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kc3-lang/angle/src/libANGLE/angletypes.cpp

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  • Author : Shahbaz Youssefi
    Date : 2020-10-30 10:01:36
    Hash : a0e91016
    Message : Vulkan: Don't break the render pass on scissor change Prior to this change, the render area was decided when the render pass was started, and remained fixed. If a small scissor was initially used, this created a render pass with a small area. If then the scissor region was expanded, the render pass was broken. This change instead expands the render area on scissor change to avoid breaking the render pass. If glInvalidateSubFramebuffer previously successfully resulted in storeOp=DONT_CARE, this optimization may need to undo that. As a result, the invalidate area is stored in the render pass and if the render area grows beyond that, invalidate is undone. Bug: angleproject:4988 Change-Id: I4e8039dec53a95a193a97cb40db3f71e397568d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508983 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/angletypes.cpp
  • //
    // Copyright 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
    
    #include "libANGLE/angletypes.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/State.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/VertexAttribute.h"
    
    namespace gl
    {
    namespace
    {
    bool IsStencilNoOp(GLenum stencilFunc,
                       GLenum stencilFail,
                       GLenum stencilPassDepthFail,
                       GLenum stencilPassDepthPass)
    {
        const bool isNeverAndKeep           = stencilFunc == GL_NEVER && stencilFail == GL_KEEP;
        const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) &&
                                              stencilPassDepthFail == GL_KEEP &&
                                              stencilPassDepthPass == GL_KEEP;
    
        return isNeverAndKeep || isAlwaysAndKeepOrAllKeep;
    }
    
    // Calculate whether the range [outsideLow, outsideHigh] encloses the range [insideLow, insideHigh]
    bool EnclosesRange(int outsideLow, int outsideHigh, int insideLow, int insideHigh)
    {
        return outsideLow <= insideLow && outsideHigh >= insideHigh;
    }
    }  // anonymous namespace
    
    RasterizerState::RasterizerState()
    {
        memset(this, 0, sizeof(RasterizerState));
    
        rasterizerDiscard   = false;
        cullFace            = false;
        cullMode            = CullFaceMode::Back;
        frontFace           = GL_CCW;
        polygonOffsetFill   = false;
        polygonOffsetFactor = 0.0f;
        polygonOffsetUnits  = 0.0f;
        pointDrawMode       = false;
        multiSample         = false;
        dither              = true;
    }
    
    RasterizerState::RasterizerState(const RasterizerState &other)
    {
        memcpy(this, &other, sizeof(RasterizerState));
    }
    
    bool operator==(const RasterizerState &a, const RasterizerState &b)
    {
        return memcmp(&a, &b, sizeof(RasterizerState)) == 0;
    }
    
    bool operator!=(const RasterizerState &a, const RasterizerState &b)
    {
        return !(a == b);
    }
    
    BlendState::BlendState()
    {
        memset(this, 0, sizeof(BlendState));
    
        blend              = false;
        sourceBlendRGB     = GL_ONE;
        sourceBlendAlpha   = GL_ONE;
        destBlendRGB       = GL_ZERO;
        destBlendAlpha     = GL_ZERO;
        blendEquationRGB   = GL_FUNC_ADD;
        blendEquationAlpha = GL_FUNC_ADD;
        colorMaskRed       = true;
        colorMaskGreen     = true;
        colorMaskBlue      = true;
        colorMaskAlpha     = true;
    }
    
    BlendState::BlendState(const BlendState &other)
    {
        memcpy(this, &other, sizeof(BlendState));
    }
    
    bool operator==(const BlendState &a, const BlendState &b)
    {
        return memcmp(&a, &b, sizeof(BlendState)) == 0;
    }
    
    bool operator!=(const BlendState &a, const BlendState &b)
    {
        return !(a == b);
    }
    
