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kc3-lang/angle/src/libANGLE/formatutils.cpp

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  • Author : Courtney Goeltzenleuchter
    Date : 2019-04-18 16:31:25
    Hash : eaf2d928
    Message : Add support for OES_depth_texture Note: Includes workaround for http://anglebug.com/3452 - some Android devices do not indicate filtering support on VK_FORMAT_D16_UNORM. Bug: angleproject:3103 Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/* angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/* angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/formatutils.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.cpp: Queries for GL image formats.
    
    #include "libANGLE/formatutils.h"
    
    #include "common/mathutil.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Framebuffer.h"
    
    using namespace angle;
    
    namespace gl
    {
    
    // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the
    // implementation can decide the true, sized, internal format. The ES2FormatMap determines the
    // internal format for all valid format and type combinations.
    GLenum GetSizedFormatInternal(GLenum format, GLenum type);
    
    namespace
    {
    using InternalFormatInfoMap =
        std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
    
    bool CheckedMathResult(const CheckedNumeric<GLuint> &value, GLuint *resultOut)
    {
        if (!value.IsValid())
        {
            return false;
        }
        else
        {
            *resultOut = value.ValueOrDie();
            return true;
        }
    }
    
    constexpr uint32_t PackTypeInfo(GLuint bytes, bool specialized)
    {
        // static_assert within constexpr requires c++17
        // static_assert(isPow2(bytes));
        return bytes | (rx::Log2(bytes) << 8) | (specialized << 16);
    }
    
    }  // anonymous namespace
    
    FormatType::FormatType() : format(GL_NONE), type(GL_NONE) {}
    
    FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_) {}
    
    bool FormatType::operator<(const FormatType &other) const
    {
        if (format != other.format)
            return format < other.format;
        return type < other.type;
    }
    
    bool operator<(const Type &a, const Type &b)
    {
        return memcmp(&a, &b, sizeof(Type)) < 0;
    }
    
    // Information about internal formats
    static bool AlwaysSupported(const Version &, const Extensions &)
    {
        return true;
    }
    
    static bool NeverSupported(const Version &, const Extensions &)
    {
        return false;
    }
    
    template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
    static bool RequireES(const Version &clientVersion, const Extensions &)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
    }
    
    // Pointer to a boolean memeber of the Extensions struct
    typedef bool(Extensions::*ExtensionBool);
    
    // Check support for a single extension
    template <ExtensionBool bool1>
    static bool RequireExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1;
    }
    
    // Check for a minimum client version or a single extension
    template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
    static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               extensions.*bool1;
    }
    
    // Check for a minimum client version or two extensions
    template <GLuint minCoreGLMajorVersion,
              GLuint minCoreGLMinorVersion,
              ExtensionBool bool1,
              ExtensionBool bool2>
    static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               (extensions.*bool1 && extensions.*bool2);
    }
    
    // Check for a minimum client version or at least one of two extensions
    template <GLuint minCoreGLMajorVersion,
              GLuint minCoreGLMinorVersion,
              ExtensionBool bool1,
              ExtensionBool bool2>
    static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               extensions.*bool1 || extensions.*bool2;
    }
    
    // Check support for two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool RequireExtAndExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 && extensions.*bool2;
    }
    
    // Check support for either of two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool RequireExtOrExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 || extensions.*bool2;
    }
    
    // Check support for any of three extensions
    template <ExtensionBool bool1, ExtensionBool bool2, ExtensionBool bool3>
    static bool RequireExtOrExtOrExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 || extensions.*bool2 || extensions.*bool3;
    }
    
    // R8, RG8
    static bool SizedRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) || (extensions.textureStorage && extensions.textureRG);
    }
    
    // R16F, RG16F with HALF_FLOAT_OES type
    static bool SizedHalfFloatOESRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureStorage && extensions.textureHalfFloat && extensions.textureRG;
    }
    
    static bool SizedHalfFloatOESRGTextureAttachmentSupport(const Version &clientVersion,
                                                            const Extensions &extensions)
    {
        return SizedHalfFloatOESRGSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
    }
    
    // R16F, RG16F with either HALF_FLOAT_OES or HALF_FLOAT types
    static bool SizedHalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return true;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESRGSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGTextureAttachmentSupport(const Version &clientVersion,
                                                         const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return extensions.colorBufferFloat;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESRGTextureAttachmentSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGRenderbufferSupport(const Version &clientVersion,
                                                    const Extensions &extensions)
    {
        return (clientVersion >= Version(3, 0) ||
                (extensions.textureHalfFloat && extensions.textureRG)) &&
               (extensions.colorBufferFloat || extensions.colorBufferHalfFloat);
    }
    
    // RGB16F, RGBA16F with HALF_FLOAT_OES type
    static bool SizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureStorage && extensions.textureHalfFloat;
    }
    
    static bool SizedHalfFloatOESTextureAttachmentSupport(const Version &clientVersion,
                                                          const Extensions &extensions)
    {
        return SizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
    }
    
    // RGB16F, RGBA16F with either HALF_FLOAT_OES or HALF_FLOAT types
    static bool SizedHalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return true;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatFilterSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return true;
        }
        // HALF_FLOAT_OES
        else
        {
            return extensions.textureHalfFloatLinear;
        }
    }
    
    static bool SizedHalfFloatRGBTextureAttachmentSupport(const Version &clientVersion,
                                                          const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            // It is unclear how EXT_color_buffer_half_float applies to ES3.0 and above, however,
            // dEQP GLES3 es3fFboColorbufferTests.cpp verifies that texture attachment of GL_RGB16F
            // is possible, so assume that all GLES implementations support it.
            return extensions.colorBufferHalfFloat;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESTextureAttachmentSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGBRenderbufferSupport(const Version &clientVersion,
                                                     const Extensions &extensions)
    {
        return (clientVersion >= Version(3, 0) || extensions.textureHalfFloat) &&
               extensions.colorBufferHalfFloat;
    }
    
    static bool SizedHalfFloatRGBATextureAttachmentSupport(const Version &clientVersion,
                                                           const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return extensions.colorBufferFloat;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESTextureAttachmentSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGBARenderbufferSupport(const Version &clientVersion,
                                                      const Extensions &extensions)
    {
        return (clientVersion >= Version(3, 0) || extensions.textureHalfFloat) &&
               (extensions.colorBufferFloat || extensions.colorBufferHalfFloat);
    }
    
    // R32F, RG32F
    static bool SizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) ||
               (extensions.textureStorage && extensions.textureFloat && extensions.textureRG);
    }
    
    // RGB32F
    static bool SizedFloatRGBSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) ||
               (extensions.textureStorage && extensions.textureFloat) || extensions.colorBufferFloatRGB;
    }
    
    // RGBA32F
    static bool SizedFloatRGBASupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) ||
               (extensions.textureStorage && extensions.textureFloat) ||
               extensions.colorBufferFloatRGBA;
    }
    
    static bool SizedFloatRGBARenderableSupport(const Version &clientVersion,
                                                const Extensions &extensions)
    {
        // This logic is the same for both Renderbuffers and TextureAttachment.
        return extensions.colorBufferFloatRGBA ||  // ES2
               extensions.colorBufferFloat;        // ES3
    }
    
