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kc3-lang/angle/src/libGLESv2/libGLESv2.def

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  • Author : Jamie Madill
    Date : 2017-11-14 10:35:35
    Hash : 740aa41d
    Message : Fix angle::Platform export definitions. This was only showing up in the GYP build on Windows. BUG=chromium:778918 Change-Id: Ib9db0c928474be887ec1f46d7e99c0a3dedfb9e0 Reviewed-on: https://chromium-review.googlesource.com/768947 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/libGLESv2.def
  • LIBRARY libGLESv2
    EXPORTS
        glActiveTexture                 @1
        glAttachShader                  @2
        glBindAttribLocation            @3
        glBindBuffer                    @4
        glBindFramebuffer               @5
        glBindRenderbuffer              @6
        glBindTexture                   @7
        glBlendColor                    @8
        glBlendEquation                 @9
        glBlendEquationSeparate         @10
        glBlendFunc                     @11
        glBlendFuncSeparate             @12
        glBufferData                    @13
        glBufferSubData                 @14
        glCheckFramebufferStatus        @15
        glClear                         @16
        glClearColor                    @17
        glClearDepthf                   @18
        glClearStencil                  @19
        glColorMask                     @20
        glCompileShader                 @21
        glCompressedTexImage2D          @22
        glCompressedTexSubImage2D       @23
        glCopyTexImage2D                @24
        glCopyTexSubImage2D             @25
        glCreateProgram                 @26
        glCreateShader                  @27
        glCullFace                      @28
        glDeleteBuffers                 @29
        glDeleteFramebuffers            @30
        glDeleteProgram                 @32
        glDeleteRenderbuffers           @33
        glDeleteShader                  @34
        glDeleteTextures                @31
        glDepthFunc                     @36
        glDepthMask                     @37
        glDepthRangef                   @38
        glDetachShader                  @35
        glDisable                       @39
        glDisableVertexAttribArray      @40
        glDrawArrays                    @41
        glDrawElements                  @42
        glEnable                        @43
        glEnableVertexAttribArray       @44
        glFinish                        @45
        glFlush                         @46
        glFramebufferRenderbuffer       @47
        glFramebufferTexture2D          @48
        glFrontFace                     @49
        glGenBuffers                    @50
        glGenFramebuffers               @52
        glGenRenderbuffers              @53
        glGenTextures                   @54
        glGenerateMipmap                @51
        glGetActiveAttrib               @55
        glGetActiveUniform              @56
        glGetAttachedShaders            @57
        glGetAttribLocation             @58
        glGetBooleanv                   @59
        glGetBufferParameteriv          @60
        glGetError                      @61
        glGetFloatv                     @62
        glGetFramebufferAttachmentParameteriv   @63
        glGetIntegerv                   @64
        glGetProgramInfoLog             @66
        glGetProgramiv                  @65
        glGetRenderbufferParameteriv    @67
        glGetShaderInfoLog              @69
        glGetShaderPrecisionFormat      @70
        glGetShaderSource               @71
        glGetShaderiv                   @68
        glGetString                     @72
        glGetTexParameterfv             @73
        glGetTexParameteriv             @74
        glGetUniformLocation            @77
        glGetUniformfv                  @75
        glGetUniformiv                  @76
        glGetVertexAttribPointerv       @80
        glGetVertexAttribfv             @78
        glGetVertexAttribiv             @79
        glHint                          @81
        glIsBuffer                      @82
        glIsEnabled                     @83
        glIsFramebuffer                 @84
        glIsProgram                     @85
        glIsRenderbuffer                @86
        glIsShader                      @87
        glIsTexture                     @88
        glLineWidth                     @89
        glLinkProgram                   @90
        glPixelStorei                   @91
        glPolygonOffset                 @92
        glReadPixels                    @93
        glReleaseShaderCompiler         @94
