Hash :
b8543630
Author :
Date :
2018-10-02T19:46:14
Support GL_OES_texture_border_clamp Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends. For integer textures in OpenGLES3 contexts these additional entry points are available now: void glTexParameterIivOES(enum target, enum pname, const int *params); void glTexParameterIuivOES(enum target, enum pname, const uint *params); void glGetTexParameterIivOES(enum target, enum pname, int *params); void glGetTexParameterIuivOES(enum target, enum pname, uint *params); void glSamplerParameterIivOES(uint sampler, enum pname, const int *params); void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params); void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params); void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params); BUG=angleproject:2890 TEST=angle_end2end_tests.TextureBorderClamp* Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828 Reviewed-on: https://chromium-review.googlesource.com/c/1257824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Color.inl : Inline definitions of some functions from Color.h
namespace angle
{
template <typename T>
Color<T>::Color() : Color(0, 0, 0, 0)
{
}
template <typename T>
Color<T>::Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a)
{
}
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b)
{
return a.red == b.red &&
a.green == b.green &&
a.blue == b.blue &&
a.alpha == b.alpha;
}
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b)
{
return !(a == b);
}
ColorGeneric::ColorGeneric() : colorF(), type(Type::Float) {}
ColorGeneric::ColorGeneric(const ColorF &color) : colorF(color), type(Type::Float) {}
ColorGeneric::ColorGeneric(const ColorI &color) : colorI(color), type(Type::Int) {}
ColorGeneric::ColorGeneric(const ColorUI &color) : colorUI(color), type(Type::UInt) {}
bool operator==(const ColorGeneric &a, const ColorGeneric &b)
{
if (a.type != b.type)
{
return false;
}
switch (a.type)
{
default:
case ColorGeneric::Type::Float:
return a.colorF == b.colorF;
case ColorGeneric::Type::Int:
return a.colorI == b.colorI;
case ColorGeneric::Type::UInt:
return a.colorUI == b.colorUI;
}
}
bool operator!=(const ColorGeneric &a, const ColorGeneric &b)
{
return !(a == b);
}
} // namespace angle