Hash :
4dd1e55f
Author :
Date :
2015-11-06T14:23:24
D3D11: Implement basic primitive restart. D3D11 handles primitive restart similarly to OpenGL's fixed index, with a couple differences. It can't be toggled off, so we need to restrict the max element index (handled in a prior patch), and for smaller buffer types we need to rewrite the index data. BUG=angleproject:597 Change-Id: Ib890ce9b3f5511784138ea3953a384b1c483ca9e Reviewed-on: https://chromium-review.googlesource.com/309639 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBANGLE_INDEXDATAMANAGER_H_
#define LIBANGLE_INDEXDATAMANAGER_H_
#include <GLES2/gl2.h>
#include "common/angleutils.h"
#include "common/mathutil.h"
#include "libANGLE/Error.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace
{
enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
}
namespace gl
{
class Buffer;
}
namespace rx
{
class IndexBufferInterface;
class StaticIndexBufferInterface;
class StreamingIndexBufferInterface;
class IndexBuffer;
class BufferD3D;
class RendererD3D;
struct TranslatedIndexData
{
gl::IndexRange indexRange;
unsigned int startIndex;
unsigned int startOffset; // In bytes
IndexBuffer *indexBuffer;
BufferD3D *storage;
GLenum indexType;
unsigned int serial;
};
struct SourceIndexData
{
BufferD3D *srcBuffer;
const GLvoid *srcIndices;
unsigned int srcCount;
GLenum srcIndexType;
bool srcIndicesChanged;
};
class IndexDataManager : angle::NonCopyable
{
public:
explicit IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass);
virtual ~IndexDataManager();
gl::Error prepareIndexData(GLenum srcType,
GLsizei count,
gl::Buffer *glBuffer,
const GLvoid *indices,
TranslatedIndexData *translated,
SourceIndexData *sourceData,
bool primitiveRestartFixedIndexEnabled);
private:
gl::Error streamIndexData(const GLvoid *data,
unsigned int count,
GLenum srcType,
GLenum dstType,
bool usePrimitiveRestartFixedIndex,
TranslatedIndexData *translated);
gl::Error getStreamingIndexBuffer(GLenum destinationIndexType,
IndexBufferInterface **outBuffer);
BufferFactoryD3D *const mFactory;
RendererClass mRendererClass;
StreamingIndexBufferInterface *mStreamingBufferShort;
StreamingIndexBufferInterface *mStreamingBufferInt;
};
}
#endif // LIBANGLE_INDEXDATAMANAGER_H_