    DepthStencilState::DepthStencilState()
    {
        memset(this, 0, sizeof(DepthStencilState));
    
        depthTest                = false;
        depthFunc                = GL_LESS;
        depthMask                = true;
        stencilTest              = false;
        stencilFunc              = GL_ALWAYS;
        stencilMask              = static_cast<GLuint>(-1);
        stencilWritemask         = static_cast<GLuint>(-1);
        stencilBackFunc          = GL_ALWAYS;
        stencilBackMask          = static_cast<GLuint>(-1);
        stencilBackWritemask     = static_cast<GLuint>(-1);
        stencilFail              = GL_KEEP;
        stencilPassDepthFail     = GL_KEEP;
        stencilPassDepthPass     = GL_KEEP;
        stencilBackFail          = GL_KEEP;
        stencilBackPassDepthFail = GL_KEEP;
        stencilBackPassDepthPass = GL_KEEP;
    }
    
    DepthStencilState::DepthStencilState(const DepthStencilState &other)
    {
        memcpy(this, &other, sizeof(DepthStencilState));
    }
    
    bool DepthStencilState::isDepthMaskedOut() const
    {
        return !depthMask;
    }
    
    bool DepthStencilState::isStencilMaskedOut() const
    {
        return (stencilMask & stencilWritemask) == 0;
    }
    
    bool DepthStencilState::isStencilNoOp() const
    {
        return isStencilMaskedOut() ||
               IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass);
    }
    
    bool DepthStencilState::isStencilBackNoOp() const
    {
        const bool isStencilBackMaskedOut = (stencilBackMask & stencilBackWritemask) == 0;
        return isStencilBackMaskedOut ||
               IsStencilNoOp(stencilBackFunc, stencilBackFail, stencilBackPassDepthFail,
                             stencilBackPassDepthPass);
    }
    
    bool operator==(const DepthStencilState &a, const DepthStencilState &b)
    {
        return memcmp(&a, &b, sizeof(DepthStencilState)) == 0;
    }
    
    bool operator!=(const DepthStencilState &a, const DepthStencilState &b)
    {
        return !(a == b);
    }
    
    SamplerState::SamplerState()
    {
        memset(this, 0, sizeof(SamplerState));
    
        setMinFilter(GL_NEAREST_MIPMAP_LINEAR);
        setMagFilter(GL_LINEAR);
        setWrapS(GL_REPEAT);
        setWrapT(GL_REPEAT);
        setWrapR(GL_REPEAT);
        setMaxAnisotropy(1.0f);
        setMinLod(-1000.0f);
        setMaxLod(1000.0f);
        setCompareMode(GL_NONE);
        setCompareFunc(GL_LEQUAL);
        setSRGBDecode(GL_DECODE_EXT);
    }
    
    SamplerState::SamplerState(const SamplerState &other) = default;
    
    SamplerState &SamplerState::operator=(const SamplerState &other) = default;
    
    // static
    SamplerState SamplerState::CreateDefaultForTarget(TextureType type)
    {
        SamplerState state;
    
        // According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the
        // default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
        if (type == TextureType::External || type == TextureType::Rectangle)
        {
            state.mMinFilter = GL_LINEAR;
            state.mWrapS     = GL_CLAMP_TO_EDGE;
            state.mWrapT     = GL_CLAMP_TO_EDGE;
        }
    
        return state;
    }
    
    void SamplerState::setMinFilter(GLenum minFilter)
    {
        mMinFilter                    = minFilter;
        mCompleteness.typed.minFilter = static_cast<uint8_t>(FromGLenum<FilterMode>(minFilter));
    }
    
    void SamplerState::setMagFilter(GLenum magFilter)
    {
        mMagFilter                    = magFilter;
        mCompleteness.typed.magFilter = static_cast<uint8_t>(FromGLenum<FilterMode>(magFilter));
    }
    
    void SamplerState::setWrapS(GLenum wrapS)
    {
        mWrapS                    = wrapS;
        mCompleteness.typed.wrapS = static_cast<uint8_t>(FromGLenum<WrapMode>(wrapS));
    }
    