        glRenderbufferStorage           @95
        glSampleCoverage                @96
        glScissor                       @97
        glShaderBinary                  @98
        glShaderSource                  @99
        glStencilFunc                   @100
        glStencilFuncSeparate           @101
        glStencilMask                   @102
        glStencilMaskSeparate           @103
        glStencilOp                     @104
        glStencilOpSeparate             @105
        glTexImage2D                    @106
        glTexParameterf                 @107
        glTexParameterfv                @108
        glTexParameteri                 @109
        glTexParameteriv                @110
        glTexSubImage2D                 @111
        glUniform1f                     @112
        glUniform1fv                    @113
        glUniform1i                     @114
        glUniform1iv                    @115
        glUniform2f                     @116
        glUniform2fv                    @117
        glUniform2i                     @118
        glUniform2iv                    @119
        glUniform3f                     @120
        glUniform3fv                    @121
        glUniform3i                     @122
        glUniform3iv                    @123
        glUniform4f                     @124
        glUniform4fv                    @125
        glUniform4i                     @126
        glUniform4iv                    @127
        glUniformMatrix2fv              @128
        glUniformMatrix3fv              @129
        glUniformMatrix4fv              @130
        glUseProgram                    @131
        glValidateProgram               @132
        glVertexAttrib1f                @133
        glVertexAttrib1fv               @134
        glVertexAttrib2f                @135
        glVertexAttrib2fv               @136
        glVertexAttrib3f                @137
        glVertexAttrib3fv               @138
        glVertexAttrib4f                @139
        glVertexAttrib4fv               @140
        glVertexAttribPointer           @141
        glViewport                      @142
    
        ; Extensions
        glBlitFramebufferANGLE          @149
        glRenderbufferStorageMultisampleANGLE @150
        glDeleteFencesNV                @151
        glFinishFenceNV                 @152
        glGenFencesNV                   @153
        glGetFenceivNV                  @154
        glIsFenceNV                     @155
        glSetFenceNV                    @156
        glTestFenceNV                   @157
        glGetTranslatedShaderSourceANGLE @159
        glTexStorage2DEXT               @160
        glGetGraphicsResetStatusEXT     @161
        glReadnPixelsEXT                @162
        glGetnUniformfvEXT              @163
        glGetnUniformivEXT              @164
        glGenQueriesEXT                 @165
        glDeleteQueriesEXT              @166
        glIsQueryEXT                    @167
        glBeginQueryEXT                 @168
        glEndQueryEXT                   @169
        glGetQueryivEXT                 @170
        glGetQueryObjectuivEXT          @171
        glVertexAttribDivisorANGLE      @172
        glDrawArraysInstancedANGLE      @173
        glDrawElementsInstancedANGLE    @174
        glProgramBinaryOES              @175
        glGetProgramBinaryOES           @176
        glDrawBuffersEXT                @179
        glMapBufferOES                  @285
        glUnmapBufferOES                @286
        glGetBufferPointervOES          @287
        glMapBufferRangeEXT             @288
        glFlushMappedBufferRangeEXT     @289
        glDiscardFramebufferEXT         @293
        glInsertEventMarkerEXT          @294
        glPushGroupMarkerEXT            @295
        glPopGroupMarkerEXT             @296
        glEGLImageTargetTexture2DOES    @297
        glEGLImageTargetRenderbufferStorageOES @298
        glBindVertexArrayOES            @299
        glDeleteVertexArraysOES         @300
        glGenVertexArraysOES            @301
        glIsVertexArrayOES              @302
        glDebugMessageControlKHR        @303
        glDebugMessageInsertKHR         @304
        glDebugMessageCallbackKHR       @305
        glGetDebugMessageLogKHR         @306
        glPushDebugGroupKHR             @307
        glPopDebugGroupKHR              @308
        glObjectLabelKHR                @309
        glGetObjectLabelKHR             @310
        glObjectPtrLabelKHR             @311
        glGetObjectPtrLabelKHR          @312
        glGetPointervKHR                @313
        glQueryCounterEXT               @314
        glGetQueryObjectivEXT           @315
