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kc3-lang/angle/src/common/utilities.cpp

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  • Author : Olli Etuaho
    Date : 2017-09-26 13:34:10
    Hash : 465835d6
    Message : Support arrays of arrays in the API The ShaderVariable class that is used as an interface between the compiler and the rest of the code gets arrays of arrays support. Array of array variables are passed from the compiler just like any other variables. However, when stored in Program state each innermost array constitutes a separate variable. This is done to make the implementation match the GLES specification for program interface query APIs. This will be tested more fully once support for parsing arrays of arrays lands in the compiler. TEST=angle_end2end_tests, angle_unittests BUG=angleproject:2125 Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb Reviewed-on: https://chromium-review.googlesource.com/684742 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/common/utilities.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // utilities.cpp: Conversion functions and other utility routines.
    
    #include "common/utilities.h"
    #include "common/mathutil.h"
    #include "common/platform.h"
    
    #include <set>
    
    #if defined(ANGLE_ENABLE_WINDOWS_STORE)
    #  include <wrl.h>
    #  include <wrl/wrappers/corewrappers.h>
    #  include <windows.applicationmodel.core.h>
    #  include <windows.graphics.display.h>
    #endif
    
    namespace
    {
    
    template <class IndexType>
    gl::IndexRange ComputeTypedIndexRange(const IndexType *indices,
                                          size_t count,
                                          bool primitiveRestartEnabled,
                                          GLuint primitiveRestartIndex)
    {
        ASSERT(count > 0);
    
        IndexType minIndex                = 0;
        IndexType maxIndex                = 0;
        size_t nonPrimitiveRestartIndices = 0;
    
        if (primitiveRestartEnabled)
        {
            // Find the first non-primitive restart index to initialize the min and max values
            size_t i = 0;
            for (; i < count; i++)
            {
                if (indices[i] != primitiveRestartIndex)
                {
                    minIndex = indices[i];
                    maxIndex = indices[i];
                    nonPrimitiveRestartIndices++;
                    break;
                }
            }
    
            // Loop over the rest of the indices
            for (; i < count; i++)
            {
                if (indices[i] != primitiveRestartIndex)
                {
                    if (minIndex > indices[i])
                    {
                        minIndex = indices[i];
                    }
                    if (maxIndex < indices[i])
                    {
                        maxIndex = indices[i];
                    }
                    nonPrimitiveRestartIndices++;
                }
            }
        }
        else
        {
            minIndex                   = indices[0];
            maxIndex                   = indices[0];
            nonPrimitiveRestartIndices = count;
    
            for (size_t i = 1; i < count; i++)
            {
                if (minIndex > indices[i])
                {
                    minIndex = indices[i];
                }
                if (maxIndex < indices[i])
                {
                    maxIndex = indices[i];
                }
            }
        }
    
        return gl::IndexRange(static_cast<size_t>(minIndex), static_cast<size_t>(maxIndex),
                              nonPrimitiveRestartIndices);
    }
    
    }  // anonymous namespace
    
    namespace gl
    {
    
    int VariableComponentCount(GLenum type)
    {
        return VariableRowCount(type) * VariableColumnCount(type);
    }
    
