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kc3-lang/angle/src/tests/test_utils/angle_test_instantiate.cpp

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  • Author : Tim Van Patten
    Date : 2021-09-07 17:41:11
    Hash : 57d59e83
    Message : Vulkan: Add ResourceWrite to track Read and Write Access vk::Resource currently only tracks accesses in general, not which type of access is being performed. This CL adds the new class ResourceWrite to track whether the access is a Read or Read/Write access and when the access completes. This allows a follow-on CL to know when a buffer is being written to by the GPU or if the GPU is only reading from a buffer. Tracking write accesses to buffers is required when attempting to "Ghost" (duplicate) GPU-read-only buffers to prevent breaking the render pass when the CPU maps the buffer memory. Bug: angleproject:5971 Test: ComputeShaderTest.ImageBufferMapWrite Change-Id: I965e3e75730719ccce77334744ae4feae33c6101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3146319 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>

  • src/tests/test_utils/angle_test_instantiate.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // angle_test_instantiate.cpp: Adds support for filtering parameterized
    // tests by platform, so we skip unsupported configs.
    
    #include "test_utils/angle_test_instantiate.h"
    
    #include <algorithm>
    #include <array>
    #include <iostream>
    #include <map>
    
    #include "angle_gl.h"
    #include "common/debug.h"
    #include "common/platform.h"
    #include "common/system_utils.h"
    #include "common/third_party/base/anglebase/no_destructor.h"
    #include "gpu_info_util/SystemInfo.h"
    #include "test_utils/angle_test_configs.h"
    #include "util/EGLWindow.h"
    #include "util/OSWindow.h"
    #include "util/test_utils.h"
    
    #if defined(ANGLE_PLATFORM_WINDOWS)
    #    include <VersionHelpers.h>
    #    include "util/windows/WGLWindow.h"
    #endif  // defined(ANGLE_PLATFORM_WINDOWS)
    
    #if defined(ANGLE_PLATFORM_APPLE)
    #    include "test_utils/angle_test_instantiate_apple.h"
    #endif
    
    namespace angle
    {
    namespace
    {
    bool IsAngleEGLConfigSupported(const PlatformParameters &param, OSWindow *osWindow)
    {
        std::unique_ptr<angle::Library> eglLibrary;
    
    #if defined(ANGLE_USE_UTIL_LOADER)
        eglLibrary.reset(
            angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, angle::SearchType::ModuleDir));
    #endif
    
        EGLWindow *eglWindow = EGLWindow::New(param.majorVersion, param.minorVersion);
        ConfigParameters configParams;
        bool result =
            eglWindow->initializeGL(osWindow, eglLibrary.get(), angle::GLESDriverType::AngleEGL,
                                    param.eglParameters, configParams);
        eglWindow->destroyGL();
        EGLWindow::Delete(&eglWindow);
        return result;
    }
    
    bool IsSystemWGLConfigSupported(const PlatformParameters &param, OSWindow *osWindow)
    {
    #if defined(ANGLE_PLATFORM_WINDOWS) && defined(ANGLE_USE_UTIL_LOADER)
        std::unique_ptr<angle::Library> openglLibrary(
            angle::OpenSharedLibrary("opengl32", angle::SearchType::SystemDir));
    
        WGLWindow *wglWindow = WGLWindow::New(param.majorVersion, param.minorVersion);
        ConfigParameters configParams;
        bool result =
            wglWindow->initializeGL(osWindow, openglLibrary.get(), angle::GLESDriverType::SystemWGL,
                                    param.eglParameters, configParams);
        wglWindow->destroyGL();
        WGLWindow::Delete(&wglWindow);
        return result;
    #else
        return false;
    #endif  // defined(ANGLE_PLATFORM_WINDOWS) && defined(ANGLE_USE_UTIL_LOADER)
    }
    
    bool IsSystemEGLConfigSupported(const PlatformParameters &param, OSWindow *osWindow)
    {
    #if defined(ANGLE_USE_UTIL_LOADER)
        std::unique_ptr<angle::Library> eglLibrary;
    
        eglLibrary.reset(OpenSharedLibraryWithExtension(GetNativeEGLLibraryNameWithExtension(),
                                                        SearchType::SystemDir));
    
