GLuint index, const GLushort *v);
    bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v);
    bool ValidateVertexAttrib4d(const Context *context,
                                GLuint index,
                                GLdouble x,
                                GLdouble y,
                                GLdouble z,
                                GLdouble w);
    bool ValidateVertexAttrib4dv(const Context *context, GLuint index, const GLdouble *v);
    bool ValidateVertexAttrib4iv(const Context *context, GLuint index, const GLint *v);
    bool ValidateVertexAttrib4s(const Context *context,
                                GLuint index,
                                GLshort x,
                                GLshort y,
                                GLshort z,
                                GLshort w);
    bool ValidateVertexAttrib4sv(const Context *context, GLuint index, const GLshort *v);
    bool ValidateVertexAttrib4ubv(const Context *context, GLuint index, const GLubyte *v);
    bool ValidateVertexAttrib4uiv(const Context *context, GLuint index, const GLuint *v);
    bool ValidateVertexAttrib4usv(const Context *context, GLuint index, const GLushort *v);
    
    // GL 2.1
    }  // namespace gl
    
    #endif  // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_