    GLenum VariableComponentType(GLenum type)
    {
        switch(type)
        {
          case GL_BOOL:
          case GL_BOOL_VEC2:
          case GL_BOOL_VEC3:
          case GL_BOOL_VEC4:
            return GL_BOOL;
          case GL_FLOAT:
          case GL_FLOAT_VEC2:
          case GL_FLOAT_VEC3:
          case GL_FLOAT_VEC4:
          case GL_FLOAT_MAT2:
          case GL_FLOAT_MAT3:
          case GL_FLOAT_MAT4:
          case GL_FLOAT_MAT2x3:
          case GL_FLOAT_MAT3x2:
          case GL_FLOAT_MAT2x4:
          case GL_FLOAT_MAT4x2:
          case GL_FLOAT_MAT3x4:
          case GL_FLOAT_MAT4x3:
            return GL_FLOAT;
          case GL_INT:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_2D_RECT_ANGLE:
          case GL_SAMPLER_3D:
          case GL_SAMPLER_CUBE:
          case GL_SAMPLER_2D_ARRAY:
          case GL_SAMPLER_EXTERNAL_OES:
          case GL_SAMPLER_2D_MULTISAMPLE:
          case GL_INT_SAMPLER_2D:
          case GL_INT_SAMPLER_3D:
          case GL_INT_SAMPLER_CUBE:
          case GL_INT_SAMPLER_2D_ARRAY:
          case GL_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_UNSIGNED_INT_SAMPLER_2D:
          case GL_UNSIGNED_INT_SAMPLER_3D:
          case GL_UNSIGNED_INT_SAMPLER_CUBE:
          case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
          case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_2D_SHADOW:
          case GL_SAMPLER_CUBE_SHADOW:
          case GL_SAMPLER_2D_ARRAY_SHADOW:
          case GL_INT_VEC2:
          case GL_INT_VEC3:
          case GL_INT_VEC4:
          case GL_IMAGE_2D:
          case GL_INT_IMAGE_2D:
          case GL_UNSIGNED_INT_IMAGE_2D:
          case GL_IMAGE_3D:
          case GL_INT_IMAGE_3D:
          case GL_UNSIGNED_INT_IMAGE_3D:
          case GL_IMAGE_2D_ARRAY:
          case GL_INT_IMAGE_2D_ARRAY:
          case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
          case GL_IMAGE_CUBE:
          case GL_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_ATOMIC_COUNTER:
              return GL_INT;
          case GL_UNSIGNED_INT:
          case GL_UNSIGNED_INT_VEC2:
          case GL_UNSIGNED_INT_VEC3:
          case GL_UNSIGNED_INT_VEC4:
            return GL_UNSIGNED_INT;
          default:
            UNREACHABLE();
        }
    
        return GL_NONE;
    }
    
    size_t VariableComponentSize(GLenum type)
    {
        switch(type)
        {
          case GL_BOOL:         return sizeof(GLint);
          case GL_FLOAT:        return sizeof(GLfloat);
          case GL_INT:          return sizeof(GLint);
          case GL_UNSIGNED_INT: return sizeof(GLuint);
          default:       UNREACHABLE();
        }
    
        return 0;
    }
    
    size_t VariableInternalSize(GLenum type)
    {
        // Expanded to 4-element vectors
        return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
    }
    
    size_t VariableExternalSize(GLenum type)
    {
        return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
    }
    
    GLenum VariableBoolVectorType(GLenum type)
    {
        switch (type)
        {
          case GL_FLOAT:
          case GL_INT:
          case GL_UNSIGNED_INT:
            return GL_BOOL;
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
          case GL_UNSIGNED_INT_VEC2:
            return GL_BOOL_VEC2;
          case GL_FLOAT_VEC3:
          case GL_INT_VEC3:
          case GL_UNSIGNED_INT_VEC3:
            return GL_BOOL_VEC3;
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_UNSIGNED_INT_VEC4:
            return GL_BOOL_VEC4;
    
