Hash :
55840e90
Author :
Date :
2021-12-03T15:24:00
Vulkan: Fix deferred flush vs UtilsVk Take the following scenario: 1. Draw 2. Flush (this is deferred) 3. Get image view (this is retain()ed) 4. Pass view to a draw-based UtilsVk function 5. Flush 6. Delete image view At step 4, UtilsVk may start a new render pass and use the image view from step 3. Since the flush at step 2 is deferred, it will be performed at this step, and so the serial of the image view is set to the previous submission. When step 4 uses this view, it doesn't retain it. Step 5 submits the new command buffer using this image view. At step 6, if the previous submission has finished, it will destroy the view immediately even though it's in use by the new submission. One solution could have been to make sure render pass closure originating from UtilsVk doesn't incur a flush. However, due to the current design where the render pass is immediately recorded in RendererVk's primary command buffer, it's possible that an unrelated context would perform the flush anyway. This change makes sure instead that the render pass is closed before any views are allocated/retained to be used by UtilsVk. Bug: chromium:1272266 Change-Id: I5bdefb34e03c368511c4c174cf7965fda158d2b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315976 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Resource:
// Resource lifetime tracking in the Vulkan back-end.
//
#include "libANGLE/renderer/vulkan/ResourceVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
namespace rx
{
namespace vk
{
namespace
{
angle::Result FinishRunningCommands(ContextVk *contextVk, Serial serial)
{
return contextVk->finishToSerial(serial);
}
template <typename T>
angle::Result WaitForIdle(ContextVk *contextVk,
T *resource,
const char *debugMessage,
RenderPassClosureReason reason)
{
// If there are pending commands for the resource, flush them.
if (resource->usedInRecordedCommands())
{
ANGLE_TRY(contextVk->flushImpl(nullptr, reason));
}
// Make sure the driver is done with the resource.
if (resource->usedInRunningCommands(contextVk->getLastCompletedQueueSerial()))
{
if (debugMessage)
{
ANGLE_VK_PERF_WARNING(contextVk, GL_DEBUG_SEVERITY_HIGH, "%s", debugMessage);
}
ANGLE_TRY(resource->finishRunningCommands(contextVk));
}
ASSERT(!resource->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial()));
return angle::Result::Continue;
}
} // namespace
// Resource implementation.
Resource::Resource()
{
mUse.init();
}
Resource::Resource(Resource &&other) : Resource()
{
mUse = std::move(other.mUse);
}
Resource &Resource::operator=(Resource &&rhs)
{
std::swap(mUse, rhs.mUse);
return *this;
}
Resource::~Resource()
{
mUse.release();
}
angle::Result Resource::finishRunningCommands(ContextVk *contextVk)
{
return FinishRunningCommands(contextVk, mUse.getSerial());
}
angle::Result Resource::waitForIdle(ContextVk *contextVk,
const char *debugMessage,
RenderPassClosureReason reason)
{
return WaitForIdle(contextVk, this, debugMessage, reason);
}
// Resource implementation.
ReadWriteResource::ReadWriteResource()
{
mReadOnlyUse.init();
mReadWriteUse.init();
}
ReadWriteResource::ReadWriteResource(ReadWriteResource &&other) : ReadWriteResource()
{
mReadOnlyUse = std::move(other.mReadOnlyUse);
mReadWriteUse = std::move(other.mReadWriteUse);
}
ReadWriteResource::~ReadWriteResource()
{
mReadOnlyUse.release();
mReadWriteUse.release();
}
angle::Result ReadWriteResource::finishRunningCommands(ContextVk *contextVk)
{
ASSERT(!mReadOnlyUse.usedInRecordedCommands());
return FinishRunningCommands(contextVk, mReadOnlyUse.getSerial());
}
angle::Result ReadWriteResource::finishGPUWriteCommands(ContextVk *contextVk)
{
ASSERT(!mReadWriteUse.usedInRecordedCommands());
return FinishRunningCommands(contextVk, mReadWriteUse.getSerial());
}
angle::Result ReadWriteResource::waitForIdle(ContextVk *contextVk,
const char *debugMessage,
RenderPassClosureReason reason)
{
return WaitForIdle(contextVk, this, debugMessage, reason);
}
// SharedGarbage implementation.
SharedGarbage::SharedGarbage() = default;
SharedGarbage::SharedGarbage(SharedGarbage &&other)
{
*this = std::move(other);
}
SharedGarbage::SharedGarbage(SharedResourceUse &&use, std::vector<GarbageObject> &&garbage)
: mLifetime(std::move(use)), mGarbage(std::move(garbage))
{}
SharedGarbage::~SharedGarbage() = default;
SharedGarbage &SharedGarbage::operator=(SharedGarbage &&rhs)
{
std::swap(mLifetime, rhs.mLifetime);
std::swap(mGarbage, rhs.mGarbage);
return *this;
}
bool SharedGarbage::destroyIfComplete(RendererVk *renderer, Serial completedSerial)
{
if (mLifetime.isCurrentlyInUse(completedSerial))
{
return false;
}
for (GarbageObject &object : mGarbage)
{
object.destroy(renderer);
}
mLifetime.release();
return true;
}
// ResourceUseList implementation.
ResourceUseList::ResourceUseList()
{
constexpr size_t kDefaultResourceUseCount = 4096;
mResourceUses.reserve(kDefaultResourceUseCount);
}
ResourceUseList::ResourceUseList(ResourceUseList &&other)
{
*this = std::move(other);
}
ResourceUseList::~ResourceUseList()
{
ASSERT(mResourceUses.empty());
}
ResourceUseList &ResourceUseList::operator=(ResourceUseList &&rhs)
{
std::swap(mResourceUses, rhs.mResourceUses);
return *this;
}
void ResourceUseList::releaseResourceUses()
{
for (SharedResourceUse &use : mResourceUses)
{
use.release();
}
mResourceUses.clear();
}
void ResourceUseList::releaseResourceUsesAndUpdateSerials(Serial serial)
{
for (SharedResourceUse &use : mResourceUses)
{
use.releaseAndUpdateSerial(serial);
}
mResourceUses.clear();
}
} // namespace vk
} // namespace rx