    InternalFormat::InternalFormat()
        : internalFormat(GL_NONE),
          sized(false),
          sizedInternalFormat(GL_NONE),
          redBits(0),
          greenBits(0),
          blueBits(0),
          luminanceBits(0),
          alphaBits(0),
          sharedBits(0),
          depthBits(0),
          stencilBits(0),
          pixelBytes(0),
          componentCount(0),
          compressed(false),
          compressedBlockWidth(0),
          compressedBlockHeight(0),
          format(GL_NONE),
          type(GL_NONE),
          componentType(GL_NONE),
          colorEncoding(GL_NONE),
          textureSupport(NeverSupported),
          filterSupport(NeverSupported),
          textureAttachmentSupport(NeverSupported),
          renderbufferSupport(NeverSupported)
    {}
    
    InternalFormat::InternalFormat(const InternalFormat &other) = default;
    
    bool InternalFormat::isLUMA() const
    {
        return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
                (luminanceBits + alphaBits) > 0);
    }
    
    GLenum InternalFormat::getReadPixelsFormat() const
    {
        return format;
    }
    
    GLenum InternalFormat::getReadPixelsType(const Version &version) const
    {
        switch (type)
        {
            case GL_HALF_FLOAT:
            case GL_HALF_FLOAT_OES:
                if (version < Version(3, 0))
                {
                    // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
                    // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
                    // OES_texture_half_float.  HALF_FLOAT becomes core in ES3 and is acceptable to use
                    // as an IMPLEMENTATION_READ_TYPE.
                    return GL_HALF_FLOAT_OES;
                }
                else
                {
                    return GL_HALF_FLOAT;
                }
    
            default:
                return type;
        }
    }
    
    bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
    {
        // GLES 3.0.5 section 4.4.2.2:
        // "Implementations are required to support the same internal formats for renderbuffers as the
        // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
        // formats labelled "texture-only"."
        if (!sized || compressed)
        {
            return false;
        }
    
        // Luma formats.
        if (isLUMA())
        {
            return false;
        }
    
        // Depth/stencil formats.
        if (depthBits > 0 || stencilBits > 0)
        {
            // GLES 2.0.25 table 4.5.
            // GLES 3.0.5 section 3.8.3.1.
            // GLES 3.1 table 8.14.
    
            // Required formats in all versions.
            switch (internalFormat)
            {
                case GL_DEPTH_COMPONENT16:
                case GL_STENCIL_INDEX8:
                    // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
                    // is in section 4.4.2.2.
                    return true;
                default:
                    break;
            }
            if (version.major < 3)
            {
                return false;
            }
            // Required formats in GLES 3.0 and up.
            switch (internalFormat)
            {
                case GL_DEPTH_COMPONENT32F:
                case GL_DEPTH_COMPONENT24:
                case GL_DEPTH32F_STENCIL8:
                case GL_DEPTH24_STENCIL8:
                    return true;
                default:
                    return false;
            }
        }
    
        // RGBA formats.
        // GLES 2.0.25 table 4.5.
        // GLES 3.0.5 section 3.8.3.1.
        // GLES 3.1 table 8.13.
    
        // Required formats in all versions.
        switch (internalFormat)
        {
            case GL_RGBA4:
            case GL_RGB5_A1:
            case GL_RGB565:
                return true;
            default:
                break;
        }
        if (version.major < 3)
        {
            return false;
        }
    
        if (format == GL_BGRA_EXT)
        {
            return false;
        }
    
        switch (componentType)
        {
            case GL_SIGNED_NORMALIZED:
            case GL_FLOAT:
                return false;
            case GL_UNSIGNED_INT:
            case GL_INT:
                // Integer RGB formats are not required renderbuffer formats.
                if (alphaBits == 0 && blueBits != 0)
                {
                    return false;
                }
                // All integer R and RG formats are required.
                // Integer RGBA formats including RGB10_A2_UI are required.
                return true;
            case GL_UNSIGNED_NORMALIZED:
                if (internalFormat == GL_SRGB8)
                {
                    return false;
                }
                return true;
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return false;
    #endif
        }
    }
    
    Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) {}
    
    Format::Format(const InternalFormat &internalFormat) : info(&internalFormat) {}
    
    Format::Format(GLenum internalFormat, GLenum type)
        : info(&GetInternalFormatInfo(internalFormat, type))
    {}
    
    Format::Format(const Format &other) = default;
    Format &Format::operator=(const Format &other) = default;
    
    bool Format::valid() const
    {
        return info->internalFormat != GL_NONE;
    }
    
    // static
    bool Format::SameSized(const Format &a, const Format &b)
    {
        return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
    }
    
    static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
    {
        // BlitFramebuffer works if the color channels are identically
        // sized, even if there is a swizzle (for example, blitting from a
        // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
        // be expanded and/or autogenerated if that is found necessary.
        if (internalformat == GL_BGRA8_EXT)
            return GL_RGBA8;
        return internalformat;
    }
    
    // static
    bool Format::EquivalentForBlit(const Format &a, const Format &b)
    {
        return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
                EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
    }
    
    // static
    Format Format::Invalid()
    {
        static Format invalid(GL_NONE, GL_NONE);
        return invalid;
    }
    
    std::ostream &operator<<(std::ostream &os, const Format &fmt)
    {
        // TODO(ynovikov): return string representation when available
        return FmtHex(os, fmt.info->sizedInternalFormat);
    }
    
    bool InternalFormat::operator==(const InternalFormat &other) const
    {
        // We assume all internal formats are unique if they have the same internal format and type
        return internalFormat == other.internalFormat && type == other.type;
    }
    
    bool InternalFormat::operator!=(const InternalFormat &other) const
    {
        return !(*this == other);
    }
    
    void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
    {
        ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
        ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
        (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
    }
    