        EGLWindow *eglWindow = EGLWindow::New(param.majorVersion, param.minorVersion);
        ConfigParameters configParams;
        bool result =
            eglWindow->initializeGL(osWindow, eglLibrary.get(), angle::GLESDriverType::SystemEGL,
                                    param.eglParameters, configParams);
        eglWindow->destroyGL();
        EGLWindow::Delete(&eglWindow);
        return result;
    #else
        return false;
    #endif
    }
    
    bool IsAndroidDevice(const std::string &deviceName)
    {
        if (!IsAndroid())
        {
            return false;
        }
        SystemInfo *systemInfo = GetTestSystemInfo();
        if (systemInfo->machineModelName == deviceName)
        {
            return true;
        }
        return false;
    }
    
    bool IsAndroid9OrNewer()
    {
        if (!IsAndroid())
        {
            return false;
        }
        SystemInfo *systemInfo = GetTestSystemInfo();
        if (systemInfo->androidSdkLevel >= 28)
        {
            return true;
        }
        return false;
    }
    
    GPUDeviceInfo *GetActiveGPUDeviceInfo()
    {
        SystemInfo *systemInfo = GetTestSystemInfo();
        // Unfortunately sometimes GPU info collection can fail.
        if (systemInfo->gpus.empty())
        {
            return nullptr;
        }
        return &systemInfo->gpus[systemInfo->activeGPUIndex];
    }
    
    bool HasSystemVendorID(VendorID vendorID)
    {
        GPUDeviceInfo *gpuInfo = GetActiveGPUDeviceInfo();
    
        return gpuInfo && gpuInfo->vendorId == vendorID;
    }
    
    bool HasSystemDeviceID(VendorID vendorID, DeviceID deviceID)
    {
        GPUDeviceInfo *gpuInfo = GetActiveGPUDeviceInfo();
    
        return gpuInfo && gpuInfo->vendorId == vendorID && gpuInfo->deviceId == deviceID;
    }
    
    using ParamAvailabilityCache = std::map<PlatformParameters, bool>;
    
    ParamAvailabilityCache &GetAvailabilityCache()
    {
        static angle::base::NoDestructor<std::unique_ptr<ParamAvailabilityCache>>
            sParamAvailabilityCache(new ParamAvailabilityCache());
        return **sParamAvailabilityCache;
    }
    
    constexpr size_t kMaxConfigNameLen = 100;
    std::array<char, kMaxConfigNameLen> gSelectedConfig;
    }  // namespace
    
    bool gEnableANGLEPerTestCaptureLabel = false;
    
    bool IsConfigSelected()
    {
        return gSelectedConfig[0] != 0;
    }
    
    #if !defined(ANGLE_PLATFORM_APPLE)
    // For Apple platform, see angle_test_instantiate_apple.mm
    bool IsMetalTextureSwizzleAvailable()
    {
        return false;
    }
    
    bool IsMetalCompressedTexture3DAvailable()
    {
        return false;
    }
    #endif
    
    SystemInfo *GetTestSystemInfo()
    {
        static SystemInfo *sSystemInfo = nullptr;
        if (sSystemInfo == nullptr)
        {
            sSystemInfo = new SystemInfo;
            if (!GetSystemInfo(sSystemInfo))
            {
                std::cerr << "Warning: incomplete system info collection.\n";
            }
    
            // On dual-GPU Macs we want the active GPU to always appear to be the
            // high-performance GPU for tests.
            // We can call the generic GPU info collector which selects the
            // non-Intel GPU as the active one on dual-GPU machines.
            if (IsOSX())
            {
                GetDualGPUInfo(sSystemInfo);
            }
    
            // Print complete system info when available.
            // Seems to trip up Android test expectation parsing.
            // Also don't print info when a config is selected to prevent test spam.
            if (!IsAndroid() && !IsConfigSelected())
            {
                PrintSystemInfo(*sSystemInfo);
            }
        }
        return sSystemInfo;
    }
    