    void SamplerState::setWrapT(GLenum wrapT)
    {
        mWrapT = wrapT;
        updateWrapTCompareMode();
    }
    
    void SamplerState::setWrapR(GLenum wrapR)
    {
        mWrapR = wrapR;
    }
    
    void SamplerState::setMaxAnisotropy(float maxAnisotropy)
    {
        mMaxAnisotropy = maxAnisotropy;
    }
    
    void SamplerState::setMinLod(GLfloat minLod)
    {
        mMinLod = minLod;
    }
    
    void SamplerState::setMaxLod(GLfloat maxLod)
    {
        mMaxLod = maxLod;
    }
    
    void SamplerState::setCompareMode(GLenum compareMode)
    {
        mCompareMode = compareMode;
        updateWrapTCompareMode();
    }
    
    void SamplerState::setCompareFunc(GLenum compareFunc)
    {
        mCompareFunc = compareFunc;
    }
    
    void SamplerState::setSRGBDecode(GLenum sRGBDecode)
    {
        mSRGBDecode = sRGBDecode;
    }
    
    void SamplerState::setBorderColor(const ColorGeneric &color)
    {
        mBorderColor = color;
    }
    
    void SamplerState::updateWrapTCompareMode()
    {
        uint8_t wrap    = static_cast<uint8_t>(FromGLenum<WrapMode>(mWrapT));
        uint8_t compare = static_cast<uint8_t>(mCompareMode == GL_NONE ? 0x10 : 0x00);
        mCompleteness.typed.wrapTCompareMode = wrap | compare;
    }
    
    ImageUnit::ImageUnit()
        : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI)
    {}
    
    ImageUnit::ImageUnit(const ImageUnit &other) = default;
    
    ImageUnit::~ImageUnit() = default;
    
    BlendStateExt::BlendStateExt(const size_t drawBuffers)
        : mMaxFactorMask(FactorStorage::GetMask(drawBuffers)),
          mSrcColor(FactorStorage::GetReplicatedValue(BlendFactorType::One, mMaxFactorMask)),
          mDstColor(FactorStorage::GetReplicatedValue(BlendFactorType::Zero, mMaxFactorMask)),
          mSrcAlpha(FactorStorage::GetReplicatedValue(BlendFactorType::One, mMaxFactorMask)),
          mDstAlpha(FactorStorage::GetReplicatedValue(BlendFactorType::Zero, mMaxFactorMask)),
          mMaxEquationMask(EquationStorage::GetMask(drawBuffers)),
          mEquationColor(EquationStorage::GetReplicatedValue(BlendEquationType::Add, mMaxEquationMask)),
          mEquationAlpha(EquationStorage::GetReplicatedValue(BlendEquationType::Add, mMaxEquationMask)),
          mMaxColorMask(ColorMaskStorage::GetMask(drawBuffers)),
          mColorMask(ColorMaskStorage::GetReplicatedValue(PackColorMask(true, true, true, true),
                                                          mMaxColorMask)),
          mMaxEnabledMask(0xFF >> (8 - drawBuffers)),
          mEnabledMask(),
          mMaxDrawBuffers(drawBuffers)
    {}
    
    BlendStateExt &BlendStateExt::operator=(const BlendStateExt &other)
    {
        memcpy(this, &other, sizeof(BlendStateExt));
        return *this;
    }
    
    void BlendStateExt::setEnabled(const bool enabled)
    {
        mEnabledMask = enabled ? mMaxEnabledMask : DrawBufferMask::Zero();
    }
    
    void BlendStateExt::setEnabledIndexed(const size_t index, const bool enabled)
    {
        ASSERT(index < mMaxDrawBuffers);
        mEnabledMask.set(index, enabled);
    }
    