    void AddRGBAFormat(InternalFormatInfoMap *map,
                       GLenum internalFormat,
                       bool sized,
                       GLuint red,
                       GLuint green,
                       GLuint blue,
                       GLuint alpha,
                       GLuint shared,
                       GLenum format,
                       GLenum type,
                       GLenum componentType,
                       bool srgb,
                       InternalFormat::SupportCheckFunction textureSupport,
                       InternalFormat::SupportCheckFunction filterSupport,
                       InternalFormat::SupportCheckFunction textureAttachmentSupport,
                       InternalFormat::SupportCheckFunction renderbufferSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.redBits    = red;
        formatInfo.greenBits  = green;
        formatInfo.blueBits   = blue;
        formatInfo.alphaBits  = alpha;
        formatInfo.sharedBits = shared;
        formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
        formatInfo.componentCount =
            ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
        formatInfo.format                   = format;
        formatInfo.type                     = type;
        formatInfo.componentType            = componentType;
        formatInfo.colorEncoding            = (srgb ? GL_SRGB : GL_LINEAR);
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    static void AddLUMAFormat(InternalFormatInfoMap *map,
                              GLenum internalFormat,
                              bool sized,
                              GLuint luminance,
                              GLuint alpha,
                              GLenum format,
                              GLenum type,
                              GLenum componentType,
                              InternalFormat::SupportCheckFunction textureSupport,
                              InternalFormat::SupportCheckFunction filterSupport,
                              InternalFormat::SupportCheckFunction textureAttachmentSupport,
                              InternalFormat::SupportCheckFunction renderbufferSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.luminanceBits            = luminance;
        formatInfo.alphaBits                = alpha;
        formatInfo.pixelBytes               = (luminance + alpha) / 8;
        formatInfo.componentCount           = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
        formatInfo.format                   = format;
        formatInfo.type                     = type;
        formatInfo.componentType            = componentType;
        formatInfo.colorEncoding            = GL_LINEAR;
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    void AddDepthStencilFormat(InternalFormatInfoMap *map,
                               GLenum internalFormat,
                               bool sized,
                               GLuint depthBits,
                               GLuint stencilBits,
                               GLuint unusedBits,
                               GLenum format,
                               GLenum type,
                               GLenum componentType,
                               InternalFormat::SupportCheckFunction textureSupport,
                               InternalFormat::SupportCheckFunction filterSupport,
                               InternalFormat::SupportCheckFunction textureAttachmentSupport,
                               InternalFormat::SupportCheckFunction renderbufferSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.depthBits                = depthBits;
        formatInfo.stencilBits              = stencilBits;
        formatInfo.pixelBytes               = (depthBits + stencilBits + unusedBits) / 8;
        formatInfo.componentCount           = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
        formatInfo.format                   = format;
        formatInfo.type                     = type;
        formatInfo.componentType            = componentType;
        formatInfo.colorEncoding            = GL_LINEAR;
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    void AddCompressedFormat(InternalFormatInfoMap *map,
                             GLenum internalFormat,
                             GLuint compressedBlockWidth,
                             GLuint compressedBlockHeight,
                             GLuint compressedBlockSize,
                             GLuint componentCount,
                             bool srgb,
                             InternalFormat::SupportCheckFunction textureSupport,
                             InternalFormat::SupportCheckFunction filterSupport,
                             InternalFormat::SupportCheckFunction textureAttachmentSupport,
                             InternalFormat::SupportCheckFunction renderbufferSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat           = internalFormat;
        formatInfo.sized                    = true;
        formatInfo.sizedInternalFormat      = internalFormat;
        formatInfo.compressedBlockWidth     = compressedBlockWidth;
        formatInfo.compressedBlockHeight    = compressedBlockHeight;
        formatInfo.pixelBytes               = compressedBlockSize / 8;
        formatInfo.componentCount           = componentCount;
        formatInfo.format                   = internalFormat;
        formatInfo.type                     = GL_UNSIGNED_BYTE;
        formatInfo.componentType            = GL_UNSIGNED_NORMALIZED;
        formatInfo.colorEncoding            = (srgb ? GL_SRGB : GL_LINEAR);
        formatInfo.compressed               = true;
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    // Notes:
    // 1. "Texture supported" includes all the means by which texture can be created, however,
    //    GL_EXT_texture_storage in ES2 is a special case, when only glTexStorage* is allowed.
    //    The assumption is that ES2 validation will not check textureSupport for sized formats.
    //
    // 2. Sized half float types are a combination of GL_HALF_FLOAT and GL_HALF_FLOAT_OES support,
    //    due to a limitation that only one type for sized formats is allowed.
    //
    // TODO(ynovikov): http://anglebug.com/2846 Verify support fields of BGRA, depth, stencil
    // and compressed formats. Perform texturable check as part of filterable and attachment checks.
    static InternalFormatInfoMap BuildInternalFormatInfoMap()
    {
        InternalFormatInfoMap map;
    
        // From ES 3.0.1 spec, table 3.12
        map[GL_NONE][GL_NONE] = InternalFormat();
    
        // clang-format off
    
        //                 | Internal format     |sized| R | G | B | A |S | Format         | Type                             | Component type        | SRGB | Texture supported                                | Filterable     | Texture attachment                               | Renderbuffer                                 |
        AddRGBAFormat(&map, GL_R8,                true,  8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, SizedRGSupport,                                    AlwaysSupported, SizedRGSupport,                                    RequireESOrExt<3, 0, &Extensions::textureRG>  );
        AddRGBAFormat(&map, GL_R8_SNORM,          true,  8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RG8,               true,  8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, SizedRGSupport,                                    AlwaysSupported, SizedRGSupport,                                    RequireESOrExt<3, 0, &Extensions::textureRG>  );
        AddRGBAFormat(&map, GL_RG8_SNORM,         true,  8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB8,              true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>  );
        AddRGBAFormat(&map, GL_RGB8_SNORM,        true,  8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB565,            true,  5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0>                               );
        AddRGBAFormat(&map, GL_RGBA4,             true,  4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,         GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0>                               );
        AddRGBAFormat(&map, GL_RGB5_A1,           true,  5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,         GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0>                               );
        AddRGBAFormat(&map, GL_RGBA8,             true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>  );
        AddRGBAFormat(&map, GL_RGBA8_SNORM,       true,  8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB10_A2,          true, 10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,    GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>,                                   AlwaysSupported, RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGB10_A2UI,        true, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV,    GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_SRGB8,             true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, true,  RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_SRGB8_ALPHA8,      true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, true,  RequireES<3, 0>,                                   AlwaysSupported, RequireES<3, 0>,                                   RequireESOrExt<3, 0, &Extensions::sRGB>       );
        AddRGBAFormat(&map, GL_R11F_G11F_B10F,    true, 11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV,   GL_FLOAT,               false, RequireES<3, 0>,                                   AlwaysSupported, RequireExt<&Extensions::colorBufferFloat>,         RequireExt<&Extensions::colorBufferFloat>     );
        AddRGBAFormat(&map, GL_RGB9_E5,           true,  9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,       GL_FLOAT,               false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_R8I,               true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_R8UI,              true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_R16I,              true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_R16UI,             true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_R32I,              true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_R32UI,             true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RG8I,              true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RG8UI,             true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RG16I,             true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RG16UI,            true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RG32I,             true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RG32UI,            true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGB8I,             true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB8UI,            true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB16I,            true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB16UI,           true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB32I,            true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGB32UI,           true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_RGBA8I,            true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGBA8UI,           true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGBA16I,           true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGBA16UI,          true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGBA32I,           true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
        AddRGBAFormat(&map, GL_RGBA32UI,          true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>                               );
    
        AddRGBAFormat(&map, GL_BGRA8_EXT,         true,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,    AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>,    RequireExt<&Extensions::textureFormatBGRA8888>);
        AddRGBAFormat(&map, GL_BGRA4_ANGLEX,      true,  4,  4,  4,  4, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,    AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>,    RequireExt<&Extensions::textureFormatBGRA8888>);
        AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX,    true,  5,  5,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,    AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>,    RequireExt<&Extensions::textureFormatBGRA8888>);
    
        // Special format that is used for D3D textures that are used within ANGLE via the
        // EGL_ANGLE_d3d_texture_client_buffer extension. We don't allow uploading texture images with
        // this format, but textures in this format can be created from D3D textures, and filtering them
        // and rendering to them is allowed.
        AddRGBAFormat(&map, GL_BGRA8_SRGB_ANGLEX, true,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, true,  NeverSupported,                                    AlwaysSupported, AlwaysSupported,                                   AlwaysSupported                               );
    
        // Special format which is not really supported, so always false for all supports.
        AddRGBAFormat(&map, GL_BGRX8_ANGLEX,      true,  8,  8,  8,  0, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, NeverSupported,                                    NeverSupported,  NeverSupported,                                    NeverSupported                                );
        AddRGBAFormat(&map, GL_BGR565_ANGLEX,     true,  5,  6,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_NORMALIZED, false, NeverSupported,                                    NeverSupported,  NeverSupported,                                    NeverSupported                                );
    
