Hash :
f3d5dac3
Author :
Date :
2021-08-23T17:25:15
Vulkan: SPIR-V Gen: Drop dependency to glslang
The SPIR-V gen path is now made default. Compilation through glslang is
still supported for debugging, and is enabled on the GLSL* end2end tests
for smoke testing. On release builds, glslang is not supported.
To test with glslang, add the following gn arg (only necessary if dcheck
is disabled):
angle_enable_spirv_gen_through_glslang = true
Then enable the generateSPIRVThroughGlslang feature. This can be done
by setting an environment variable:
ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests
Binary size saving:
- 1.3MB on Linux (SPIR-V gen itself: 240KB)
- 730KB on Android (SPIR-V gen itself: 140KB)
Perf tests:
- LinkProgramBenchmark.Run/vulkan_compile_single_thread
* Through glslang:
truncated mean: 1287033.36
* Direct SPIR-V Gen:
truncated mean: 244495.91 (~80% reduction)
- LinkProgramBenchmark.Run/vulkan_compile_multi_thread
* Through glslang:
truncated mean: 4565894.83
* Direct SPIR-V Gen:
truncated mean: 1158164.10 (~75% reduction)
Bug: angleproject:4889
Bug: angleproject:6210
Change-Id: I486342702977c8114e90073b97183aba115a8b2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &state) : ShaderImpl(state) {}
ShaderVk::~ShaderVk() {}
std::shared_ptr<WaitableCompileEvent> ShaderVk::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
ShCompileOptions compileOptions = 0;
ContextVk *contextVk = vk::GetImpl(context);
if (context->isWebGL())
{
// Only WebGL requires initialization of local variables, others don't.
// Extra initialization in spirv shader may affect performance.
compileOptions |= SH_INITIALIZE_UNINITIALIZED_LOCALS;
// WebGL shaders may contain OOB array accesses which in turn cause undefined behavior,
// which may result in security issues. See https://crbug.com/1189110.
compileOptions |= SH_CLAMP_INDIRECT_ARRAY_BOUNDS;
if (mState.getShaderType() != gl::ShaderType::Compute)
{
compileOptions |= SH_INIT_OUTPUT_VARIABLES;
}
}
if (contextVk->getFeatures().clampPointSize.enabled)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
if (contextVk->getFeatures().basicGLLineRasterization.enabled)
{
compileOptions |= SH_ADD_BRESENHAM_LINE_RASTER_EMULATION;
}
if (contextVk->emulateSeamfulCubeMapSampling())
{
compileOptions |= SH_EMULATE_SEAMFUL_CUBE_MAP_SAMPLING;
}
if (!contextVk->getFeatures().enablePrecisionQualifiers.enabled)
{
compileOptions |= SH_IGNORE_PRECISION_QUALIFIERS;
}
if (contextVk->getFeatures().forceFragmentShaderPrecisionHighpToMediump.enabled)
{
compileOptions |= SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
}
// Let compiler detect and emit early fragment test execution mode. We will remove it if
// context state does not allow it
compileOptions |= SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION;
// Let compiler use specialized constant for pre-rotation.
if (!contextVk->getFeatures().forceDriverUniformOverSpecConst.enabled)
{
compileOptions |= SH_USE_SPECIALIZATION_CONSTANT;
}
if (contextVk->getFeatures().enablePreRotateSurfaces.enabled ||
contextVk->getFeatures().emulatedPrerotation90.enabled ||
contextVk->getFeatures().emulatedPrerotation180.enabled ||
contextVk->getFeatures().emulatedPrerotation270.enabled)
{
// Let compiler insert pre-rotation code.
compileOptions |= SH_ADD_PRE_ROTATION;
}
if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled)
{
compileOptions |= SH_ADD_VULKAN_XFB_EXTENSION_SUPPORT_CODE;
}
else if (mState.getShaderType() == gl::ShaderType::Vertex &&
contextVk->getFeatures().emulateTransformFeedback.enabled)
{
compileOptions |= SH_ADD_VULKAN_XFB_EMULATION_SUPPORT_CODE;
}
if (contextVk->getFeatures().generateSPIRVThroughGlslang.enabled)
{
compileOptions |= SH_GENERATE_SPIRV_THROUGH_GLSLANG;
}
return compileImpl(context, compilerInstance, mState.getSource(), compileOptions | options);
}
std::string ShaderVk::getDebugInfo() const
{
return mState.getCompiledBinary().empty() ? "" : "<binary blob>";
}
} // namespace rx