    bool IsAndroid()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsLinux()
    {
    #if defined(ANGLE_PLATFORM_LINUX)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsOSX()
    {
    #if defined(ANGLE_PLATFORM_MACOS)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsIOS()
    {
    #if defined(ANGLE_PLATFORM_IOS)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsARM64()
    {
    // _M_ARM64 is Windows-specific, while __aarch64__ is for other platforms.
    #if defined(_M_ARM64) || defined(__aarch64__)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsOzone()
    {
    #if defined(USE_OZONE) && (defined(USE_X11) || defined(ANGLE_USE_VULKAN_DISPLAY))
        // We do not have a proper support for Ozone/Linux yet. Still, we need to figure out how to
        // properly initialize tests and differentiate between X11 and Wayland. Probably, passing a
        // command line argument could be sufficient. At the moment, run tests only for X11 backend
        // as we don't have Wayland support in Angle. Yes, this is a bit weird to return false, but
        // it makes it possible to continue angle tests with X11 regardless of the Chromium config
        // for linux, which is use_x11 && use_ozone.  Also, IsOzone is a bit vague now. It was only
        // expected that angle could run with ozone/drm backend for ChromeOS. And returning true
        // for desktop Linux when USE_OZONE && USE_X11 are both defined results in incorrect tests'
        // expectations. We should also rework them and make IsOzone less vague.
        //
        // TODO(crbug.com/angleproject/4977): make it possible to switch between X11 and Wayland on
        // Ozone/Linux builds. Probably, it's possible to identify the WAYLAND backend by checking
        // the WAYLAND_DISPLAY or XDG_SESSION_TYPE env vars. And also make the IsOzone method less
        // vague (read the comment above).
        return false;
    #elif defined(USE_OZONE)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsWindows()
    {
    #if defined(ANGLE_PLATFORM_WINDOWS)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsWindows7()
    {
    #if defined(ANGLE_PLATFORM_WINDOWS)
        return ::IsWindows7OrGreater() && !::IsWindows8OrGreater();
    #else
        return false;
    #endif
    }
    
    bool IsFuchsia()
    {
    #if defined(ANGLE_PLATFORM_FUCHSIA)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsNexus5X()
    {
        return IsAndroidDevice("Nexus 5X");
    }
    
    bool IsNexus9()
    {
        return IsAndroidDevice("Nexus 9");
    }
    
    bool IsPixelXL()
    {
        return IsAndroidDevice("Pixel XL");
    }
    
    bool IsPixel2()
    {
        return IsAndroidDevice("Pixel 2");
    }
    
    bool IsPixel2XL()
    {
        return IsAndroidDevice("Pixel 2 XL");
    }
    
    bool IsPixel4()
    {
        return IsAndroidDevice("Pixel 4");
    }
    
    bool IsNVIDIAShield()
    {
        return IsAndroidDevice("SHIELD Android TV");
    }
    
    bool IsIntel()
    {
        return HasSystemVendorID(kVendorID_Intel);
    }
    
    bool IsIntelUHD630Mobile()
    {
        return HasSystemDeviceID(kVendorID_Intel, kDeviceID_UHD630Mobile);
    }
    
    bool IsAMD()
    {
        return HasSystemVendorID(kVendorID_AMD);
    }
    
    bool IsARM()
    {
        return HasSystemVendorID(kVendorID_ARM);
    }
    
    bool IsSwiftshaderDevice()
    {
        return HasSystemDeviceID(kVendorID_GOOGLE, kDeviceID_Swiftshader);
    }
    
    bool IsNVIDIA()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        // NVIDIA Shield cannot detect vendor ID (http://anglebug.com/3541)
        if (IsNVIDIAShield())
        {
            return true;
        }
    #endif
        return HasSystemVendorID(kVendorID_NVIDIA);
    }
    
    bool IsQualcomm()
    {
        return IsNexus5X() || IsNexus9() || IsPixelXL() || IsPixel2() || IsPixel2XL() || IsPixel4();
    }
    
    bool IsConfigAllowlisted(const SystemInfo &systemInfo, const PlatformParameters &param)
    {
        VendorID vendorID =
            systemInfo.gpus.empty() ? 0 : systemInfo.gpus[systemInfo.activeGPUIndex].vendorId;
    
        // We support the default and null back-ends on every platform.
        if (param.driver == GLESDriverType::AngleEGL)
        {
            if (param.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
                return true;
            if (param.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)
                return true;
        }
    