        glGetQueryObjecti64vEXT         @316
        glGetQueryObjectui64vEXT        @317
        glBindUniformLocationCHROMIUM   @318
        glCoverageModulationCHROMIUM    @319
    
        glMatrixLoadfCHROMIUM           @320
        glMatrixLoadIdentityCHROMIUM    @321
        glGenPathsCHROMIUM              @322
        glDeletePathsCHROMIUM           @323
        glIsPathCHROMIUM                @324
        glPathCommandsCHROMIUM          @325
        glPathParameterfCHROMIUM        @326
        glPathParameteriCHROMIUM        @327
        glGetPathParameterfvCHROMIUM    @328
        glGetPathParameterivCHROMIUM    @329
        glPathStencilFuncCHROMIUM       @330
        glStencilFillPathCHROMIUM       @331
        glStencilStrokePathCHROMIUM     @332
        glCoverFillPathCHROMIUM         @333
        glCoverStrokePathCHROMIUM       @334
        glStencilThenCoverFillPathCHROMIUM            @335
        glStencilThenCoverStrokePathCHROMIUM          @336
        glCoverFillPathInstancedCHROMIUM              @337
        glCoverStrokePathInstancedCHROMIUM            @338
        glStencilStrokePathInstancedCHROMIUM          @339
        glStencilFillPathInstancedCHROMIUM            @340
        glStencilThenCoverFillPathInstancedCHROMIUM   @341
        glStencilThenCoverStrokePathInstancedCHROMIUM @342
        glBindFragmentInputLocationCHROMIUM           @343
        glProgramPathFragmentInputGenCHROMIUM         @344
    
        glFramebufferTextureMultiviewLayeredANGLE @413
        glFramebufferTextureMultiviewSideBySideANGLE @414
        glRequestExtensionANGLE         @415
    
        ; GLES 3.0 Functions
        glReadBuffer                    @180
        glDrawRangeElements             @181
        glTexImage3D                    @182
        glTexSubImage3D                 @183
        glCopyTexSubImage3D             @184
        glCompressedTexImage3D          @185
        glCompressedTexSubImage3D       @186
        glGenQueries                    @187
        glDeleteQueries                 @188
        glIsQuery                       @189
        glBeginQuery                    @190
        glEndQuery                      @191
        glGetQueryiv                    @192
        glGetQueryObjectuiv             @193
        glUnmapBuffer                   @194
        glGetBufferPointerv             @195
        glDrawBuffers                   @196
        glUniformMatrix2x3fv            @197
        glUniformMatrix3x2fv            @198
        glUniformMatrix2x4fv            @199
        glUniformMatrix4x2fv            @200
        glUniformMatrix3x4fv            @201
        glUniformMatrix4x3fv            @202
        glBlitFramebuffer               @203
        glRenderbufferStorageMultisample @204
        glFramebufferTextureLayer       @205
        glMapBufferRange                @206
        glFlushMappedBufferRange        @207
        glBindVertexArray               @208
        glDeleteVertexArrays            @209
        glGenVertexArrays               @210
        glIsVertexArray                 @211
        glGetIntegeri_v                 @212
        glBeginTransformFeedback        @213
        glEndTransformFeedback          @214
        glBindBufferRange               @215
        glBindBufferBase                @216
        glTransformFeedbackVaryings     @217
        glGetTransformFeedbackVarying   @218
        glVertexAttribIPointer          @219
        glGetVertexAttribIiv            @220
        glGetVertexAttribIuiv           @221
        glVertexAttribI4i               @222
        glVertexAttribI4ui              @223
        glVertexAttribI4iv              @224
        glVertexAttribI4uiv             @225
        glGetUniformuiv                 @226
        glGetFragDataLocation           @227
        glUniform1ui                    @228
        glUniform2ui                    @229
        glUniform3ui                    @230
        glUniform4ui                    @231
        glUniform1uiv                   @232
        glUniform2uiv                   @233
        glUniform3uiv                   @234
        glUniform4uiv                   @235
        glClearBufferiv                 @236
        glClearBufferuiv                @237
        glClearBufferfv                 @238
        glClearBufferfi                 @239
        glGetStringi                    @240
        glCopyBufferSubData             @241
        glGetUniformIndices             @242
        glGetActiveUniformsiv           @243
        glGetUniformBlockIndex          @244
        glGetActiveUniformBlockiv       @245
        glGetActiveUniformBlockName     @246
        glUniformBlockBinding           @247