          default:
            UNREACHABLE();
            return GL_NONE;
        }
    }
    
    int VariableRowCount(GLenum type)
    {
        switch (type)
        {
          case GL_NONE:
            return 0;
          case GL_BOOL:
          case GL_FLOAT:
          case GL_INT:
          case GL_UNSIGNED_INT:
          case GL_BOOL_VEC2:
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
          case GL_UNSIGNED_INT_VEC2:
          case GL_BOOL_VEC3:
          case GL_FLOAT_VEC3:
          case GL_INT_VEC3:
          case GL_UNSIGNED_INT_VEC3:
          case GL_BOOL_VEC4:
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_UNSIGNED_INT_VEC4:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_3D:
          case GL_SAMPLER_CUBE:
          case GL_SAMPLER_2D_ARRAY:
          case GL_SAMPLER_EXTERNAL_OES:
          case GL_SAMPLER_2D_RECT_ANGLE:
          case GL_SAMPLER_2D_MULTISAMPLE:
          case GL_INT_SAMPLER_2D:
          case GL_INT_SAMPLER_3D:
          case GL_INT_SAMPLER_CUBE:
          case GL_INT_SAMPLER_2D_ARRAY:
          case GL_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_UNSIGNED_INT_SAMPLER_2D:
          case GL_UNSIGNED_INT_SAMPLER_3D:
          case GL_UNSIGNED_INT_SAMPLER_CUBE:
          case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
          case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_2D_SHADOW:
          case GL_SAMPLER_CUBE_SHADOW:
          case GL_SAMPLER_2D_ARRAY_SHADOW:
          case GL_IMAGE_2D:
          case GL_INT_IMAGE_2D:
          case GL_UNSIGNED_INT_IMAGE_2D:
          case GL_IMAGE_2D_ARRAY:
          case GL_INT_IMAGE_2D_ARRAY:
          case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
          case GL_IMAGE_3D:
          case GL_INT_IMAGE_3D:
          case GL_UNSIGNED_INT_IMAGE_3D:
          case GL_IMAGE_CUBE:
          case GL_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_ATOMIC_COUNTER:
              return 1;
          case GL_FLOAT_MAT2:
          case GL_FLOAT_MAT3x2:
          case GL_FLOAT_MAT4x2:
            return 2;
          case GL_FLOAT_MAT3:
          case GL_FLOAT_MAT2x3:
          case GL_FLOAT_MAT4x3:
            return 3;
          case GL_FLOAT_MAT4:
          case GL_FLOAT_MAT2x4:
          case GL_FLOAT_MAT3x4:
            return 4;
          default:
            UNREACHABLE();
        }
    
        return 0;
    }
    
    int VariableColumnCount(GLenum type)
    {
        switch (type)
        {
          case GL_NONE:
            return 0;
          case GL_BOOL:
          case GL_FLOAT:
          case GL_INT:
          case GL_UNSIGNED_INT:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_3D:
          case GL_SAMPLER_CUBE:
          case GL_SAMPLER_2D_ARRAY:
          case GL_SAMPLER_2D_MULTISAMPLE:
          case GL_INT_SAMPLER_2D:
          case GL_INT_SAMPLER_3D:
          case GL_INT_SAMPLER_CUBE:
          case GL_INT_SAMPLER_2D_ARRAY:
          case GL_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_EXTERNAL_OES:
          case GL_SAMPLER_2D_RECT_ANGLE:
          case GL_UNSIGNED_INT_SAMPLER_2D:
          case GL_UNSIGNED_INT_SAMPLER_3D:
          case GL_UNSIGNED_INT_SAMPLER_CUBE:
          case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
          case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_2D_SHADOW:
          case GL_SAMPLER_CUBE_SHADOW:
          case GL_SAMPLER_2D_ARRAY_SHADOW:
          case GL_IMAGE_2D:
          case GL_INT_IMAGE_2D:
          case GL_UNSIGNED_INT_IMAGE_2D:
          case GL_IMAGE_3D:
          case GL_INT_IMAGE_3D:
          case GL_UNSIGNED_INT_IMAGE_3D:
          case GL_IMAGE_2D_ARRAY:
          case GL_INT_IMAGE_2D_ARRAY:
          case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
          case GL_IMAGE_CUBE:
          case GL_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_ATOMIC_COUNTER:
              return 1;
          case GL_BOOL_VEC2:
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
          case GL_UNSIGNED_INT_VEC2:
          case GL_FLOAT_MAT2:
          case GL_FLOAT_MAT2x3:
          case GL_FLOAT_MAT2x4:
            return 2;
          case GL_BOOL_VEC3:
          case GL_FLOAT_VEC3:
          case GL_INT_VEC3:
          case GL_UNSIGNED_INT_VEC3:
          case GL_FLOAT_MAT3:
          case GL_FLOAT_MAT3x2:
          case GL_FLOAT_MAT3x4:
            return 3;
          case GL_BOOL_VEC4:
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_UNSIGNED_INT_VEC4:
          case GL_FLOAT_MAT4:
          case GL_FLOAT_MAT4x2:
          case GL_FLOAT_MAT4x3:
            return 4;
          default:
            UNREACHABLE();
        }
    
