Hash :
eca427b2
Author :
Date :
2021-12-20T10:55:41
Vulkan: Add mutex to protect mVirtualBlock mVirtualBlock could be accessed from multiple thread when asyncCommandQueue is enabled, where the free call could come from the submission thread. This CL adds a mVirtualBlockMutex in BufferBlock and always take the lock when mVirtualBlock is been accessed. This CL also adds ConditionalMutex class for the general usage that a mutex is only used based on a boolean. Bug: angleproject:6840 Change-Id: Ib647b4ff12ebfc08f2a70192d39f16e15a1fc5f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3350798 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_utils:
// Helper functions for the Vulkan Renderer.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#include <atomic>
#include <limits>
#include "GLSLANG/ShaderLang.h"
#include "common/FixedVector.h"
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/serial_utils.h"
#include "libANGLE/renderer/vulkan/SecondaryCommandBuffer.h"
#include "libANGLE/renderer/vulkan/VulkanSecondaryCommandBuffer.h"
#include "libANGLE/renderer/vulkan/vk_wrapper.h"
#include "vulkan/vulkan_fuchsia_ext.h"
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(MemoryObject) \
PROC(Overlay) \
PROC(Program) \
PROC(ProgramPipeline) \
PROC(Query) \
PROC(Renderbuffer) \
PROC(Sampler) \
PROC(Semaphore) \
PROC(Texture) \
PROC(TransformFeedback) \
PROC(VertexArray)
#define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
namespace egl
{
class Display;
class Image;
class ShareGroup;
} // namespace egl
namespace gl
{
class MockOverlay;
struct RasterizerState;
struct SwizzleState;
struct VertexAttribute;
class VertexBinding;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
} // namespace gl
#define ANGLE_PRE_DECLARE_VK_OBJECT(OBJ) class OBJ##Vk;
namespace rx
{
class DisplayVk;
class ImageVk;
class ProgramExecutableVk;
class RenderbufferVk;
class RenderTargetVk;
class RendererVk;
class RenderPassCache;
class ShareGroupVk;
} // namespace rx
namespace angle
{
egl::Error ToEGL(Result result, rx::DisplayVk *displayVk, EGLint errorCode);
} // namespace angle
namespace rx
{
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_VK_OBJECT)
const char *VulkanResultString(VkResult result);
constexpr size_t kMaxVulkanLayers = 20;
using VulkanLayerVector = angle::FixedVector<const char *, kMaxVulkanLayers>;
// Verify that validation layers are available.
bool GetAvailableValidationLayers(const std::vector<VkLayerProperties> &layerProps,
bool mustHaveLayers,
VulkanLayerVector *enabledLayerNames);
enum class TextureDimension
{
TEX_2D,
TEX_CUBE,
TEX_3D,
TEX_2D_ARRAY,
};
// A maximum offset of 4096 covers almost every Vulkan driver on desktop (80%) and mobile (99%). The
// next highest values to meet native drivers are 16 bits or 32 bits.
constexpr uint32_t kAttributeOffsetMaxBits = 15;
constexpr uint32_t kInvalidMemoryTypeIndex = UINT32_MAX;
namespace vk
{
// A packed attachment index interface with vulkan API
class PackedAttachmentIndex final
{
public:
explicit constexpr PackedAttachmentIndex(uint32_t index) : mAttachmentIndex(index) {}
constexpr PackedAttachmentIndex(const PackedAttachmentIndex &other) = default;
constexpr PackedAttachmentIndex &operator=(const PackedAttachmentIndex &other) = default;
constexpr uint32_t get() const { return mAttachmentIndex; }
PackedAttachmentIndex &operator++()
{
++mAttachmentIndex;
return *this;
}
constexpr bool operator==(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex == other.mAttachmentIndex;
}
constexpr bool operator!=(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex != other.mAttachmentIndex;
}
constexpr bool operator<(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex < other.mAttachmentIndex;
}
private:
uint32_t mAttachmentIndex;
};
using PackedAttachmentCount = PackedAttachmentIndex;
static constexpr PackedAttachmentIndex kAttachmentIndexInvalid = PackedAttachmentIndex(-1);
static constexpr PackedAttachmentIndex kAttachmentIndexZero = PackedAttachmentIndex(0);
// Prepend ptr to the pNext chain at chainStart
template <typename VulkanStruct1, typename VulkanStruct2>
void AddToPNextChain(VulkanStruct1 *chainStart, VulkanStruct2 *ptr)
{
ASSERT(ptr->pNext == nullptr);
VkBaseOutStructure *localPtr = reinterpret_cast<VkBaseOutStructure *>(chainStart);
ptr->pNext = localPtr->pNext;
localPtr->pNext = reinterpret_cast<VkBaseOutStructure *>(ptr);
}
// Append ptr to the end of the chain
template <typename VulkanStruct1, typename VulkanStruct2>
void AppendToPNextChain(VulkanStruct1 *chainStart, VulkanStruct2 *ptr)
{
if (!ptr)
{
return;
}
VkBaseOutStructure *endPtr = reinterpret_cast<VkBaseOutStructure *>(chainStart);
while (endPtr->pNext)
{
endPtr = endPtr->pNext;
}
endPtr->pNext = reinterpret_cast<VkBaseOutStructure *>(ptr);
}
struct Error
{
VkResult errorCode;
const char *file;
const char *function;
uint32_t line;
};
// Abstracts error handling. Implemented by both ContextVk for GL and DisplayVk for EGL errors.
