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kc3-lang/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h

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  • Author : Jamie Madill
    Date : 2014-08-19 15:23:24
    Hash : b1a85f48
    Message : Rename compiler intermediate source files. This prevents confusion between "TIntermediate" and "TIntermNode". BUG=angle:711 Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13 Reviewed-on: https://chromium-review.googlesource.com/212936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>

  • src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
    #define COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
    
    #include "compiler/translator/IntermNode.h"
    
    class ScalarizeVecAndMatConstructorArgs : public TIntermTraverser
    {
      public:
        ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType,
                                          bool fragmentPrecisionHigh)
            : mTempVarCount(0),
              mShaderType(shaderType),
              mFragmentPrecisionHigh(fragmentPrecisionHigh) {}
    
      protected:
        virtual bool visitAggregate(Visit visit, TIntermAggregate *node);
    
      private:
        void scalarizeArgs(TIntermAggregate *aggregate,
                           bool scalarizeVector, bool scalarizeMatrix);
    
        // If we have the following code:
        //   mat4 m(0);
        //   vec4 v(1, m);
        // We will rewrite to:
        //   mat4 m(0);
        //   mat4 _webgl_tmp_mat_0 = m;
        //   vec4 v(1, _webgl_tmp_mat_0[0][0], _webgl_tmp_mat_0[0][1], _webgl_tmp_mat_0[0][2]);
        // This function is to create nodes for "mat4 _webgl_tmp_mat_0 = m;" and insert it to
        // the code sequence.
        // Return the temporary variable name.
        TString createTempVariable(TIntermTyped *original);
    
        std::vector<TIntermSequence> mSequenceStack;
        int mTempVarCount;
    
        sh::GLenum mShaderType;
        bool mFragmentPrecisionHigh;
    };
    
    #endif  // COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_