        glDrawArraysInstanced           @248
        glDrawElementsInstanced         @249
        glFenceSync                     @250
        glIsSync                        @251
        glDeleteSync                    @252
        glClientWaitSync                @253
        glWaitSync                      @254
        glGetInteger64v                 @255
        glGetSynciv                     @256
        glGetInteger64i_v               @257
        glGetBufferParameteri64v        @258
        glGenSamplers                   @259
        glDeleteSamplers                @260
        glIsSampler                     @261
        glBindSampler                   @262
        glSamplerParameteri             @263
        glSamplerParameteriv            @264
        glSamplerParameterf             @265
        glSamplerParameterfv            @266
        glGetSamplerParameteriv         @267
        glGetSamplerParameterfv         @268
        glVertexAttribDivisor           @269
        glBindTransformFeedback         @270
        glDeleteTransformFeedbacks      @271
        glGenTransformFeedbacks         @272
        glIsTransformFeedback           @273
        glPauseTransformFeedback        @274
        glResumeTransformFeedback       @275
        glGetProgramBinary              @276
        glProgramBinary                 @277
        glProgramParameteri             @278
        glInvalidateFramebuffer         @279
        glInvalidateSubFramebuffer      @280
        glTexStorage2D                  @281
        glTexStorage3D                  @282
        glGetInternalformativ           @283
    
        ; GLES 3.1 Functions
        glDispatchCompute               @345
        glDispatchComputeIndirect       @346
        glDrawArraysIndirect            @347
        glDrawElementsIndirect          @348
        glFramebufferParameteri         @349
        glGetFramebufferParameteriv     @350
        glGetProgramInterfaceiv         @351
        glGetProgramResourceIndex       @352
        glGetProgramResourceName        @353
        glGetProgramResourceiv          @354
        glGetProgramResourceLocation    @355
        glUseProgramStages              @356
        glActiveShaderProgram           @357
        glCreateShaderProgramv          @358
        glBindProgramPipeline           @359
        glDeleteProgramPipelines        @360
        glGenProgramPipelines           @361
        glIsProgramPipeline             @362
        glGetProgramPipelineiv          @363
        glProgramUniform1i              @364
        glProgramUniform2i              @365
        glProgramUniform3i              @366
        glProgramUniform4i              @367
        glProgramUniform1ui             @368
        glProgramUniform2ui             @369
        glProgramUniform3ui             @370
        glProgramUniform4ui             @371
        glProgramUniform1f              @372
        glProgramUniform2f              @373
        glProgramUniform3f              @374
        glProgramUniform4f              @375
        glProgramUniform1iv             @376
        glProgramUniform2iv             @377
        glProgramUniform3iv             @378
        glProgramUniform4iv             @379
        glProgramUniform1uiv            @380
        glProgramUniform2uiv            @381
        glProgramUniform3uiv            @382
        glProgramUniform4uiv            @383
        glProgramUniform1fv             @384
        glProgramUniform2fv             @385
        glProgramUniform3fv             @386
        glProgramUniform4fv             @387
        glProgramUniformMatrix2fv       @388
        glProgramUniformMatrix3fv       @389
        glProgramUniformMatrix4fv       @390
        glProgramUniformMatrix2x3fv     @391
        glProgramUniformMatrix3x2fv     @392
        glProgramUniformMatrix2x4fv     @393
        glProgramUniformMatrix4x2fv     @394
        glProgramUniformMatrix3x4fv     @395
        glProgramUniformMatrix4x3fv     @396
        glValidateProgramPipeline       @397
        glGetProgramPipelineInfoLog     @398
        glBindImageTexture              @399
        glGetBooleani_v                 @400
        glMemoryBarrier                 @401
        glMemoryBarrierByRegion         @402
        glTexStorage2DMultisample       @403
        glGetMultisamplefv              @404
        glSampleMaski                   @405
        glGetTexLevelParameteriv        @406
        glGetTexLevelParameterfv        @407
        glBindVertexBuffer              @408
        glVertexAttribFormat            @409
        glVertexAttribIFormat           @410
        glVertexAttribBinding           @411
        glVertexBindingDivisor          @412