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kc3-lang/angle/src/common/angleutils.h

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  • Author : Sami Väisänen
    Date : 2017-11-08 15:53:41
    Hash : 935cb7c5
    Message : Support B8G8R8A8_UNORM_SRGB as D3D11 texture format Support B8G8R8A8_UNORM_SRGB as D3D11 texture format. BUG=angleproject:2172 Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44 Reviewed-on: https://chromium-review.googlesource.com/758600 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/common/angleutils.h
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // angleutils.h: Common ANGLE utilities.
    
    #ifndef COMMON_ANGLEUTILS_H_
    #define COMMON_ANGLEUTILS_H_
    
    #include "common/platform.h"
    
    #include <climits>
    #include <cstdarg>
    #include <cstddef>
    #include <string>
    #include <set>
    #include <sstream>
    #include <vector>
    
    // A helper class to disallow copy and assignment operators
    namespace angle
    {
    
    #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
    using Microsoft::WRL::ComPtr;
    #endif  // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
    
    class NonCopyable
    {
      protected:
        NonCopyable() = default;
        ~NonCopyable() = default;
    
      private:
        NonCopyable(const NonCopyable&) = delete;
        void operator=(const NonCopyable&) = delete;
    };
    
    extern const uintptr_t DirtyPointer;
    
    }  // namespace angle
    
    template <typename T, size_t N>
    constexpr inline size_t ArraySize(T (&)[N])
    {
        return N;
    }
    
    template <typename T>
    class WrappedArray final : angle::NonCopyable
    {
      public:
        template <size_t N>
        constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
        {
        }
    
        constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
        constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
    
        WrappedArray(WrappedArray &&other) : WrappedArray()
        {
            std::swap(mArray, other.mArray);
            std::swap(mSize, other.mSize);
        }
    
        ~WrappedArray() {}
    
        constexpr const T *get() const { return mArray; }
        constexpr size_t size() const { return mSize; }
    
      private:
        const T *mArray;
        size_t mSize;
    };
    
    template <typename T, unsigned int N>
    void SafeRelease(T (&resourceBlock)[N])
    {
        for (unsigned int i = 0; i < N; i++)
        {
            SafeRelease(resourceBlock[i]);
        }
    }
    
    template <typename T>
    void SafeRelease(T& resource)
    {
        if (resource)
        {
            resource->Release();
            resource = nullptr;
        }
    }
    
    template <typename T>
    void SafeDelete(T *&resource)
    {
        delete resource;
        resource = nullptr;
    }
    
    template <typename T>
    void SafeDeleteContainer(T& resource)
    {
        for (auto &element : resource)
        {
            SafeDelete(element);
        }
        resource.clear();
    }
    
    template <typename T>
    void SafeDeleteArray(T*& resource)
    {
        delete[] resource;
        resource = nullptr;
    }
    
    // Provide a less-than function for comparing structs
    // Note: struct memory must be initialized to zero, because of packing gaps
    template <typename T>
    inline bool StructLessThan(const T &a, const T &b)
    {
        return (memcmp(&a, &b, sizeof(T)) < 0);
    }
    
    // Provide a less-than function for comparing structs
    // Note: struct memory must be initialized to zero, because of packing gaps
    template <typename T>
    inline bool StructEquals(const T &a, const T &b)
    {
        return (memcmp(&a, &b, sizeof(T)) == 0);
    }
    
    template <typename T>
    inline void StructZero(T *obj)
    {
        memset(obj, 0, sizeof(T));
    }
    
    template <typename T>
    inline bool IsMaskFlagSet(T mask, T flag)
    {
        // Handles multibit flags as well
        return (mask & flag) == flag;
    }
    
    inline const char* MakeStaticString(const std::string &str)
    {
        static std::set<std::string> strings;
        std::set<std::string>::iterator it = strings.find(str);
        if (it != strings.end())
        {
            return it->c_str();
        }
    
        return strings.insert(str).first->c_str();
    }
    
    std::string ArrayString(unsigned int i);
    
    // Indices are stored in vectors with the outermost index in the back. In the output of the function
    // the indices are reversed.
    std::string ArrayIndexString(const std::vector<unsigned int> &indices);
    
    inline std::string Str(int i)
    {
        std::stringstream strstr;
        strstr << i;
        return strstr.str();
    }
    
    size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& buffer);
    
    std::string FormatString(const char *fmt, va_list vararg);
    std::string FormatString(const char *fmt, ...);
    
    template <typename T>
    std::string ToString(const T &value)
    {
        std::ostringstream o;
        o << value;
        return o.str();
    }
    
    // snprintf is not defined with MSVC prior to to msvc14
    #if defined(_MSC_VER) && _MSC_VER < 1900
    #define snprintf _snprintf
    #endif
    
    #define GL_BGRX8_ANGLEX 0x6ABA
    #define GL_BGR565_ANGLEX 0x6ABB
    #define GL_BGRA4_ANGLEX 0x6ABC
    #define GL_BGR5_A1_ANGLEX 0x6ABD
    #define GL_INT_64_ANGLEX 0x6ABE
    #define GL_UINT_64_ANGLEX 0x6ABF
    #define GL_BGRA8_SRGB_ANGLEX 0x6AC0
    
    // Hidden enum for the NULL D3D device type.
    #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x6AC0
    
    // TODO(jmadill): Clean this up at some point.
    #define EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX 0x9999
    
    #define ANGLE_TRY_CHECKED_MATH(result)                     \
        if (!result.IsValid())                                 \
        {                                                      \
            return gl::InternalError() << "Integer overflow."; \
        }
    
    // The below inlining code lifted from V8.
    #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
    #define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
    #define ANGLE_HAS___FORCEINLINE 0
    #elif defined(_MSC_VER)
    #define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
    #define ANGLE_HAS___FORCEINLINE 1
    #else
    #define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
    #define ANGLE_HAS___FORCEINLINE 0
    #endif
    
    #if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE
    #define ANGLE_INLINE inline __attribute__((always_inline))
    #elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE
    #define ANGLE_INLINE __forceinline
    #else
    #define ANGLE_INLINE inline
    #endif
    
    #ifndef ANGLE_STRINGIFY
    #define ANGLE_STRINGIFY(x) #x
    #endif
    
    #ifndef ANGLE_MACRO_STRINGIFY
    #define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
    #endif
    
    // Detect support for C++17 [[nodiscard]]
    #if !defined(__has_cpp_attribute)
    #define __has_cpp_attribute(name) 0
    #endif  // !defined(__has_cpp_attribute)
    
    #if __has_cpp_attribute(nodiscard)
    #define ANGLE_NO_DISCARD [[nodiscard]]
    #else
    #define ANGLE_NO_DISCARD
    #endif  // __has_cpp_attribute(nodiscard)
    
    #endif // COMMON_ANGLEUTILS_H_