        return 0;
    }
    
    bool IsSamplerType(GLenum type)
    {
        switch (type)
        {
          case GL_SAMPLER_2D:
          case GL_SAMPLER_3D:
          case GL_SAMPLER_CUBE:
          case GL_SAMPLER_2D_ARRAY:
          case GL_SAMPLER_EXTERNAL_OES:
          case GL_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_2D_RECT_ANGLE:
          case GL_INT_SAMPLER_2D:
          case GL_INT_SAMPLER_3D:
          case GL_INT_SAMPLER_CUBE:
          case GL_INT_SAMPLER_2D_ARRAY:
          case GL_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_UNSIGNED_INT_SAMPLER_2D:
          case GL_UNSIGNED_INT_SAMPLER_3D:
          case GL_UNSIGNED_INT_SAMPLER_CUBE:
          case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
          case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_2D_SHADOW:
          case GL_SAMPLER_CUBE_SHADOW:
          case GL_SAMPLER_2D_ARRAY_SHADOW:
            return true;
        }
    
        return false;
    }
    
    bool IsImageType(GLenum type)
    {
        switch (type)
        {
            case GL_IMAGE_2D:
            case GL_INT_IMAGE_2D:
            case GL_UNSIGNED_INT_IMAGE_2D:
            case GL_IMAGE_3D:
            case GL_INT_IMAGE_3D:
            case GL_UNSIGNED_INT_IMAGE_3D:
            case GL_IMAGE_2D_ARRAY:
            case GL_INT_IMAGE_2D_ARRAY:
            case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
            case GL_IMAGE_CUBE:
            case GL_INT_IMAGE_CUBE:
            case GL_UNSIGNED_INT_IMAGE_CUBE:
                return true;
        }
        return false;
    }
    
    bool IsAtomicCounterType(GLenum type)
    {
        return type == GL_UNSIGNED_INT_ATOMIC_COUNTER;
    }
    
    bool IsOpaqueType(GLenum type)
    {
        // ESSL 3.10 section 4.1.7 defines opaque types as: samplers, images and atomic counters.
        return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type);
    }
    
    GLenum SamplerTypeToTextureType(GLenum samplerType)
    {
        switch (samplerType)
        {
          case GL_SAMPLER_2D:
          case GL_INT_SAMPLER_2D:
          case GL_UNSIGNED_INT_SAMPLER_2D:
          case GL_SAMPLER_2D_SHADOW:
            return GL_TEXTURE_2D;
    
          case GL_SAMPLER_EXTERNAL_OES:
              return GL_TEXTURE_EXTERNAL_OES;
    
          case GL_SAMPLER_CUBE:
          case GL_INT_SAMPLER_CUBE:
          case GL_UNSIGNED_INT_SAMPLER_CUBE:
          case GL_SAMPLER_CUBE_SHADOW:
            return GL_TEXTURE_CUBE_MAP;
    
          case GL_SAMPLER_2D_ARRAY:
          case GL_INT_SAMPLER_2D_ARRAY:
          case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
          case GL_SAMPLER_2D_ARRAY_SHADOW:
            return GL_TEXTURE_2D_ARRAY;
    
          case GL_SAMPLER_3D:
          case GL_INT_SAMPLER_3D:
          case GL_UNSIGNED_INT_SAMPLER_3D:
            return GL_TEXTURE_3D;
    
          case GL_SAMPLER_2D_MULTISAMPLE:
          case GL_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
              return GL_TEXTURE_2D_MULTISAMPLE;
    
          case GL_SAMPLER_2D_RECT_ANGLE:
              return GL_TEXTURE_RECTANGLE_ANGLE;
    
          default:
            UNREACHABLE();
            return 0;
        }
    }
    
    bool IsMatrixType(GLenum type)
    {
        return VariableRowCount(type) > 1;
    }
    