    BlendStateExt::ColorMaskStorage::Type BlendStateExt::expandColorMaskValue(const bool red,
                                                                              const bool green,
                                                                              const bool blue,
                                                                              const bool alpha) const
    {
        return BlendStateExt::ColorMaskStorage::GetReplicatedValue(
            PackColorMask(red, green, blue, alpha), mMaxColorMask);
    }
    
    BlendStateExt::ColorMaskStorage::Type BlendStateExt::expandColorMaskIndexed(
        const size_t index) const
    {
        return ColorMaskStorage::GetReplicatedValue(
            ColorMaskStorage::GetValueIndexed(index, mColorMask), mMaxColorMask);
    }
    
    void BlendStateExt::setColorMask(const bool red,
                                     const bool green,
                                     const bool blue,
                                     const bool alpha)
    {
        mColorMask = expandColorMaskValue(red, green, blue, alpha);
    }
    
    void BlendStateExt::setColorMaskIndexed(const size_t index, const uint8_t value)
    {
        ASSERT(index < mMaxDrawBuffers);
        ASSERT(value <= 0xF);
        ColorMaskStorage::SetValueIndexed(index, value, &mColorMask);
    }
    
    void BlendStateExt::setColorMaskIndexed(const size_t index,
                                            const bool red,
                                            const bool green,
                                            const bool blue,
                                            const bool alpha)
    {
        ASSERT(index < mMaxDrawBuffers);
        ColorMaskStorage::SetValueIndexed(index, PackColorMask(red, green, blue, alpha), &mColorMask);
    }
    
    uint8_t BlendStateExt::getColorMaskIndexed(const size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ColorMaskStorage::GetValueIndexed(index, mColorMask);
    }
    
    void BlendStateExt::getColorMaskIndexed(const size_t index,
                                            bool *red,
                                            bool *green,
                                            bool *blue,
                                            bool *alpha) const
    {
        ASSERT(index < mMaxDrawBuffers);
        UnpackColorMask(ColorMaskStorage::GetValueIndexed(index, mColorMask), red, green, blue, alpha);
    }
    
    DrawBufferMask BlendStateExt::compareColorMask(ColorMaskStorage::Type other) const
    {
        return ColorMaskStorage::GetDiffMask(mColorMask, other);
    }
    
    BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationValue(const GLenum mode) const
    {
        return EquationStorage::GetReplicatedValue(FromGLenum<BlendEquationType>(mode),
                                                   mMaxEquationMask);
    }
    
    BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationColorIndexed(
        const size_t index) const
    {
        return EquationStorage::GetReplicatedValue(
            EquationStorage::GetValueIndexed(index, mEquationColor), mMaxEquationMask);
    }
    
    BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationAlphaIndexed(
        const size_t index) const
    {
        return EquationStorage::GetReplicatedValue(
            EquationStorage::GetValueIndexed(index, mEquationAlpha), mMaxEquationMask);
    }
    
    void BlendStateExt::setEquations(const GLenum modeColor, const GLenum modeAlpha)
    {
        mEquationColor = expandEquationValue(modeColor);
        mEquationAlpha = expandEquationValue(modeAlpha);
    }
    
    void BlendStateExt::setEquationsIndexed(const size_t index,
                                            const GLenum modeColor,
                                            const GLenum modeAlpha)
    {
        ASSERT(index < mMaxDrawBuffers);
        EquationStorage::SetValueIndexed(index, FromGLenum<BlendEquationType>(modeColor),
                                         &mEquationColor);
        EquationStorage::SetValueIndexed(index, FromGLenum<BlendEquationType>(modeAlpha),
                                         &mEquationAlpha);
    }
    
    void BlendStateExt::setEquationsIndexed(const size_t index,
                                            const size_t sourceIndex,
                                            const BlendStateExt &source)
    {
        ASSERT(index < mMaxDrawBuffers);
        ASSERT(sourceIndex < source.mMaxDrawBuffers);
        EquationStorage::SetValueIndexed(
            index, EquationStorage::GetValueIndexed(sourceIndex, source.mEquationColor),
            &mEquationColor);
        EquationStorage::SetValueIndexed(
            index, EquationStorage::GetValueIndexed(sourceIndex, source.mEquationAlpha),
            &mEquationAlpha);
    }
    
