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kc3-lang/angle/src/libANGLE/validationGL44_autogen.h

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  • Author : Jamie Madill
    Date : 2020-11-30 17:27:39
    Hash : 0be3f296
    Message : Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/validationGL44_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // validationGL44_autogen.h:
    //   Validation functions for the OpenGL 4.4 entry points.
    
    #ifndef LIBANGLE_VALIDATION_GL44_AUTOGEN_H_
    #define LIBANGLE_VALIDATION_GL44_AUTOGEN_H_
    
    #include "common/PackedEnums.h"
    
    namespace gl
    {
    class Context;
    
    bool ValidateBindBuffersBase(const Context *context,
                                 GLenum target,
                                 GLuint first,
                                 GLsizei count,
                                 const BufferID *buffersPacked);
    bool ValidateBindBuffersRange(const Context *context,
                                  GLenum target,
                                  GLuint first,
                                  GLsizei count,
                                  const BufferID *buffersPacked,
                                  const GLintptr *offsets,
                                  const GLsizeiptr *sizes);
    bool ValidateBindImageTextures(const Context *context,
                                   GLuint first,
                                   GLsizei count,
                                   const GLuint *textures);
    bool ValidateBindSamplers(const Context *context,
                              GLuint first,
                              GLsizei count,
                              const GLuint *samplers);
    bool ValidateBindTextures(const Context *context,
                              GLuint first,
                              GLsizei count,
                              const GLuint *textures);
    bool ValidateBindVertexBuffers(const Context *context,
                                   GLuint first,
                                   GLsizei count,
                                   const BufferID *buffersPacked,
                                   const GLintptr *offsets,
                                   const GLsizei *strides);
    bool ValidateBufferStorage(const Context *context,
                               BufferBinding targetPacked,
                               GLsizeiptr size,
                               const void *data,
                               GLbitfield flags);
    bool ValidateClearTexImage(const Context *context,
                               TextureID texturePacked,
                               GLint level,
                               GLenum format,
                               GLenum type,
                               const void *data);
    bool ValidateClearTexSubImage(const Context *context,
                                  TextureID texturePacked,
                                  GLint level,
                                  GLint xoffset,
                                  GLint yoffset,
                                  GLint zoffset,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  GLenum format,
                                  GLenum type,
                                  const void *data);
    }  // namespace gl
    
    #endif  // LIBANGLE_VALIDATION_GL44_AUTOGEN_H_