        // TODO: http://crbug.com/swiftshader/145
        // Swiftshader does not currently have all the robustness features
        // we need for ANGLE. In particular, it is unable to detect and recover
        // from infinitely looping shaders. That bug is the tracker for fixing
        // that and when resolved we can remove the following code.
        // This test will disable tests marked with the config WithRobustness
        // when run with the swiftshader Vulkan driver and on Android.
        if ((param.isSwiftshader() || IsSwiftshaderDevice()) &&
            param.eglParameters.robustness == EGL_TRUE)
        {
            return false;
        }
    
        if (IsWindows())
        {
            switch (param.driver)
            {
                case GLESDriverType::AngleEGL:
                    switch (param.getRenderer())
                    {
                        case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
                        case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                            return true;
                        case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
                            // Note we disable AMD OpenGL testing on Windows due to using a very old and
                            // outdated card with many driver bugs. See http://anglebug.com/5123
                            return !IsAMD();
                        case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                            if (IsARM64())
                            {
                                return param.getDeviceType() ==
                                       EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
                            }
                            return true;
                        case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                            // ES 3.1+ back-end is not supported properly.
                            if (param.eglParameters.majorVersion == 3 &&
                                param.eglParameters.minorVersion > 0)
                            {
                                return false;
                            }
    
                            // Win ES emulation is currently only supported on NVIDIA.
                            return IsNVIDIA(vendorID);
                        default:
                            return false;
                    }
                case GLESDriverType::SystemWGL:
                    // AMD does not support the ES compatibility extensions.
                    return !IsAMD(vendorID);
                default:
                    return false;
            }
        }
    
    #if defined(ANGLE_PLATFORM_APPLE)
        if (IsOSX() || IsIOS())
        {
            // We do not support non-ANGLE bindings on OSX.
            if (param.driver != GLESDriverType::AngleEGL)
            {
                return false;
            }
    
            switch (param.getRenderer())
            {
                case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
                    // ES 3.1+ back-end is not supported properly.
                    if (param.majorVersion == 3 && param.minorVersion > 0)
                    {
                        return false;
                    }
                    return true;
                case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
                    if (!IsMetalRendererAvailable())
                    {
                        return false;
                    }
                    return true;
                case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                    // OSX does not support native vulkan
                    return param.getDeviceType() == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
                default:
                    return false;
            }
        }
    #endif  // #if defined(ANGLE_PLATFORM_APPLE)
    
        if (IsFuchsia())
        {
            // We do not support non-ANGLE bindings on Fuchsia.
            if (param.driver != GLESDriverType::AngleEGL)
            {
                return false;
            }
    
            // ES 3 configs do not work properly on Fuchsia ARM.
            // TODO(anglebug.com/4352): Investigate missing features.
            if (param.majorVersion > 2 && IsARM())
                return false;
    
            // Loading swiftshader is not brought up on Fuchsia.
            // TODO(anglebug.com/4353): Support loading swiftshader vulkan ICD.
            if (param.getDeviceType() == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE)
                return false;
    
            // Currently we only support the Vulkan back-end on Fuchsia.
            return (param.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
        }
    
        if (IsOzone())
        {
            // We do not support non-ANGLE bindings on Ozone.
            if (param.driver != GLESDriverType::AngleEGL)
                return false;
    
            // ES 3 configs do not work properly on Ozone.
            if (param.majorVersion > 2)
                return false;
    
            // Currently we only support the GLES back-end on Ozone.
            return (param.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
        }
    
        if (IsLinux() || IsAndroid())
        {
            // We do not support WGL bindings on Linux/Android. We do support system EGL.
            switch (param.driver)
            {
                case GLESDriverType::SystemEGL:
                    return param.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
                case GLESDriverType::SystemWGL:
                    return false;
                default:
                    break;
            }
        }
    
        if (IsLinux())
        {
            ASSERT(param.driver == GLESDriverType::AngleEGL);
    
            // Currently we support the OpenGL and Vulkan back-ends on Linux.
            switch (param.getRenderer())
            {
                case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
                    return true;
                case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                    // http://issuetracker.google.com/173004081
                    return !IsIntel() || param.eglParameters.asyncCommandQueueFeatureVulkan != EGL_TRUE;
                default:
                    return false;
            }
        }
    
        if (IsAndroid())
        {
            ASSERT(param.driver == GLESDriverType::AngleEGL);
    
            // Nexus Android devices don't support backing 3.2 contexts
            if (param.eglParameters.majorVersion == 3 && param.eglParameters.minorVersion == 2)
            {
                if (IsNexus5X())
                {
                    return false;
                }
            }
    
