Hash :
7dd03446
        
        Author :
  
        
        Date :
2019-09-30T13:50:12
        
      
Ensure Features* descriptions stay up to date Created a macro to help keep Features' descriptions up to date. This will avoid confusion in the future when conditions change. Also update all descriptions to match current state. Bug: angleproject:3947 Change-Id: Ifc65e7789c916fab79f1323798dfb59d7a4efad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829584 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrontendFeatures.h: Features/workarounds for driver bugs and other behaviors seen
// on all platforms.
#ifndef ANGLE_PLATFORM_FRONTENDFEATURES_H_
#define ANGLE_PLATFORM_FRONTENDFEATURES_H_
#include "platform/Feature.h"
namespace angle
{
struct FrontendFeatures : angle::FeatureSetBase
{
    FrontendFeatures();
    ~FrontendFeatures();
    // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The
    // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this
    // notification to prevent further execution.
    angle::Feature loseContextOnOutOfMemory = {
        "lose_context_on_out_of_memory", angle::FeatureCategory::FrontendWorkarounds,
        "Some users rely on a lost context notification if a GL_OUT_OF_MEMORY "
        "error occurs",
        &members};
    // Program binaries don't contain transform feedback varyings on Qualcomm GPUs.
    // Work around this by disabling the program cache for programs with transform feedback.
    angle::Feature disableProgramCachingForTransformFeedback = {
        "disable_program_caching_for_transform_feedback",
        angle::FeatureCategory::FrontendWorkarounds,
        "On some GPUs, program binaries don't contain transform feedback varyings", &members};
    // On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer.
    // Flaky crashes can occur unless we sync the Framebuffer bindings. The workaround is to add
    // Framebuffer binding dirty bits to TexImage updates. See http://anglebug.com/2906
    angle::Feature syncFramebufferBindingsOnTexImage = {
        "sync_framebuffer_bindings_on_tex_image", angle::FeatureCategory::FrontendWorkarounds,
        "On some drivers TexImage sometimes seems to interact "
        "with the Framebuffer",
        &members};
    angle::Feature scalarizeVecAndMatConstructorArgs = {
        "scalarize_vec_and_mat_constructor_args", angle::FeatureCategory::FrontendWorkarounds,
        "Always rewrite vec/mat constructors to be consistent", &members,
        "http://crbug.com/398694"};
};
inline FrontendFeatures::FrontendFeatures()  = default;
inline FrontendFeatures::~FrontendFeatures() = default;
}  // namespace angle
#endif  // ANGLE_PLATFORM_FRONTENDFEATURES_H_