        // Floating point formats
        //                 | Internal format |sized| R | G | B | A |S | Format | Type             | Component type | SRGB | Texture supported         | Filterable                                 | Texture attachment                          | Renderbuffer                            |
        // It's not possible to have two entries per sized format.
        // E.g. for GL_RG16F, one with GL_HALF_FLOAT type and the other with GL_HALF_FLOAT_OES type.
        // So, GL_HALF_FLOAT type formats conditions are merged with GL_HALF_FLOAT_OES type conditions.
        AddRGBAFormat(&map, GL_R16F,          true, 16,  0,  0,  0, 0, GL_RED,  GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatRGSupport,    SizedHalfFloatFilterSupport,                 SizedHalfFloatRGTextureAttachmentSupport,     SizedHalfFloatRGRenderbufferSupport      );
        AddRGBAFormat(&map, GL_RG16F,         true, 16, 16,  0,  0, 0, GL_RG,   GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatRGSupport,    SizedHalfFloatFilterSupport,                 SizedHalfFloatRGTextureAttachmentSupport,     SizedHalfFloatRGRenderbufferSupport      );
        AddRGBAFormat(&map, GL_RGB16F,        true, 16, 16, 16,  0, 0, GL_RGB,  GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatSupport,      SizedHalfFloatFilterSupport,                 SizedHalfFloatRGBTextureAttachmentSupport,    SizedHalfFloatRGBRenderbufferSupport     );
        AddRGBAFormat(&map, GL_RGBA16F,       true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatSupport,      SizedHalfFloatFilterSupport,                 SizedHalfFloatRGBATextureAttachmentSupport,   SizedHalfFloatRGBARenderbufferSupport    );
        AddRGBAFormat(&map, GL_R32F,          true, 32,  0,  0,  0, 0, GL_RED,  GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGSupport,        RequireExt<&Extensions::textureFloatLinear>, RequireExt<&Extensions::colorBufferFloat>,    RequireExt<&Extensions::colorBufferFloat>);
        AddRGBAFormat(&map, GL_RG32F,         true, 32, 32,  0,  0, 0, GL_RG,   GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGSupport,        RequireExt<&Extensions::textureFloatLinear>, RequireExt<&Extensions::colorBufferFloat>,    RequireExt<&Extensions::colorBufferFloat>);
        AddRGBAFormat(&map, GL_RGB32F,        true, 32, 32, 32,  0, 0, GL_RGB,  GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGBSupport,       RequireExt<&Extensions::textureFloatLinear>, RequireExt<&Extensions::colorBufferFloatRGB>, NeverSupported                           );
        AddRGBAFormat(&map, GL_RGBA32F,       true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGBASupport,      RequireExt<&Extensions::textureFloatLinear>, SizedFloatRGBARenderableSupport,              SizedFloatRGBARenderableSupport          );
    
        // ANGLE Depth stencil formats
        //                         | Internal format         |sized| D |S | X | Format            | Type                             | Component type        | Texture supported                                                | Filterable                                      | Texture attachment                                                                   | Renderbuffer                                                                         |
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16,     true, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                                   RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::depthTextureOES>, RequireES<1, 0>,                                RequireES<1, 0>                                                                       );
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24,     true, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<3, 0>,                                                   RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, RequireES<3, 0>,                                                                   RequireES<3, 0>                                                                       );
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F,    true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<3, 0>,                                                   RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, RequireES<3, 0>,                                                                   RequireES<3, 0>                                                                       );
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32>, AlwaysSupported, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32>, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32>);
        AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8,      true, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>,              AlwaysSupported,                                  RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencil>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencil>);
        AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8,     true, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireES<3, 0>,                                                   AlwaysSupported,                                  RequireES<3, 0>,                                                                       RequireES<3, 0>                                                                       );
        // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
    
        // Luminance alpha formats
        //                | Internal format           |sized| L | A | Format            | Type             | Component type        | Texture supported                                                           | Filterable                                     | Texture attachment | Renderbuffer |
        AddLUMAFormat(&map, GL_ALPHA8_EXT,             true,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      AlwaysSupported,                                 NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE8_EXT,         true,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      AlwaysSupported,                                 NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT,  true,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      AlwaysSupported,                                 NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA16F_EXT,           true,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE16F_EXT,       true, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA32F_EXT,           true,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE32F_EXT,       true, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,      NeverSupported);
    
        // Compressed formats, From ES 3.0.1 spec, table 3.16
        //                       | Internal format                             |W |H | BS |CC| SRGB | Texture supported                                                                                                      | Filterable     | Texture attachment | Renderbuffer |
        AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC,                        4, 4,  64, 1, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACR11UnsignedTexture>,              AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 4, 4,  64, 1, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACR11SignedTexture>,                AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC,                       4, 4, 128, 2, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACRG11UnsignedTexture>,             AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                4, 4, 128, 2, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACRG11SignedTexture>,               AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2,                      4, 4,  64, 3, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2RGB8Texture>,                    AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2,                     4, 4,  64, 3, true,  RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2sRGB8Texture>,                   AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  4, 4,  64, 3, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2PunchthroughARGB8Texture>,       AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4,  64, 3, true,  RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2PunchthroughAsRGB8AlphaTexture>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 4, 4, 128, 4, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2RGBA8Texture>,                   AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          4, 4, 128, 4, true,  RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2sRGB8Alpha8Texture>,             AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From GL_EXT_texture_compression_dxt1
        //                       | Internal format                   |W |H | BS |CC| SRGB | Texture supported                                 | Filterable     | Texture attachment | Renderbuffer |
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    4, 4,  64, 3, false, RequireExt<&Extensions::textureCompressionDXT1>,    AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   4, 4,  64, 4, false, RequireExt<&Extensions::textureCompressionDXT1>,    AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From GL_ANGLE_texture_compression_dxt3
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT3>,    AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From GL_ANGLE_texture_compression_dxt5
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT5>,    AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From GL_OES_compressed_ETC1_RGB8_texture
        AddCompressedFormat(&map, GL_ETC1_RGB8_OES,                   4, 4,  64, 3, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From GL_EXT_texture_compression_s3tc_srgb
        //                       | Internal format                       |W |H | BS |CC|SRGB | Texture supported                                 | Filterable     | Texture attachment | Renderbuffer |
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,       4, 4,  64, 3, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4,  64, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From KHR_texture_compression_astc_hdr
        //                       | Internal format                          | W | H | BS |CC| SRGB | Texture supported                                                                              | Filterable     | Texture attachment | Renderbuffer |
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR,            4,  4, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,            5,  4, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR,            5,  5, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,            6,  5, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR,            6,  6, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,            8,  5, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR,            8,  6, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,            8,  8, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          10,  5, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,          10,  6, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          10,  8, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,         10, 10, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         12, 10, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,         12, 12, 128, 4, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
    
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,    4,  4, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,    5,  4, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,    5,  5, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,    6,  5, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,    6,  6, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,    8,  5, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,    8,  6, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,    8,  8, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  10,  5, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,  10,  6, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  10,  8, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From EXT_texture_compression_bptc
        //                       | Internal format                         | W | H | BS |CC| SRGB | Texture supported                              | Filterable     | Texture attachment | Renderbuffer |
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,         4,  4, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT,   4,  4, 128, 4, true,  RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT,   4,  4, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4,  4, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported);
    
        // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
        // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
        // - All other stencil formats (all depth-stencil) are either float or normalized
        // - It affects only validation of internalformat in RenderbufferStorageMultisample.
        //                         | Internal format  |sized|D |S |X | Format    | Type            | Component type        | Texture supported | Filterable    | Texture attachment | Renderbuffer  |
        AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,    NeverSupported, RequireES<1, 0>,     RequireES<1, 0>);
    
        // From GL_ANGLE_lossy_etc_decode
        //                       | Internal format                                                |W |H |BS |CC| SRGB | Texture supported                      | Filterable     | Texture attachment | Renderbuffer |
        AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,                                 4, 4, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,                      4, 4, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,                     4, 4, 64, 3, true,  RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,  4, 4, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, true,  RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported);
    
        // From GL_EXT_texture_norm16
        //                 | Internal format    |sized| R | G | B | A |S | Format | Type             | Component type        | SRGB | Texture supported                     | Filterable     | Texture attachment                    | Renderbuffer                         |
        AddRGBAFormat(&map, GL_R16_EXT,          true, 16,  0,  0,  0, 0, GL_RED,  GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
        AddRGBAFormat(&map, GL_R16_SNORM_EXT,    true, 16,  0,  0,  0, 0, GL_RED,  GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported                        );
        AddRGBAFormat(&map, GL_RG16_EXT,         true, 16, 16,  0,  0, 0, GL_RG,   GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
        AddRGBAFormat(&map, GL_RG16_SNORM_EXT,   true, 16, 16,  0,  0, 0, GL_RG,   GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported                        );
        AddRGBAFormat(&map, GL_RGB16_EXT,        true, 16, 16, 16,  0, 0, GL_RGB,  GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported                        );
        AddRGBAFormat(&map, GL_RGB16_SNORM_EXT,  true, 16, 16, 16,  0, 0, GL_RGB,  GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported                        );
        AddRGBAFormat(&map, GL_RGBA16_EXT,       true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
        AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported                        );
    
        // Unsized formats
        //                 | Internal format  |sized | R | G | B | A |S | Format           | Type                          | Component type        | SRGB | Texture supported                             | Filterable     | Texture attachment                            | Renderbuffer |
        AddRGBAFormat(&map, GL_RED,            false,  8,  0,  0,  0, 0, GL_RED,            GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,             AlwaysSupported, RequireExt<&Extensions::textureRG>,             NeverSupported);
        AddRGBAFormat(&map, GL_RED,            false,  8,  0,  0,  0, 0, GL_RED,            GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                 NeverSupported,  NeverSupported,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG,             false,  8,  8,  0,  0, 0, GL_RG,             GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,             AlwaysSupported, RequireExt<&Extensions::textureRG>,             NeverSupported);
        AddRGBAFormat(&map, GL_RG,             false,  8,  8,  0,  0, 0, GL_RG,             GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                 NeverSupported,  NeverSupported,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false,  8,  8,  8,  0, 0, GL_RGB,            GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                AlwaysSupported, RequireES<2, 0>,                                NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false,  5,  6,  5,  0, 0, GL_RGB,            GL_UNSIGNED_SHORT_5_6_5,        GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                AlwaysSupported, RequireES<2, 0>,                                NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false,  8,  8,  8,  0, 0, GL_RGB,            GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                 NeverSupported,  NeverSupported,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  4,  4,  4,  4, 0, GL_RGBA,           GL_UNSIGNED_SHORT_4_4_4_4,      GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                AlwaysSupported, RequireES<2, 0>,                                NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  5,  5,  5,  1, 0, GL_RGBA,           GL_UNSIGNED_SHORT_5_5_5_1,      GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                AlwaysSupported, RequireES<2, 0>,                                NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  8,  8,  8,  8, 0, GL_RGBA,           GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                AlwaysSupported, RequireES<2, 0>,                                NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false, 10, 10, 10,  2, 0, GL_RGBA,           GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, NeverSupported,                                 NeverSupported,  NeverSupported,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  8,  8,  8,  8, 0, GL_RGBA,           GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                 NeverSupported,  NeverSupported,                                 NeverSupported);
        AddRGBAFormat(&map, GL_SRGB,           false,  8,  8,  8,  0, 0, GL_SRGB,           GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                  AlwaysSupported, NeverSupported,                                 NeverSupported);
        AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false,  8,  8,  8,  8, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                  AlwaysSupported, RequireExt<&Extensions::sRGB>,                  NeverSupported);
        AddRGBAFormat(&map, GL_BGRA_EXT,       false,  8,  8,  8,  8, 0, GL_BGRA_EXT,       GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>, NeverSupported);
    
        // Unsized integer formats
        //                 |Internal format |sized | R | G | B | A |S | Format         | Type                          | Component type | SRGB | Texture supported | Filterable    | Texture attachment | Renderbuffer |
        AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported);
    
        // Unsized floating point formats
        //                 |Internal format |sized | R | G | B | A |S | Format | Type                           | Comp    | SRGB | Texture supported                                                      | Filterable                                     | Texture attachment                                                                  | Renderbuffer |
        AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,  GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                          NeverSupported,                                  NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,   GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                          NeverSupported,                                  NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,  GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                          NeverSupported,                                  NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                          NeverSupported,                                  NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,  GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,   GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,  GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>,                               RequireExt<&Extensions::textureHalfFloatLinear>, RequireExtAndExt<&Extensions::colorBufferHalfFloat, &Extensions::webglCompatibility>, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>,                               RequireExt<&Extensions::textureHalfFloatLinear>, RequireExt<&Extensions::colorBufferHalfFloat>,                                        NeverSupported);
        AddRGBAFormat(&map, GL_RED,          false, 32,  0,  0,  0, 0, GL_RED,  GL_FLOAT,                        GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloat, &Extensions::textureRG>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RG,           false, 32, 32,  0,  0, 0, GL_RG,   GL_FLOAT,                        GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloat, &Extensions::textureRG>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 32, 32, 32,  0, 0, GL_RGB,  GL_FLOAT,                        GL_FLOAT, false, RequireExt<&Extensions::textureFloat>,                                   RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false,  9,  9,  9,  0, 5, GL_RGB,  GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT, false, NeverSupported,                                                          NeverSupported,                                  NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 11, 11, 10,  0, 0, GL_RGB,  GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported,                                                          NeverSupported,                                  NeverSupported,                                                                       NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,         false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT,                        GL_FLOAT, false, RequireExt<&Extensions::textureFloat>,                                   RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,                                                                       NeverSupported);
    
        // Unsized luminance alpha formats
        //                 | Internal format   |sized | L | A | Format            | Type             | Component type        | Texture supported                        | Filterable                                     | Texture attachment | Renderbuffer |
        AddLUMAFormat(&map, GL_ALPHA,           false,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, AlwaysSupported,                           AlwaysSupported,                                 NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE,       false,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, AlwaysSupported,                           AlwaysSupported,                                 NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, AlwaysSupported,                           AlwaysSupported,                                 NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA,           false,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE,       false, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA,           false,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE,       false, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,      NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     RequireExt<&Extensions::textureFloatLinear>,     NeverSupported,      NeverSupported);
    
