Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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@ECHO OFF
REM
REM Copyright 2013 The ANGLE Project Authors. All rights reserved.
REM Use of this source code is governed by a BSD-style license that can be
REM found in the LICENSE file.
REM
PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86
setlocal
set errorCount=0
set successCount=0
set debug=0
if "%1" == "debug" (
set debug=1
)
if "%1" == "release" (
set debug=0
)
:: | Input file | Entry point | Type | Output file | Debug |
call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h %debug%
call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h %debug%
call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h %debug%
call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h %debug%
call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h %debug%
call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h %debug%
call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremultps.h %debug%
call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultps.h %debug%
echo.
if %successCount% GTR 0 (
echo %successCount% shaders compiled successfully.
)
if %errorCount% GTR 0 (
echo There were %errorCount% shader compilation errors.
)
endlocal
exit /b
:BuildShader
set input=%~1
set entry=%~2
set type=%~3
set output=%~4
set debug=%~5
if %debug% == 0 (
set "buildCMD=fxc /nologo /E %entry% /T %type% /Fh %output% %input%"
) else (
set "buildCMD=fxc /nologo /Zi /Od /E %entry% /T %type% /Fh %output% %input%"
)
set error=0
%buildCMD% || set error=1
if %error% == 0 (
set /a successCount=%successCount%+1
) else (
set /a errorCount=%errorCount%+1
)
exit /b