            // Currently we support the GLES and Vulkan back-ends on Android.
            switch (param.getRenderer())
            {
                case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                    return true;
                case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                    // Swiftshader's vulkan frontend doesn't build on Android.
                    if (param.getDeviceType() == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE)
                    {
                        return false;
                    }
                    if (!IsAndroid9OrNewer())
                    {
                        return false;
                    }
                    if (param.eglParameters.supportsVulkanViewportFlip == EGL_FALSE)
                    {
                        return false;
                    }
                    return true;
                default:
                    return false;
            }
        }
    
        // Unknown platform.
        return false;
    }
    
    bool IsConfigSupported(const PlatformParameters &param)
    {
        OSWindow *osWindow = OSWindow::New();
        bool result        = false;
        if (osWindow->initialize("CONFIG_TESTER", 1, 1))
        {
            switch (param.driver)
            {
                case GLESDriverType::AngleEGL:
                    result = IsAngleEGLConfigSupported(param, osWindow);
                    break;
                case GLESDriverType::SystemEGL:
                    result = IsSystemEGLConfigSupported(param, osWindow);
                    break;
                case GLESDriverType::SystemWGL:
                    result = IsSystemWGLConfigSupported(param, osWindow);
                    break;
            }
    
            osWindow->destroy();
        }
    
        OSWindow::Delete(&osWindow);
        return result;
    }
    
    bool IsPlatformAvailable(const PlatformParameters &param)
    {
        // Disable "null" device when not on ANGLE or in D3D9.
        if (param.getDeviceType() == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
        {
            if (param.driver != GLESDriverType::AngleEGL)
                return false;
            if (param.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
                return false;
        }
    
        switch (param.getRenderer())
        {
            case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
                break;
    
            case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
    #if !defined(ANGLE_ENABLE_D3D9)
                return false;
    #else
                break;
    #endif
    
            case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
    #if !defined(ANGLE_ENABLE_D3D11)
                return false;
    #else
                break;
    #endif
    
            case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
            case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
    #if !defined(ANGLE_ENABLE_OPENGL)
                return false;
    #else
                break;
    #endif
    
            case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
    #if !defined(ANGLE_ENABLE_VULKAN)
                return false;
    #else
                break;
    #endif
    
            case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
    #if !defined(ANGLE_ENABLE_METAL)
                return false;
    #else
                break;
    #endif
    
            case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
    #if !defined(ANGLE_ENABLE_NULL)
                return false;
    #else
                break;
    #endif
    
            default:
                std::cout << "Unknown test platform: " << param << std::endl;
                return false;
        }
    
        bool result = false;
    
        auto iter = GetAvailabilityCache().find(param);
        if (iter != GetAvailabilityCache().end())
        {
            result = iter->second;
        }
        else
        {
            if (IsConfigSelected())
            {
                std::stringstream strstr;
                strstr << param;
                if (strstr.str() == std::string(gSelectedConfig.data()))
                {
                    result = true;
                }
            }
            else
            {
                const SystemInfo *systemInfo = GetTestSystemInfo();
    
                if (systemInfo)
                {
                    result = IsConfigAllowlisted(*systemInfo, param);
                }
                else
                {
                    result = IsConfigSupported(param);
                }
            }
    
            GetAvailabilityCache()[param] = result;
    
            // Enable this unconditionally to print available platforms.
            if (IsConfigSelected())
            {
                if (result)
                {
                    std::cout << "Test Config: " << param << "\n";
                }
            }
            else if (!result)
            {
                std::cout << "Skipping tests using configuration " << param
                          << " because it is not available.\n";
            }
        }
        return result;
    }
    
    std::vector<std::string> GetAvailableTestPlatformNames()
    {
        std::vector<std::string> platformNames;
    
        for (const auto &iter : GetAvailabilityCache())
        {
            if (iter.second)
            {
                std::stringstream strstr;
                strstr << iter.first;
                platformNames.push_back(strstr.str());
            }
        }
    
        // Keep the list sorted.
        std::sort(platformNames.begin(), platformNames.end());
    
        return platformNames;
    }
    
    void SetSelectedConfig(const char *selectedConfig)
    {
        gSelectedConfig.fill(0);
        strncpy(gSelectedConfig.data(), selectedConfig, kMaxConfigNameLen - 1);
    }
    }  // namespace angle