class Context : angle::NonCopyable
{
public:
Context(RendererVk *renderer);
virtual ~Context();
virtual void handleError(VkResult result,
const char *file,
const char *function,
unsigned int line) = 0;
VkDevice getDevice() const;
RendererVk *getRenderer() const { return mRenderer; }
protected:
RendererVk *const mRenderer;
};
class RenderPassDesc;
#if ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS
using CommandBuffer = priv::SecondaryCommandBuffer;
#else
using CommandBuffer = VulkanSecondaryCommandBuffer;
#endif
using SecondaryCommandBufferList = std::vector<CommandBuffer>;
VkImageAspectFlags GetDepthStencilAspectFlags(const angle::Format &format);
VkImageAspectFlags GetFormatAspectFlags(const angle::Format &format);
template <typename T>
struct ImplTypeHelper;
// clang-format off
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
template<> \
struct ImplTypeHelper<gl::OBJ> \
{ \
using ImplType = OBJ##Vk; \
};
// clang-format on
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
template <>
struct ImplTypeHelper<gl::MockOverlay>
{
using ImplType = OverlayVk;
};
template <>
struct ImplTypeHelper<egl::Display>
{
using ImplType = DisplayVk;
};
template <>
struct ImplTypeHelper<egl::Image>
{
using ImplType = ImageVk;
};
template <>
struct ImplTypeHelper<egl::ShareGroup>
{
using ImplType = ShareGroupVk;
};
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
template <>
inline OverlayVk *GetImpl(const gl::MockOverlay *glObject)
{
return nullptr;
}
template <typename ObjT>
class ObjectAndSerial final : angle::NonCopyable
{
public:
ObjectAndSerial() {}
ObjectAndSerial(ObjT &&object, Serial serial) : mObject(std::move(object)), mSerial(serial) {}
ObjectAndSerial(ObjectAndSerial &&other)
: mObject(std::move(other.mObject)), mSerial(std::move(other.mSerial))
{}
ObjectAndSerial &operator=(ObjectAndSerial &&other)
{
mObject = std::move(other.mObject);
mSerial = std::move(other.mSerial);
return *this;
}
Serial getSerial() const { return mSerial; }
void updateSerial(Serial newSerial) { mSerial = newSerial; }
const ObjT &get() const { return mObject; }
ObjT &get() { return mObject; }
bool valid() const { return mObject.valid(); }
void destroy(VkDevice device)
{
mObject.destroy(device);
mSerial = Serial();
}
private:
ObjT mObject;
Serial mSerial;
};
// Reference to a deleted object. The object is due to be destroyed at some point in the future.