    GLenum BlendStateExt::getEquationColorIndexed(size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ToGLenum(EquationStorage::GetValueIndexed(index, mEquationColor));
    }
    
    GLenum BlendStateExt::getEquationAlphaIndexed(size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ToGLenum(EquationStorage::GetValueIndexed(index, mEquationAlpha));
    }
    
    DrawBufferMask BlendStateExt::compareEquations(const EquationStorage::Type color,
                                                   const EquationStorage::Type alpha) const
    {
        return EquationStorage::GetDiffMask(mEquationColor, color) |
               EquationStorage::GetDiffMask(mEquationAlpha, alpha);
    }
    
    BlendStateExt::FactorStorage::Type BlendStateExt::expandFactorValue(const GLenum func) const
    {
        return FactorStorage::GetReplicatedValue(FromGLenum<BlendFactorType>(func), mMaxFactorMask);
    }
    
    BlendStateExt::FactorStorage::Type BlendStateExt::expandSrcColorIndexed(const size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mSrcColor),
                                                 mMaxFactorMask);
    }
    
    BlendStateExt::FactorStorage::Type BlendStateExt::expandDstColorIndexed(const size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mDstColor),
                                                 mMaxFactorMask);
    }
    
    BlendStateExt::FactorStorage::Type BlendStateExt::expandSrcAlphaIndexed(const size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mSrcAlpha),
                                                 mMaxFactorMask);
    }
    
    BlendStateExt::FactorStorage::Type BlendStateExt::expandDstAlphaIndexed(const size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mDstAlpha),
                                                 mMaxFactorMask);
    }
    
    void BlendStateExt::setFactors(const GLenum srcColor,
                                   const GLenum dstColor,
                                   const GLenum srcAlpha,
                                   const GLenum dstAlpha)
    {
        mSrcColor = expandFactorValue(srcColor);
        mDstColor = expandFactorValue(dstColor);
        mSrcAlpha = expandFactorValue(srcAlpha);
        mDstAlpha = expandFactorValue(dstAlpha);
    }
    
    void BlendStateExt::setFactorsIndexed(const size_t index,
                                          const GLenum srcColor,
                                          const GLenum dstColor,
                                          const GLenum srcAlpha,
                                          const GLenum dstAlpha)
    {
        ASSERT(index < mMaxDrawBuffers);
        FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(srcColor), &mSrcColor);
        FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(dstColor), &mDstColor);
        FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(srcAlpha), &mSrcAlpha);
        FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(dstAlpha), &mDstAlpha);
    }
    
    void BlendStateExt::setFactorsIndexed(const size_t index,
                                          const size_t sourceIndex,
                                          const BlendStateExt &source)
    {
        ASSERT(index < mMaxDrawBuffers);
        ASSERT(sourceIndex < source.mMaxDrawBuffers);
        FactorStorage::SetValueIndexed(
            index, FactorStorage::GetValueIndexed(sourceIndex, source.mSrcColor), &mSrcColor);
        FactorStorage::SetValueIndexed(
            index, FactorStorage::GetValueIndexed(sourceIndex, source.mDstColor), &mDstColor);
        FactorStorage::SetValueIndexed(
            index, FactorStorage::GetValueIndexed(sourceIndex, source.mSrcAlpha), &mSrcAlpha);
        FactorStorage::SetValueIndexed(
            index, FactorStorage::GetValueIndexed(sourceIndex, source.mDstAlpha), &mDstAlpha);
    }
    
    GLenum BlendStateExt::getSrcColorIndexed(size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ToGLenum(FactorStorage::GetValueIndexed(index, mSrcColor));
    }
    
    GLenum BlendStateExt::getDstColorIndexed(size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ToGLenum(FactorStorage::GetValueIndexed(index, mDstColor));
    }
    
