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kc3-lang/angle/src/gpu_info_util/SystemInfo.h

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  • Author : Jamie Madill
    Date : 2017-11-21 19:22:44
    Hash : acf2f3ad
    Message : Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/gpu_info_util/SystemInfo.h
  • //
    // Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SystemInfo.h: gathers information available without starting a GPU driver.
    
    #ifndef GPU_INFO_UTIL_SYSTEM_INFO_H_
    #define GPU_INFO_UTIL_SYSTEM_INFO_H_
    
    #include <cstdint>
    #include <string>
    #include <vector>
    
    namespace angle
    {
    
    using VendorID = uint32_t;
    using DeviceID = uint32_t;
    
    constexpr VendorID kVendorID_AMD      = 0x1002;
    constexpr VendorID kVendorID_Intel    = 0x8086;
    constexpr VendorID kVendorID_Nvidia   = 0x10DE;
    constexpr VendorID kVendorID_Qualcomm = 0x5143;
    
    struct GPUDeviceInfo
    {
        GPUDeviceInfo();
        ~GPUDeviceInfo();
    
        GPUDeviceInfo(const GPUDeviceInfo &other);
    
        VendorID vendorId = 0;
        DeviceID deviceId = 0;
    
        std::string driverVendor;
        std::string driverVersion;
        std::string driverDate;
    };
    
    struct SystemInfo
    {
        SystemInfo();
        ~SystemInfo();
    
        SystemInfo(const SystemInfo &other);
    
        std::vector<GPUDeviceInfo> gpus;
        int primaryGPUIndex = -1;
        int activeGPUIndex  = -1;
    
        bool isOptimus       = false;
        bool isAMDSwitchable = false;
    
        // Only available on macOS
        std::string machineModelName;
        std::string machineModelVersion;
    
        // Only available on Windows, set even on failure.
        std::string primaryDisplayDeviceId;
    };
    
    bool GetSystemInfo(SystemInfo *info);
    
    bool IsAMD(VendorID vendorId);
    bool IsIntel(VendorID vendorId);
    bool IsNvidia(VendorID vendorId);
    bool IsQualcomm(VendorID vendorId);
    
    }  // namespace angle
    
    #endif  // GPU_INFO_UTIL_SYSTEM_INFO_H_