kc3-lang/angle/src/libANGLE/renderer/vulkan/README.md

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ANGLE: Vulkan Back-end

ANGLE’s Vulkan back-end implementation lives in this folder.

Vulkan is an explicit graphics API. It has a lot in common with other explicit APIs such as Microsoft’s D3D12 and Apple’s Metal. Compared to APIs like OpenGL or D3D11 explicit APIs can offer a number of significant benefits:

Back-end Design

The RendererVk class represents an EGLDisplay. RendererVk owns shared global resources like the [VkDevice][VkDevice], [VkQueue][VkQueue], the Vulkan format tables and internal Vulkan shaders. The ContextVk class implements the back-end of a front-end OpenGL Context. ContextVk processes state changes and handles action commands like glDrawArrays and glDrawElements.

Implementation details can be found in the doc directory.


Source

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