    GLenum BlendStateExt::getSrcAlphaIndexed(size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ToGLenum(FactorStorage::GetValueIndexed(index, mSrcAlpha));
    }
    
    GLenum BlendStateExt::getDstAlphaIndexed(size_t index) const
    {
        ASSERT(index < mMaxDrawBuffers);
        return ToGLenum(FactorStorage::GetValueIndexed(index, mDstAlpha));
    }
    
    DrawBufferMask BlendStateExt::compareFactors(const FactorStorage::Type srcColor,
                                                 const FactorStorage::Type dstColor,
                                                 const FactorStorage::Type srcAlpha,
                                                 const FactorStorage::Type dstAlpha) const
    {
        return FactorStorage::GetDiffMask(mSrcColor, srcColor) |
               FactorStorage::GetDiffMask(mDstColor, dstColor) |
               FactorStorage::GetDiffMask(mSrcAlpha, srcAlpha) |
               FactorStorage::GetDiffMask(mDstAlpha, dstAlpha);
    }
    
    static void MinMax(int a, int b, int *minimum, int *maximum)
    {
        if (a < b)
        {
            *minimum = a;
            *maximum = b;
        }
        else
        {
            *minimum = b;
            *maximum = a;
        }
    }
    
    Rectangle Rectangle::flip(bool flipX, bool flipY) const
    {
        Rectangle flipped = *this;
        if (flipX)
        {
            flipped.x     = flipped.x + flipped.width;
            flipped.width = -flipped.width;
        }
        if (flipY)
        {
            flipped.y      = flipped.y + flipped.height;
            flipped.height = -flipped.height;
        }
        return flipped;
    }
    
    Rectangle Rectangle::removeReversal() const
    {
        return flip(isReversedX(), isReversedY());
    }
    
    bool Rectangle::encloses(const gl::Rectangle &inside) const
    {
        return x0() <= inside.x0() && y0() <= inside.y0() && x1() >= inside.x1() && y1() >= inside.y1();
    }
    
    bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
    {
        angle::CheckedNumeric<int> sourceX2(source.x);
        sourceX2 += source.width;
        if (!sourceX2.IsValid())
        {
            return false;
        }
        angle::CheckedNumeric<int> sourceY2(source.y);
        sourceY2 += source.height;
        if (!sourceY2.IsValid())
        {
            return false;
        }
    
        int minSourceX, maxSourceX, minSourceY, maxSourceY;
        MinMax(source.x, sourceX2.ValueOrDie(), &minSourceX, &maxSourceX);
        MinMax(source.y, sourceY2.ValueOrDie(), &minSourceY, &maxSourceY);
    
        angle::CheckedNumeric<int> clipX2(clip.x);
        clipX2 += clip.width;
        if (!clipX2.IsValid())
        {
            return false;
        }
        angle::CheckedNumeric<int> clipY2(clip.y);
        clipY2 += clip.height;
        if (!clipY2.IsValid())
        {
            return false;
        }
    
        int minClipX, maxClipX, minClipY, maxClipY;
        MinMax(clip.x, clipX2.ValueOrDie(), &minClipX, &maxClipX);
        MinMax(clip.y, clipY2.ValueOrDie(), &minClipY, &maxClipY);
    
        if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY ||
            maxSourceY <= minClipY)
        {
            return false;
        }
    
        int x      = std::max(minSourceX, minClipX);
        int y      = std::max(minSourceY, minClipY);
        int width  = std::min(maxSourceX, maxClipX) - x;
        int height = std::min(maxSourceY, maxClipY) - y;
    
        if (intersection)
        {
            intersection->x      = x;
            intersection->y      = y;
            intersection->width  = width;
            intersection->height = height;
        }
        return width != 0 && height != 0;
    }
    