    GLenum TransposeMatrixType(GLenum type)
    {
        if (!IsMatrixType(type))
        {
            return type;
        }
    
        switch (type)
        {
          case GL_FLOAT_MAT2:   return GL_FLOAT_MAT2;
          case GL_FLOAT_MAT3:   return GL_FLOAT_MAT3;
          case GL_FLOAT_MAT4:   return GL_FLOAT_MAT4;
          case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
          case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
          case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
          case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
          case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
          case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
          default: UNREACHABLE(); return GL_NONE;
        }
    }
    
    int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
    {
        ASSERT(IsMatrixType(type));
        return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
    }
    
    int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
    {
        ASSERT(IsMatrixType(type));
        return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
    }
    
    int VariableRegisterCount(GLenum type)
    {
        return IsMatrixType(type) ? VariableColumnCount(type) : 1;
    }
    
    int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
    {
        ASSERT(allocationSize <= bitsSize);
    
        unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
    
        for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
        {
            if ((*bits & mask) == 0)
            {
                *bits |= mask;
                return i;
            }
    
            mask <<= 1;
        }
    
        return -1;
    }
    
    static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value.");
    static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value.");
    static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value.");
    static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value.");
    static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value.");
    
    bool IsCubeMapTextureTarget(GLenum target)
    {
        return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
    }
    
    size_t CubeMapTextureTargetToLayerIndex(GLenum target)
    {
        ASSERT(IsCubeMapTextureTarget(target));
        return target - static_cast<size_t>(FirstCubeMapTextureTarget);
    }
    
    GLenum LayerIndexToCubeMapTextureTarget(size_t index)
    {
        ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
        return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
    }
    
    IndexRange ComputeIndexRange(GLenum indexType,
                                 const GLvoid *indices,
                                 size_t count,
                                 bool primitiveRestartEnabled)
    {
        switch (indexType)
        {
            case GL_UNSIGNED_BYTE:
                return ComputeTypedIndexRange(static_cast<const GLubyte *>(indices), count,
                                              primitiveRestartEnabled,
                                              GetPrimitiveRestartIndex(indexType));
            case GL_UNSIGNED_SHORT:
                return ComputeTypedIndexRange(static_cast<const GLushort *>(indices), count,
                                              primitiveRestartEnabled,
                                              GetPrimitiveRestartIndex(indexType));
            case GL_UNSIGNED_INT:
                return ComputeTypedIndexRange(static_cast<const GLuint *>(indices), count,
                                              primitiveRestartEnabled,
                                              GetPrimitiveRestartIndex(indexType));
            default:
                UNREACHABLE();
                return IndexRange();
        }
    }
    
    GLuint GetPrimitiveRestartIndex(GLenum indexType)
    {
        switch (indexType)
        {
            case GL_UNSIGNED_BYTE:
                return 0xFF;
            case GL_UNSIGNED_SHORT:
                return 0xFFFF;
            case GL_UNSIGNED_INT:
                return 0xFFFFFFFF;
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    bool IsTriangleMode(GLenum drawMode)
    {
        switch (drawMode)
        {
          case GL_TRIANGLES:
          case GL_TRIANGLE_FAN:
          case GL_TRIANGLE_STRIP:
            return true;
          case GL_POINTS:
          case GL_LINES:
          case GL_LINE_LOOP:
          case GL_LINE_STRIP:
            return false;
          default: UNREACHABLE();
        }
    
        return false;
    }
    
    bool IsIntegerFormat(GLenum unsizedFormat)
    {
        switch (unsizedFormat)
        {
            case GL_RGBA_INTEGER:
            case GL_RGB_INTEGER:
            case GL_RG_INTEGER:
            case GL_RED_INTEGER:
                return true;
    
