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kc3-lang/angle/src/libANGLE/ProgramLinkedResources.h

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  • Author : Shahbaz Youssefi
    Date : 2019-05-09 23:09:46
    Hash : 9d519ab1
    Message : Vulkan: Rework layout block storage conversion Previously, a pass over the shader was made, converting shared and packed interface blocks with block storage to std140. This resulted in link success between interface blocks with different storage as they were all translated to std140. With this change, this pass is removed. The link step proceeds with the block storage specifiers as seen by GLES, and only upon Vulkan GLSL shader generation "shared" and "packed" are converted to std140. Bug: angleproject:3199 Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/ProgramLinkedResources.h
  • //
    // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ProgramLinkedResources.h: implements link-time checks for default block uniforms, and generates
    // uniform locations. Populates data structures related to uniforms so that they can be stored in
    // program state.
    
    #ifndef LIBANGLE_UNIFORMLINKER_H_
    #define LIBANGLE_UNIFORMLINKER_H_
    
    #include "angle_gl.h"
    #include "common/PackedEnums.h"
    #include "common/angleutils.h"
    #include "libANGLE/VaryingPacking.h"
    
    #include <functional>
    
    namespace sh
    {
    class BlockLayoutEncoder;
    struct BlockMemberInfo;
    struct InterfaceBlock;
    struct ShaderVariable;
    class BlockEncoderVisitor;
    class ShaderVariableVisitor;
    struct Uniform;
    }  // namespace sh
    
    namespace gl
    {
    struct BufferVariable;
    struct Caps;
    class Context;
    class InfoLog;
    struct InterfaceBlock;
    enum class LinkMismatchError;
    struct LinkedUniform;
    class ProgramState;
    class ProgramBindings;
    class Shader;
    struct ShaderVariableBuffer;
    struct UnusedUniform;
    struct VariableLocation;
    
    using AtomicCounterBuffer = ShaderVariableBuffer;
    
    class UniformLinker final : angle::NonCopyable
    {
      public:
        UniformLinker(const ProgramState &state);
        ~UniformLinker();
    
        bool link(const Caps &caps, InfoLog &infoLog, const ProgramBindings &uniformLocationBindings);
    
        void getResults(std::vector<LinkedUniform> *uniforms,
                        std::vector<UnusedUniform> *unusedUniforms,
                        std::vector<VariableLocation> *uniformLocations);
    
      private:
        bool validateGraphicsUniforms(InfoLog &infoLog) const;
    
        bool flattenUniformsAndCheckCapsForShader(Shader *shader,
                                                  const Caps &caps,
                                                  std::vector<LinkedUniform> &samplerUniforms,
                                                  std::vector<LinkedUniform> &imageUniforms,
                                                  std::vector<LinkedUniform> &atomicCounterUniforms,
                                                  std::vector<UnusedUniform> &unusedUniforms,
                                                  InfoLog &infoLog);
    
        bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
        bool checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog);
    
        bool indexUniforms(InfoLog &infoLog, const ProgramBindings &uniformLocationBindings);
        bool gatherUniformLocationsAndCheckConflicts(InfoLog &infoLog,
                                                     const ProgramBindings &uniformLocationBindings,
                                                     std::set<GLuint> *ignoredLocations,
                                                     int *maxUniformLocation);
        void pruneUnusedUniforms();
    
        const ProgramState &mState;
        std::vector<LinkedUniform> mUniforms;
        std::vector<UnusedUniform> mUnusedUniforms;
        std::vector<VariableLocation> mUniformLocations;
    };
    
    using GetBlockSizeFunc = std::function<
        bool(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut)>;
    using GetBlockMemberInfoFunc = std::function<
        bool(const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut)>;
    
    // This class is intended to be used during the link step to store interface block information.
    // It is called by the Impl class during ProgramImpl::link so that it has access to the
    // real block size and layout.
    class InterfaceBlockLinker : angle::NonCopyable
    {
      public:
        virtual ~InterfaceBlockLinker();
    
        // This is called once per shader stage. It stores a pointer to the block vector, so it's
        // important that this class does not persist longer than the duration of Program::link.
        void addShaderBlocks(ShaderType shader, const std::vector<sh::InterfaceBlock> *blocks);
    
        // This is called once during a link operation, after all shader blocks are added.
        void linkBlocks(const GetBlockSizeFunc &getBlockSize,
                        const GetBlockMemberInfoFunc &getMemberInfo) const;
    
      protected:
        InterfaceBlockLinker(std::vector<InterfaceBlock> *blocksOut,
                             std::vector<std::string> *unusedInterfaceBlocksOut);
        void defineInterfaceBlock(const GetBlockSizeFunc &getBlockSize,
                                  const GetBlockMemberInfoFunc &getMemberInfo,
                                  const sh::InterfaceBlock &interfaceBlock,
                                  ShaderType shaderType) const;
    
        virtual size_t getCurrentBlockMemberIndex() const = 0;
    
        ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks;
    
        std::vector<InterfaceBlock> *mBlocksOut;
        std::vector<std::string> *mUnusedInterfaceBlocksOut;
    
        virtual sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo,
                                                      const std::string &namePrefix,
                                                      const std::string &mappedNamePrefix,
                                                      ShaderType shaderType,
                                                      int blockIndex) const = 0;
    };
    
    class UniformBlockLinker final : public InterfaceBlockLinker
    {
      public:
        UniformBlockLinker(std::vector<InterfaceBlock> *blocksOut,
                           std::vector<LinkedUniform> *uniformsOut,
                           std::vector<std::string> *unusedInterfaceBlocksOut);
        ~UniformBlockLinker() override;
    
      private:
        size_t getCurrentBlockMemberIndex() const override;
    
        sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo,
                                              const std::string &namePrefix,
                                              const std::string &mappedNamePrefix,
                                              ShaderType shaderType,
                                              int blockIndex) const override;
    
        std::vector<LinkedUniform> *mUniformsOut;
    };
    
    class ShaderStorageBlockLinker final : public InterfaceBlockLinker
    {
      public:
        ShaderStorageBlockLinker(std::vector<InterfaceBlock> *blocksOut,
                                 std::vector<BufferVariable> *bufferVariablesOut,
                                 std::vector<std::string> *unusedInterfaceBlocksOut);
        ~ShaderStorageBlockLinker() override;
    
      private:
        size_t getCurrentBlockMemberIndex() const override;
    
        sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo,
                                              const std::string &namePrefix,
                                              const std::string &mappedNamePrefix,
                                              ShaderType shaderType,
                                              int blockIndex) const override;
    
        std::vector<BufferVariable> *mBufferVariablesOut;
    };
    
    class AtomicCounterBufferLinker final : angle::NonCopyable
    {
      public:
        AtomicCounterBufferLinker(std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut);
        ~AtomicCounterBufferLinker();
    
        void link(const std::map<int, unsigned int> &sizeMap) const;
    
      private:
        std::vector<AtomicCounterBuffer> *mAtomicCounterBuffersOut;
    };
    
    // The link operation is responsible for finishing the link of uniform and interface blocks.
    // This way it can filter out unreferenced resources and still have access to the info.
    // TODO(jmadill): Integrate uniform linking/filtering as well as interface blocks.
    struct UnusedUniform
    {
        UnusedUniform(std::string name, bool isSampler)
        {
            this->name      = name;
            this->isSampler = isSampler;
        }
    
        std::string name;
        bool isSampler;
    };
    
    struct ProgramLinkedResources
    {
        ProgramLinkedResources(GLuint maxVaryingVectors,
                               PackMode packMode,
                               std::vector<InterfaceBlock> *uniformBlocksOut,
                               std::vector<LinkedUniform> *uniformsOut,
                               std::vector<InterfaceBlock> *shaderStorageBlocksOut,
                               std::vector<BufferVariable> *bufferVariablesOut,
                               std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut);
        ~ProgramLinkedResources();
    
        VaryingPacking varyingPacking;
        UniformBlockLinker uniformBlockLinker;
        ShaderStorageBlockLinker shaderStorageBlockLinker;
        AtomicCounterBufferLinker atomicCounterBufferLinker;
        std::vector<UnusedUniform> unusedUniforms;
        std::vector<std::string> unusedInterfaceBlocks;
    };
    
    class CustomBlockLayoutEncoderFactory : angle::NonCopyable
    {
      public:
        virtual ~CustomBlockLayoutEncoderFactory() {}
    
        virtual sh::BlockLayoutEncoder *makeEncoder() = 0;
    };
    
    // Used by the backends in Program*::linkResources to parse interface blocks and provide
    // information to ProgramLinkedResources' linkers.
    class ProgramLinkedResourcesLinker final : angle::NonCopyable
    {
      public:
        ProgramLinkedResourcesLinker(CustomBlockLayoutEncoderFactory *customEncoderFactory)
            : mCustomEncoderFactory(customEncoderFactory)
        {}
    
        void linkResources(const gl::ProgramState &programState,
                           const gl::ProgramLinkedResources &resources) const;
    
      private:
        void getAtomicCounterBufferSizeMap(const gl::ProgramState &programState,
                                           std::map<int, unsigned int> &sizeMapOut) const;
    
        CustomBlockLayoutEncoderFactory *mCustomEncoderFactory;
    };
    
    }  // namespace gl
    
    #endif  // LIBANGLE_UNIFORMLINKER_H_