    void GetEnclosingRectangle(const Rectangle &rect1, const Rectangle &rect2, Rectangle *rectUnion)
    {
        // All callers use non-flipped framebuffer-size-clipped rectangles, so both flip and overflow
        // are impossible.
        ASSERT(!rect1.isReversedX() && !rect1.isReversedY());
        ASSERT(!rect2.isReversedX() && !rect2.isReversedY());
        ASSERT((angle::CheckedNumeric<int>(rect1.x) + rect1.width).IsValid());
        ASSERT((angle::CheckedNumeric<int>(rect1.y) + rect1.height).IsValid());
        ASSERT((angle::CheckedNumeric<int>(rect2.x) + rect2.width).IsValid());
        ASSERT((angle::CheckedNumeric<int>(rect2.y) + rect2.height).IsValid());
    
        // This function calculates a rectangle that covers both input rectangles:
        //
        //                     +---------+
        //          rect1 -->  |         |
        //                     |     +---+-----+
        //                     |     |   |     | <-- rect2
        //                     +-----+---+     |
        //                           |         |
        //                           +---------+
        //
        //   xy0 = min(rect1.xy0, rect2.xy0)
        //                    \
        //                     +---------+-----+
        //          union -->  |         .     |
        //                     |     + . + . . +
        //                     |     .   .     |
        //                     + . . + . +     |
        //                     |     .         |
        //                     +-----+---------+
        //                                    /
        //                         xy1 = max(rect1.xy1, rect2.xy1)
    
        int x0 = std::min(rect1.x0(), rect2.x0());
        int y0 = std::min(rect1.y0(), rect2.y0());
    
        int x1 = std::max(rect1.x1(), rect2.x1());
        int y1 = std::max(rect1.y1(), rect2.y1());
    
        rectUnion->x      = x0;
        rectUnion->y      = y0;
        rectUnion->width  = x1 - x0;
        rectUnion->height = y1 - y0;
    }
    
    void ExtendRectangle(const Rectangle &source, const Rectangle &extend, Rectangle *extended)
    {
        // All callers use non-flipped framebuffer-size-clipped rectangles, so both flip and overflow
        // are impossible.
        ASSERT(!source.isReversedX() && !source.isReversedY());
        ASSERT(!extend.isReversedX() && !extend.isReversedY());
        ASSERT((angle::CheckedNumeric<int>(source.x) + source.width).IsValid());
        ASSERT((angle::CheckedNumeric<int>(source.y) + source.height).IsValid());
        ASSERT((angle::CheckedNumeric<int>(extend.x) + extend.width).IsValid());
        ASSERT((angle::CheckedNumeric<int>(extend.y) + extend.height).IsValid());
    
        int x0 = source.x0();
        int x1 = source.x1();
        int y0 = source.y0();
        int y1 = source.y1();
    
        const int extendX0 = extend.x0();
        const int extendX1 = extend.x1();
        const int extendY0 = extend.y0();
        const int extendY1 = extend.y1();
    
        // For each side of the rectangle, calculate whether it can be extended by the second rectangle.
        // If so, extend it and continue for the next side with the new dimensions.
    
        // Left: Reduce x0 if the second rectangle's vertical edge covers the source's:
        //
        //     +--- - - -                +--- - - -
        //     |                         |
        //     |  +--------------+       +-----------------+
        //     |  |    source    |  -->  |       source    |
        //     |  +--------------+       +-----------------+
        //     |                         |
        //     +--- - - -                +--- - - -
        //
        const bool enclosesHeight = EnclosesRange(extendY0, extendY1, y0, y1);
        if (extendX0 < x0 && extendX1 >= x0 && enclosesHeight)
        {
            x0 = extendX0;
        }
    
        // Right: Increase x1 simiarly.
        if (extendX0 <= x1 && extendX1 > x1 && enclosesHeight)
        {
            x1 = extendX1;
        }
    
        // Top: Reduce y0 if the second rectangle's horizontal edge covers the source's potentially
        // extended edge.
        const bool enclosesWidth = EnclosesRange(extendX0, extendX1, x0, x1);
        if (extendY0 < y0 && extendY1 >= y0 && enclosesWidth)
        {
            y0 = extendY0;
        }
    