            default:
                return false;
        }
    }
    
    // [OpenGL ES SL 3.00.4] Section 11 p. 120
    // Vertex Outs/Fragment Ins packing priorities
    int VariableSortOrder(GLenum type)
    {
        switch (type)
        {
          // 1. Arrays of mat4 and mat4
          // Non-square matrices of type matCxR consume the same space as a square
          // matrix of type matN where N is the greater of C and R
          case GL_FLOAT_MAT4:
          case GL_FLOAT_MAT2x4:
          case GL_FLOAT_MAT3x4:
          case GL_FLOAT_MAT4x2:
          case GL_FLOAT_MAT4x3:
            return 0;
    
          // 2. Arrays of mat2 and mat2 (since they occupy full rows)
          case GL_FLOAT_MAT2:
            return 1;
    
          // 3. Arrays of vec4 and vec4
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_BOOL_VEC4:
          case GL_UNSIGNED_INT_VEC4:
            return 2;
    
          // 4. Arrays of mat3 and mat3
          case GL_FLOAT_MAT3:
          case GL_FLOAT_MAT2x3:
          case GL_FLOAT_MAT3x2:
            return 3;
    
          // 5. Arrays of vec3 and vec3
          case GL_FLOAT_VEC3:
          case GL_INT_VEC3:
          case GL_BOOL_VEC3:
          case GL_UNSIGNED_INT_VEC3:
            return 4;
    
          // 6. Arrays of vec2 and vec2
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
          case GL_BOOL_VEC2:
          case GL_UNSIGNED_INT_VEC2:
            return 5;
    
          // 7. Single component types
          case GL_FLOAT:
          case GL_INT:
          case GL_BOOL:
          case GL_UNSIGNED_INT:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_CUBE:
          case GL_SAMPLER_EXTERNAL_OES:
          case GL_SAMPLER_2D_RECT_ANGLE:
          case GL_SAMPLER_2D_ARRAY:
          case GL_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_3D:
          case GL_INT_SAMPLER_2D:
          case GL_INT_SAMPLER_3D:
          case GL_INT_SAMPLER_CUBE:
          case GL_INT_SAMPLER_2D_ARRAY:
          case GL_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_UNSIGNED_INT_SAMPLER_2D:
          case GL_UNSIGNED_INT_SAMPLER_3D:
          case GL_UNSIGNED_INT_SAMPLER_CUBE:
          case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
          case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
          case GL_SAMPLER_2D_SHADOW:
          case GL_SAMPLER_2D_ARRAY_SHADOW:
          case GL_SAMPLER_CUBE_SHADOW:
          case GL_IMAGE_2D:
          case GL_INT_IMAGE_2D:
          case GL_UNSIGNED_INT_IMAGE_2D:
          case GL_IMAGE_3D:
          case GL_INT_IMAGE_3D:
          case GL_UNSIGNED_INT_IMAGE_3D:
          case GL_IMAGE_2D_ARRAY:
          case GL_INT_IMAGE_2D_ARRAY:
          case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
          case GL_IMAGE_CUBE:
          case GL_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_IMAGE_CUBE:
          case GL_UNSIGNED_INT_ATOMIC_COUNTER:
              return 6;
    
          default:
            UNREACHABLE();
            return 0;
        }
    }
    
    std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts)
    {
        if (outSubscripts)
        {
            outSubscripts->clear();
        }
        // Strip any trailing array indexing operators and retrieve the subscripts.
        size_t baseNameLength = name.length();
        bool hasIndex         = true;
        while (hasIndex)
        {
            size_t open  = name.find_last_of('[', baseNameLength - 1);
            size_t close = name.find_last_of(']', baseNameLength - 1);
            hasIndex     = (open != std::string::npos) && (close == baseNameLength - 1);
            if (hasIndex)
            {
                baseNameLength = open;
                if (outSubscripts)
                {
                    int index = atoi(name.substr(open + 1).c_str());
                    if (index >= 0)
                    {
                        outSubscripts->push_back(index);
                    }
                    else
                    {
                        outSubscripts->push_back(GL_INVALID_INDEX);
                    }
                }
            }
        }
    