        // Unsized depth stencil formats
        //                         | Internal format   |sized | D |S | X | Format            | Type                             | Component type        | Texture supported                                    | Filterable     | Texture attachment                                   | Renderbuffer                                        |
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                       AlwaysSupported, RequireES<1, 0>,                                       RequireES<1, 0>                                      );
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                       AlwaysSupported, RequireES<1, 0>,                                       RequireES<1, 0>                                      );
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<1, 0>,                                       AlwaysSupported, RequireES<1, 0>,                                       RequireES<1, 0>                                      );
        AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,   false, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>);
        AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,   false, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>);
        AddDepthStencilFormat(&map, GL_STENCIL,         false,  0, 8,  0, GL_STENCIL,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                       NeverSupported , RequireES<1, 0>,                                       RequireES<1, 0>                                      );
        // clang-format on
    
        return map;
    }
    
    static const InternalFormatInfoMap &GetInternalFormatMap()
    {
        static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
        return formatMap;
    }
    
    static FormatSet BuildAllSizedInternalFormatSet()
    {
        FormatSet result;
    
        for (const auto &internalFormat : GetInternalFormatMap())
        {
            for (const auto &type : internalFormat.second)
            {
                if (type.second.sized)
                {
                    // TODO(jmadill): Fix this hack.
                    if (internalFormat.first == GL_BGR565_ANGLEX)
                        continue;
    
                    result.insert(internalFormat.first);
                }
            }
        }
    
        return result;
    }
    
    uint32_t GetPackedTypeInfo(GLenum type)
    {
        switch (type)
        {
            case GL_UNSIGNED_BYTE:
            case GL_BYTE:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(1, false);
                return kPacked;
            }
            case GL_UNSIGNED_SHORT:
            case GL_SHORT:
            case GL_HALF_FLOAT:
            case GL_HALF_FLOAT_OES:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(2, false);
                return kPacked;
            }
            case GL_UNSIGNED_INT:
            case GL_INT:
            case GL_FLOAT:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(4, false);
                return kPacked;
            }
            case GL_UNSIGNED_SHORT_5_6_5:
            case GL_UNSIGNED_SHORT_4_4_4_4:
            case GL_UNSIGNED_SHORT_5_5_5_1:
            case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
            case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(2, true);
                return kPacked;
            }
            case GL_UNSIGNED_INT_2_10_10_10_REV:
            case GL_UNSIGNED_INT_24_8:
            case GL_UNSIGNED_INT_10F_11F_11F_REV:
            case GL_UNSIGNED_INT_5_9_9_9_REV:
            {
                ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
                static constexpr uint32_t kPacked = PackTypeInfo(4, true);
                return kPacked;
            }
            case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(8, true);
                return kPacked;
            }
            default:
            {
                return 0;
            }
        }
    }
    
    const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
    {
        static const InternalFormat defaultInternalFormat;
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
        auto iter                              = formatMap.find(internalFormat);
    
        // Sized internal formats only have one type per entry
        if (iter == formatMap.end() || iter->second.size() != 1)
        {
            return defaultInternalFormat;
        }
    
        const InternalFormat &internalFormatInfo = iter->second.begin()->second;
        if (!internalFormatInfo.sized)
        {
            return defaultInternalFormat;
        }
    
        return internalFormatInfo;
    }
    
    const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
    {
        static const InternalFormat defaultInternalFormat;
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
    
        auto internalFormatIter = formatMap.find(internalFormat);
        if (internalFormatIter == formatMap.end())
        {
            return defaultInternalFormat;
        }
    
        // If the internal format is sized, simply return it without the type check.
        if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
        {
            return internalFormatIter->second.begin()->second;
        }
    
        auto typeIter = internalFormatIter->second.find(type);
        if (typeIter == internalFormatIter->second.end())
        {
            return defaultInternalFormat;
        }
    
        return typeIter->second;
    }
    
    GLuint InternalFormat::computePixelBytes(GLenum formatType) const
    {
        const auto &typeInfo = GetTypeInfo(formatType);
        GLuint components    = typeInfo.specialInterpretation ? 1u : componentCount;
        return components * typeInfo.bytes;
    }
    
    bool InternalFormat::computeRowPitch(GLenum formatType,
                                         GLsizei width,
                                         GLint alignment,
                                         GLint rowLength,
                                         GLuint *resultOut) const
    {
        // Compressed images do not use pack/unpack parameters.
        if (compressed)
        {
            ASSERT(rowLength == 0);
            return computeCompressedImageSize(Extents(width, 1, 1), resultOut);
        }
    
        CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
        CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
    
        ASSERT(alignment > 0 && isPow2(alignment));
        CheckedNumeric<GLuint> checkedAlignment(alignment);
        auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
        return CheckedMathResult(aligned, resultOut);
    }
    
    bool InternalFormat::computeDepthPitch(GLsizei height,
                                           GLint imageHeight,
                                           GLuint rowPitch,
                                           GLuint *resultOut) const
    {
        GLuint rows =
            (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
        CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
    
        return CheckedMathResult(checkedRowPitch * rows, resultOut);
    }
    
    bool InternalFormat::computeDepthPitch(GLenum formatType,
                                           GLsizei width,
                                           GLsizei height,
                                           GLint alignment,
                                           GLint rowLength,
                                           GLint imageHeight,
                                           GLuint *resultOut) const
    {
        GLuint rowPitch = 0;
        if (!computeRowPitch(formatType, width, alignment, rowLength, &rowPitch))
        {
            return false;
        }
        return computeDepthPitch(height, imageHeight, rowPitch, resultOut);
    }
    
    bool InternalFormat::computeCompressedImageSize(const Extents &size, GLuint *resultOut) const
    {
        CheckedNumeric<GLuint> checkedWidth(size.width);
        CheckedNumeric<GLuint> checkedHeight(size.height);
        CheckedNumeric<GLuint> checkedDepth(size.depth);
        CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
        CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
    
        ASSERT(compressed);
        auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
        auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
        auto bytes         = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
        return CheckedMathResult(bytes, resultOut);
    }
    
    bool InternalFormat::computeSkipBytes(GLenum formatType,
                                          GLuint rowPitch,
                                          GLuint depthPitch,
                                          const PixelStoreStateBase &state,
                                          bool is3D,
                                          GLuint *resultOut) const
    {
        CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
        CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
        CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
        CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
        CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
        CheckedNumeric<GLuint> checkedPixelBytes(computePixelBytes(formatType));
        auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
        if (!is3D)
        {
            checkedSkipImagesBytes = 0;
        }
        auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
                         checkedSkipPixels * checkedPixelBytes;
        return CheckedMathResult(skipBytes, resultOut);
    }
    
    bool InternalFormat::computePackUnpackEndByte(GLenum formatType,
                                                  const Extents &size,
                                                  const PixelStoreStateBase &state,
                                                  bool is3D,
                                                  GLuint *resultOut) const
    {
        GLuint rowPitch = 0;
        if (!computeRowPitch(formatType, size.width, state.alignment, state.rowLength, &rowPitch))
        {
            return false;
        }
    
        GLuint depthPitch = 0;
        if (is3D && !computeDepthPitch(size.height, state.imageHeight, rowPitch, &depthPitch))
        {
            return false;
        }
    
        CheckedNumeric<GLuint> checkedCopyBytes(0);
        if (compressed)
        {
            GLuint copyBytes = 0;
            if (!computeCompressedImageSize(size, &copyBytes))
            {
                return false;
            }
            checkedCopyBytes = copyBytes;
        }
        else if (size.height != 0 && (!is3D || size.depth != 0))
        {
            CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
            checkedCopyBytes += size.width * bytes;
    
            CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
            checkedCopyBytes += heightMinusOne * rowPitch;
    
            if (is3D)
            {
                CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
                checkedCopyBytes += depthMinusOne * depthPitch;
            }
        }
    
        GLuint skipBytes = 0;
        if (!computeSkipBytes(formatType, rowPitch, depthPitch, state, is3D, &skipBytes))
        {
            return false;
        }
    
        CheckedNumeric<GLuint> endByte = checkedCopyBytes + CheckedNumeric<GLuint>(skipBytes);
    
        return CheckedMathResult(endByte, resultOut);
    }
    
    GLenum GetUnsizedFormat(GLenum internalFormat)
    {
        auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (sizedFormatInfo.internalFormat != GL_NONE)
        {
            return sizedFormatInfo.format;
        }
    
        return internalFormat;
    }
    
    const FormatSet &GetAllSizedInternalFormats()
    {
        static FormatSet formatSet = BuildAllSizedInternalFormatSet();
        return formatSet;
    }
    
    AttributeType GetAttributeType(GLenum enumValue)
    {
        switch (enumValue)
        {
            case GL_FLOAT:
                return ATTRIBUTE_FLOAT;
            case GL_FLOAT_VEC2:
                return ATTRIBUTE_VEC2;
            case GL_FLOAT_VEC3:
                return ATTRIBUTE_VEC3;
            case GL_FLOAT_VEC4:
                return ATTRIBUTE_VEC4;
            case GL_INT:
                return ATTRIBUTE_INT;
            case GL_INT_VEC2:
                return ATTRIBUTE_IVEC2;
            case GL_INT_VEC3:
                return ATTRIBUTE_IVEC3;
            case GL_INT_VEC4:
                return ATTRIBUTE_IVEC4;
            case GL_UNSIGNED_INT:
                return ATTRIBUTE_UINT;
            case GL_UNSIGNED_INT_VEC2:
                return ATTRIBUTE_UVEC2;
            case GL_UNSIGNED_INT_VEC3:
                return ATTRIBUTE_UVEC3;
            case GL_UNSIGNED_INT_VEC4:
                return ATTRIBUTE_UVEC4;
            case GL_FLOAT_MAT2:
                return ATTRIBUTE_MAT2;
            case GL_FLOAT_MAT3:
                return ATTRIBUTE_MAT3;
            case GL_FLOAT_MAT4:
                return ATTRIBUTE_MAT4;
            case GL_FLOAT_MAT2x3:
                return ATTRIBUTE_MAT2x3;
            case GL_FLOAT_MAT2x4:
                return ATTRIBUTE_MAT2x4;
            case GL_FLOAT_MAT3x2:
                return ATTRIBUTE_MAT3x2;
            case GL_FLOAT_MAT3x4:
                return ATTRIBUTE_MAT3x4;
            case GL_FLOAT_MAT4x2:
                return ATTRIBUTE_MAT4x2;
            case GL_FLOAT_MAT4x3:
                return ATTRIBUTE_MAT4x3;
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return ATTRIBUTE_FLOAT;
    #endif
        }
    }
    
    angle::FormatID GetVertexFormatID(VertexAttribType type,
                                      GLboolean normalized,
                                      GLuint components,
                                      bool pureInteger)
    {
        switch (type)
        {
            case VertexAttribType::Byte:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R8_SINT;
                        if (normalized)
                            return angle::FormatID::R8_SNORM;
                        return angle::FormatID::R8_SSCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R8G8_SINT;
                        if (normalized)
                            return angle::FormatID::R8G8_SNORM;
                        return angle::FormatID::R8G8_SSCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8_SINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8_SNORM;
                        return angle::FormatID::R8G8B8_SSCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8A8_SINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8A8_SNORM;
                        return angle::FormatID::R8G8B8A8_SSCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedByte:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R8_UINT;
                        if (normalized)
                            return angle::FormatID::R8_UNORM;
                        return angle::FormatID::R8_USCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R8G8_UINT;
                        if (normalized)
                            return angle::FormatID::R8G8_UNORM;
                        return angle::FormatID::R8G8_USCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8_UINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8_UNORM;
                        return angle::FormatID::R8G8B8_USCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8A8_UINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8A8_UNORM;
                        return angle::FormatID::R8G8B8A8_USCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Short:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R16_SINT;
                        if (normalized)
                            return angle::FormatID::R16_SNORM;
                        return angle::FormatID::R16_SSCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R16G16_SINT;
                        if (normalized)
                            return angle::FormatID::R16G16_SNORM;
                        return angle::FormatID::R16G16_SSCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16_SINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16_SNORM;
                        return angle::FormatID::R16G16B16_SSCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16A16_SINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16A16_SNORM;
                        return angle::FormatID::R16G16B16A16_SSCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedShort:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R16_UINT;
                        if (normalized)
                            return angle::FormatID::R16_UNORM;
                        return angle::FormatID::R16_USCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R16G16_UINT;
                        if (normalized)
                            return angle::FormatID::R16G16_UNORM;
                        return angle::FormatID::R16G16_USCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16_UINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16_UNORM;
                        return angle::FormatID::R16G16B16_USCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16A16_UINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16A16_UNORM;
                        return angle::FormatID::R16G16B16A16_USCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Int:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R32_SINT;
                        if (normalized)
                            return angle::FormatID::R32_SNORM;
                        return angle::FormatID::R32_SSCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R32G32_SINT;
                        if (normalized)
                            return angle::FormatID::R32G32_SNORM;
                        return angle::FormatID::R32G32_SSCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32_SINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32_SNORM;
                        return angle::FormatID::R32G32B32_SSCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32A32_SINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32A32_SNORM;
                        return angle::FormatID::R32G32B32A32_SSCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedInt:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R32_UINT;
                        if (normalized)
                            return angle::FormatID::R32_UNORM;
                        return angle::FormatID::R32_USCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R32G32_UINT;
                        if (normalized)
                            return angle::FormatID::R32G32_UNORM;
                        return angle::FormatID::R32G32_USCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32_UINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32_UNORM;
                        return angle::FormatID::R32G32B32_USCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32A32_UINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32A32_UNORM;
                        return angle::FormatID::R32G32B32A32_USCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Float:
                switch (components)
                {
                    case 1:
                        return angle::FormatID::R32_FLOAT;
                    case 2:
                        return angle::FormatID::R32G32_FLOAT;
                    case 3:
                        return angle::FormatID::R32G32B32_FLOAT;
                    case 4:
                        return angle::FormatID::R32G32B32A32_FLOAT;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::HalfFloat:
                switch (components)
                {
                    case 1:
                        return angle::FormatID::R16_FLOAT;
                    case 2:
                        return angle::FormatID::R16G16_FLOAT;
                    case 3:
                        return angle::FormatID::R16G16B16_FLOAT;
                    case 4:
                        return angle::FormatID::R16G16B16A16_FLOAT;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Fixed:
                switch (components)
                {
                    case 1:
                        return angle::FormatID::R32_FIXED;
                    case 2:
                        return angle::FormatID::R32G32_FIXED;
                    case 3:
                        return angle::FormatID::R32G32B32_FIXED;
                    case 4:
                        return angle::FormatID::R32G32B32A32_FIXED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Int2101010:
                if (pureInteger)
                    return angle::FormatID::R10G10B10A2_SINT;
                if (normalized)
                    return angle::FormatID::R10G10B10A2_SNORM;
                return angle::FormatID::R10G10B10A2_SSCALED;
            case VertexAttribType::UnsignedInt2101010:
                if (pureInteger)
                    return angle::FormatID::R10G10B10A2_UINT;
                if (normalized)
                    return angle::FormatID::R10G10B10A2_UNORM;
                return angle::FormatID::R10G10B10A2_USCALED;
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return angle::FormatID::NONE;
    #endif
        }
    }
    
    angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType)
    {
        if (!attrib.enabled)
        {
            return GetVertexFormatID(currentValueType, GL_FALSE, 4,
                                     (currentValueType != VertexAttribType::Float));
        }
        return GetVertexFormatID(attrib);
    }
    
    const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID)
    {
        switch (vertexFormatID)
        {
            case angle::FormatID::R8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R8G8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8B8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R8G8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8B8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R16G16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16B16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R16G16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16B16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R8G8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R8G8B8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R8G8B8A8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R8G8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R8G8B8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R8G8B8A8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R16G16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R16G16B16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R16G16B16A16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R16G16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R16G16B16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R16G16B16A16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R32G32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R32G32B32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R32G32B32A32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R32G32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R32G32B32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R32G32B32A32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R16G16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16B16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_SSCALED:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_SNORM:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_SINT:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R10G10B10A2_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
                return format;
            }
            default:
            {
                static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
                return format;
            }
        }
    }
    
    size_t GetVertexFormatSize(angle::FormatID vertexFormatID)
    {
        switch (vertexFormatID)
        {
            case angle::FormatID::R8_SSCALED:
            case angle::FormatID::R8_SNORM:
            case angle::FormatID::R8_USCALED:
            case angle::FormatID::R8_UNORM:
            case angle::FormatID::R8_SINT:
            case angle::FormatID::R8_UINT:
                return 1;
    
            case angle::FormatID::R8G8_SSCALED:
            case angle::FormatID::R8G8_SNORM:
            case angle::FormatID::R8G8_USCALED:
            case angle::FormatID::R8G8_UNORM:
            case angle::FormatID::R8G8_SINT:
            case angle::FormatID::R8G8_UINT:
            case angle::FormatID::R16_SSCALED:
            case angle::FormatID::R16_SNORM:
            case angle::FormatID::R16_USCALED:
            case angle::FormatID::R16_UNORM:
            case angle::FormatID::R16_SINT:
            case angle::FormatID::R16_UINT:
            case angle::FormatID::R16_FLOAT:
                return 2;
    
            case angle::FormatID::R8G8B8_SSCALED:
            case angle::FormatID::R8G8B8_SNORM:
            case angle::FormatID::R8G8B8_USCALED:
            case angle::FormatID::R8G8B8_UNORM:
            case angle::FormatID::R8G8B8_SINT:
            case angle::FormatID::R8G8B8_UINT:
                return 3;
    
            case angle::FormatID::R8G8B8A8_SSCALED:
            case angle::FormatID::R8G8B8A8_SNORM:
            case angle::FormatID::R8G8B8A8_USCALED:
            case angle::FormatID::R8G8B8A8_UNORM:
            case angle::FormatID::R8G8B8A8_SINT:
            case angle::FormatID::R8G8B8A8_UINT:
            case angle::FormatID::R16G16_SSCALED:
            case angle::FormatID::R16G16_SNORM:
            case angle::FormatID::R16G16_USCALED:
            case angle::FormatID::R16G16_UNORM:
            case angle::FormatID::R16G16_SINT:
            case angle::FormatID::R16G16_UINT:
            case angle::FormatID::R32_SSCALED:
            case angle::FormatID::R32_SNORM:
            case angle::FormatID::R32_USCALED:
            case angle::FormatID::R32_UNORM:
            case angle::FormatID::R32_SINT:
            case angle::FormatID::R32_UINT:
            case angle::FormatID::R16G16_FLOAT:
            case angle::FormatID::R32_FIXED:
            case angle::FormatID::R32_FLOAT:
            case angle::FormatID::R10G10B10A2_SSCALED:
            case angle::FormatID::R10G10B10A2_USCALED:
            case angle::FormatID::R10G10B10A2_SNORM:
            case angle::FormatID::R10G10B10A2_UNORM:
            case angle::FormatID::R10G10B10A2_SINT:
            case angle::FormatID::R10G10B10A2_UINT:
                return 4;
    
            case angle::FormatID::R16G16B16_SSCALED:
            case angle::FormatID::R16G16B16_SNORM:
            case angle::FormatID::R16G16B16_USCALED:
            case angle::FormatID::R16G16B16_UNORM:
            case angle::FormatID::R16G16B16_SINT:
            case angle::FormatID::R16G16B16_UINT:
            case angle::FormatID::R16G16B16_FLOAT:
                return 6;
    
            case angle::FormatID::R16G16B16A16_SSCALED:
            case angle::FormatID::R16G16B16A16_SNORM:
            case angle::FormatID::R16G16B16A16_USCALED:
            case angle::FormatID::R16G16B16A16_UNORM:
            case angle::FormatID::R16G16B16A16_SINT:
            case angle::FormatID::R16G16B16A16_UINT:
            case angle::FormatID::R32G32_SSCALED:
            case angle::FormatID::R32G32_SNORM:
            case angle::FormatID::R32G32_USCALED:
            case angle::FormatID::R32G32_UNORM:
            case angle::FormatID::R32G32_SINT:
            case angle::FormatID::R32G32_UINT:
            case angle::FormatID::R16G16B16A16_FLOAT:
            case angle::FormatID::R32G32_FIXED:
            case angle::FormatID::R32G32_FLOAT:
                return 8;
    
            case angle::FormatID::R32G32B32_SSCALED:
            case angle::FormatID::R32G32B32_SNORM:
            case angle::FormatID::R32G32B32_USCALED:
            case angle::FormatID::R32G32B32_UNORM:
            case angle::FormatID::R32G32B32_SINT:
            case angle::FormatID::R32G32B32_UINT:
            case angle::FormatID::R32G32B32_FIXED:
            case angle::FormatID::R32G32B32_FLOAT:
                return 12;
    
            case angle::FormatID::R32G32B32A32_SSCALED:
            case angle::FormatID::R32G32B32A32_SNORM:
            case angle::FormatID::R32G32B32A32_USCALED:
            case angle::FormatID::R32G32B32A32_UNORM:
            case angle::FormatID::R32G32B32A32_SINT:
            case angle::FormatID::R32G32B32A32_UINT:
            case angle::FormatID::R32G32B32A32_FIXED:
            case angle::FormatID::R32G32B32A32_FLOAT:
                return 16;
    
            case angle::FormatID::NONE:
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return 0;
    #endif
        }
    }
    
    bool ValidES3InternalFormat(GLenum internalFormat)
    {
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
        return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
    }
    
    VertexFormat::VertexFormat(GLenum typeIn,
                               GLboolean normalizedIn,
                               GLuint componentsIn,
                               bool pureIntegerIn)
        : type(typeIn), normalized(normalizedIn), components(componentsIn), pureInteger(pureIntegerIn)
    {
        // float -> !normalized
        ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) ||
               normalized == GL_FALSE);
    }
    }  // namespace gl