        // Right: Increase y1 simiarly.
        if (extendY0 <= y1 && extendY1 > y1 && enclosesWidth)
        {
            y1 = extendY1;
        }
    
        extended->x      = x0;
        extended->y      = y0;
        extended->width  = x1 - x0;
        extended->height = y1 - y0;
    }
    
    bool Box::operator==(const Box &other) const
    {
        return (x == other.x && y == other.y && z == other.z && width == other.width &&
                height == other.height && depth == other.depth);
    }
    
    bool Box::operator!=(const Box &other) const
    {
        return !(*this == other);
    }
    
    Rectangle Box::toRect() const
    {
        ASSERT(z == 0 && depth == 1);
        return Rectangle(x, y, width, height);
    }
    
    bool Box::coversSameExtent(const Extents &size) const
    {
        return x == 0 && y == 0 && z == 0 && width == size.width && height == size.height &&
               depth == size.depth;
    }
    
    bool operator==(const Offset &a, const Offset &b)
    {
        return a.x == b.x && a.y == b.y && a.z == b.z;
    }
    
    bool operator!=(const Offset &a, const Offset &b)
    {
        return !(a == b);
    }
    
    bool operator==(const Extents &lhs, const Extents &rhs)
    {
        return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
    }
    
    bool operator!=(const Extents &lhs, const Extents &rhs)
    {
        return !(lhs == rhs);
    }
    
    bool ValidateComponentTypeMasks(unsigned long outputTypes,
                                    unsigned long inputTypes,
                                    unsigned long outputMask,
                                    unsigned long inputMask)
    {
        static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS <= kMaxComponentTypeMaskIndex,
                      "Output/input masks should fit into 16 bits - 1 bit per draw buffer. The "
                      "corresponding type masks should fit into 32 bits - 2 bits per draw buffer.");
        static_assert(MAX_VERTEX_ATTRIBS <= kMaxComponentTypeMaskIndex,
                      "Output/input masks should fit into 16 bits - 1 bit per attrib. The "
                      "corresponding type masks should fit into 32 bits - 2 bits per attrib.");
    
        // For performance reasons, draw buffer and attribute type validation is done using bit masks.
        // We store two bits representing the type split, with the low bit in the lower 16 bits of the
        // variable, and the high bit in the upper 16 bits of the variable. This is done so we can AND
        // with the elswewhere used DrawBufferMask or AttributeMask.
    
        // OR the masks with themselves, shifted 16 bits. This is to match our split type bits.
        outputMask |= (outputMask << kMaxComponentTypeMaskIndex);
        inputMask |= (inputMask << kMaxComponentTypeMaskIndex);
    
        // To validate:
        // 1. Remove any indexes that are not enabled in the input (& inputMask)
        // 2. Remove any indexes that exist in output, but not in input (& outputMask)
        // 3. Use == to verify equality
        return (outputTypes & inputMask) == ((inputTypes & outputMask) & inputMask);
    }
    
    GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding)
    {
        Buffer *buffer = binding.get();
        if (buffer)
        {
            if (binding.getSize() == 0)
                return static_cast<GLsizeiptr>(buffer->getSize());
            angle::CheckedNumeric<GLintptr> offset       = binding.getOffset();
            angle::CheckedNumeric<GLsizeiptr> size       = binding.getSize();
            angle::CheckedNumeric<GLsizeiptr> bufferSize = buffer->getSize();
            auto end                                     = offset + size;
            auto clampedSize                             = size;
            auto difference                              = end - bufferSize;
            if (!difference.IsValid())
            {
                return 0;
            }
            if (difference.ValueOrDie() > 0)
            {
                clampedSize = size - difference;
            }
            return clampedSize.ValueOrDefault(0);
        }
        else
        {
            return 0;
        }
    }
    
    }  // namespace gl