        return name.substr(0, baseNameLength);
    }
    
    unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes)
    {
        unsigned int arraySizeProduct = 1u;
        for (unsigned int arraySize : arraySizes)
        {
            arraySizeProduct *= arraySize;
        }
        return arraySizeProduct;
    }
    
    unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut)
    {
        ASSERT(nameLengthWithoutArrayIndexOut != nullptr);
    
        // Strip any trailing array operator and retrieve the subscript
        size_t open = name.find_last_of('[');
        if (open != std::string::npos && name.back() == ']')
        {
            bool indexIsValidDecimalNumber = true;
            for (size_t i = open + 1; i < name.length() - 1u; ++i)
            {
                if (!isdigit(name[i]))
                {
                    indexIsValidDecimalNumber = false;
                    break;
                }
            }
            if (indexIsValidDecimalNumber)
            {
                errno = 0;  // reset global error flag.
                unsigned long subscript =
                    strtoul(name.c_str() + open + 1, /*endptr*/ nullptr, /*radix*/ 10);
    
                // Check if resulting integer is out-of-range or conversion error.
                if ((subscript <= static_cast<unsigned long>(UINT_MAX)) &&
                    !(subscript == ULONG_MAX && errno == ERANGE) && !(errno != 0 && subscript == 0))
                {
                    *nameLengthWithoutArrayIndexOut = open;
                    return static_cast<unsigned int>(subscript);
                }
            }
        }
    
        *nameLengthWithoutArrayIndexOut = name.length();
        return GL_INVALID_INDEX;
    }
    
    const char *GetGenericErrorMessage(GLenum error)
    {
        switch (error)
        {
            case GL_NO_ERROR:
                return "";
            case GL_INVALID_ENUM:
                return "Invalid enum.";
            case GL_INVALID_VALUE:
                return "Invalid value.";
            case GL_INVALID_OPERATION:
                return "Invalid operation.";
            case GL_STACK_OVERFLOW:
                return "Stack overflow.";
            case GL_STACK_UNDERFLOW:
                return "Stack underflow.";
            case GL_OUT_OF_MEMORY:
                return "Out of memory.";
            case GL_INVALID_FRAMEBUFFER_OPERATION:
                return "Invalid framebuffer operation.";
            default:
                UNREACHABLE();
                return "Unknown error.";
        }
    }
    
    unsigned int ElementTypeSize(GLenum elementType)
    {
        switch (elementType)
        {
            case GL_UNSIGNED_BYTE:
                return sizeof(GLubyte);
            case GL_UNSIGNED_SHORT:
                return sizeof(GLushort);
            case GL_UNSIGNED_INT:
                return sizeof(GLuint);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    }  // namespace gl
    
    namespace egl
    {
    static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 1,
                  "Unexpected EGL cube map enum value.");
    static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 2,
                  "Unexpected EGL cube map enum value.");
    static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 3,
                  "Unexpected EGL cube map enum value.");
    static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 4,
                  "Unexpected EGL cube map enum value.");
    static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 5,
                  "Unexpected EGL cube map enum value.");
    
    bool IsCubeMapTextureTarget(EGLenum target)
    {
        return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
    }
    
    size_t CubeMapTextureTargetToLayerIndex(EGLenum target)
    {
        ASSERT(IsCubeMapTextureTarget(target));
        return target - static_cast<size_t>(FirstCubeMapTextureTarget);
    }
    
    EGLenum LayerIndexToCubeMapTextureTarget(size_t index)
    {
        ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
        return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
    }
    
    bool IsTextureTarget(EGLenum target)
    {
        switch (target)
        {
            case EGL_GL_TEXTURE_2D_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
            case EGL_GL_TEXTURE_3D_KHR:
                return true;
    
            default:
                return false;
        }
    }
    
    bool IsRenderbufferTarget(EGLenum target)
    {
        return target == EGL_GL_RENDERBUFFER_KHR;
    }
    
    const char *GetGenericErrorMessage(EGLint error)
    {
        switch (error)
        {
            case EGL_SUCCESS:
                return "";
            case EGL_NOT_INITIALIZED:
                return "Not initialized.";
            case EGL_BAD_ACCESS:
                return "Bad access.";
            case EGL_BAD_ALLOC:
                return "Bad allocation.";
            case EGL_BAD_ATTRIBUTE:
                return "Bad attribute.";
            case EGL_BAD_CONFIG:
                return "Bad config.";
            case EGL_BAD_CONTEXT:
                return "Bad context.";
            case EGL_BAD_CURRENT_SURFACE:
                return "Bad current surface.";
            case EGL_BAD_DISPLAY:
                return "Bad display.";
            case EGL_BAD_MATCH:
                return "Bad match.";
            case EGL_BAD_NATIVE_WINDOW:
                return "Bad native window.";
            case EGL_BAD_PARAMETER:
                return "Bad parameter.";
            case EGL_BAD_SURFACE:
                return "Bad surface.";
            case EGL_CONTEXT_LOST:
                return "Context lost.";
            case EGL_BAD_STREAM_KHR:
                return "Bad stream.";
            case EGL_BAD_STATE_KHR:
                return "Bad state.";
            case EGL_BAD_DEVICE_EXT:
                return "Bad device.";
            default:
                UNREACHABLE();
                return "Unknown error.";
        }
    }
    
    }  // namespace egl
    
    namespace egl_gl
    {
    GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget)
    {
        ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
        return gl::LayerIndexToCubeMapTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
    }
    
    GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget)
    {
        switch (eglTarget)
        {
            case EGL_GL_TEXTURE_2D_KHR:
                return GL_TEXTURE_2D;
    
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
                return EGLCubeMapTargetToGLCubeMapTarget(eglTarget);
    
            case EGL_GL_TEXTURE_3D_KHR:
                return GL_TEXTURE_3D;
    
            default:
                UNREACHABLE();
                return GL_NONE;
        }
    }
    
    GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer)
    {
        return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer));
    }
    }  // namespace egl_gl
    
    namespace gl_egl
    {
    EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType)
    {
        switch (glComponentType)
        {
            case GL_FLOAT:
                return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
    
            case GL_UNSIGNED_NORMALIZED:
                return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
    
            default:
                UNREACHABLE();
                return EGL_NONE;
        }
    }
    }  // namespace gl_egl
    
    #if !defined(ANGLE_ENABLE_WINDOWS_STORE)
    std::string getTempPath()
    {
    #ifdef ANGLE_PLATFORM_WINDOWS
        char path[MAX_PATH];
        DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
        if (pathLen == 0)
        {
            UNREACHABLE();
            return std::string();
        }
    
        UINT unique = GetTempFileNameA(path, "sh", 0, path);
        if (unique == 0)
        {
            UNREACHABLE();
            return std::string();
        }
    
        return path;
    #else
        UNIMPLEMENTED();
        return "";
    #endif
    }
    
    void writeFile(const char* path, const void* content, size_t size)
    {
        FILE* file = fopen(path, "w");
        if (!file)
        {
            UNREACHABLE();
            return;
        }
    
        fwrite(content, sizeof(char), size, file);
        fclose(file);
    }
    #endif // !ANGLE_ENABLE_WINDOWS_STORE
    
    #if defined (ANGLE_PLATFORM_WINDOWS)
    
    // Causes the thread to relinquish the remainder of its time slice to any
    // other thread that is ready to run.If there are no other threads ready
    // to run, the function returns immediately, and the thread continues execution.
    void ScheduleYield()
    {
        Sleep(0);
    }
    
    #endif