// |mHandleType| determines the type of the object and which destroy function should be called.
class GarbageObject
{
public:
GarbageObject();
GarbageObject(GarbageObject &&other);
GarbageObject &operator=(GarbageObject &&rhs);
bool valid() const { return mHandle != VK_NULL_HANDLE; }
void destroy(RendererVk *renderer);
template <typename DerivedT, typename HandleT>
static GarbageObject Get(WrappedObject<DerivedT, HandleT> *object)
{
// Using c-style cast here to avoid conditional compile for MSVC 32-bit
// which fails to compile with reinterpret_cast, requiring static_cast.
return GarbageObject(HandleTypeHelper<DerivedT>::kHandleType,
(GarbageHandle)(object->release()));
}
private:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(GarbageHandle)
GarbageObject(HandleType handleType, GarbageHandle handle);
HandleType mHandleType;
GarbageHandle mHandle;
};
template <typename T>
GarbageObject GetGarbage(T *obj)
{
return GarbageObject::Get(obj);
}
// A list of garbage objects. Has no object lifetime information.
using GarbageList = std::vector<GarbageObject>;
// A list of garbage objects and the associated serial after which the objects can be destroyed.
using GarbageAndSerial = ObjectAndSerial<GarbageList>;
// Houses multiple lists of garbage objects. Each sub-list has a different lifetime. They should be
// sorted such that later-living garbage is ordered later in the list.
using GarbageQueue = std::vector<GarbageAndSerial>;
class MemoryProperties final : angle::NonCopyable
{
public:
MemoryProperties();
void init(VkPhysicalDevice physicalDevice);
bool hasLazilyAllocatedMemory() const;
angle::Result findCompatibleMemoryIndex(Context *context,
const VkMemoryRequirements &memoryRequirements,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
bool isExternalMemory,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
uint32_t *indexOut) const;
void destroy();
VkDeviceSize getHeapSizeForMemoryType(uint32_t memoryType) const
{
uint32_t heapIndex = mMemoryProperties.memoryTypes[memoryType].heapIndex;
return mMemoryProperties.memoryHeaps[heapIndex].size;
}
uint32_t getMemoryTypeCount() const { return mMemoryProperties.memoryTypeCount; }
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties;
};
class BufferMemory : angle::NonCopyable
{
public:
BufferMemory();
~BufferMemory();
angle::Result initExternal(void *clientBuffer);
angle::Result init();
void destroy(RendererVk *renderer);
angle::Result map(ContextVk *contextVk, VkDeviceSize size, uint8_t **ptrOut)
{
if (mMappedMemory == nullptr)
{
ANGLE_TRY(mapImpl(contextVk, size));
}
*ptrOut = mMappedMemory;
return angle::Result::Continue;
}
void unmap(RendererVk *renderer);
void flush(RendererVk *renderer,
VkMemoryMapFlags memoryPropertyFlags,
VkDeviceSize offset,
VkDeviceSize size);
void invalidate(RendererVk *renderer,
VkMemoryMapFlags memoryPropertyFlags,
VkDeviceSize offset,
VkDeviceSize size);
bool isExternalBuffer() const { return mClientBuffer != nullptr; }
uint8_t *getMappedMemory() const { return mMappedMemory; }
DeviceMemory *getExternalMemoryObject() { return &mExternalMemory; }
Allocation *getMemoryObject() { return &mAllocation; }
private:
angle::Result mapImpl(ContextVk *contextVk, VkDeviceSize size);
Allocation mAllocation; // use mAllocation if isExternalBuffer() is false
DeviceMemory mExternalMemory; // use mExternalMemory if isExternalBuffer() is true
void *mClientBuffer;
uint8_t *mMappedMemory;
};
// Similar to StagingImage, for Buffers.
class StagingBuffer final : angle::NonCopyable
{
public:
StagingBuffer();
void release(ContextVk *contextVk);
void collectGarbage(RendererVk *renderer, Serial serial);
void destroy(RendererVk *renderer);
angle::Result init(Context *context, VkDeviceSize size, StagingUsage usage);
Buffer &getBuffer() { return mBuffer; }
const Buffer &getBuffer() const { return mBuffer; }
size_t getSize() const { return mSize; }
private:
Buffer mBuffer;
Allocation mAllocation;
size_t mSize;
};
angle::Result InitMappableAllocation(Context *context,
const Allocator &allocator,
Allocation *allocation,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
angle::Result InitMappableDeviceMemory(Context *context,
DeviceMemory *deviceMemory,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
angle::Result AllocateBufferMemory(Context *context,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Buffer *buffer,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
angle::Result AllocateImageMemory(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Image *image,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
angle::Result AllocateImageMemoryWithRequirements(
Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
const VkBindImagePlaneMemoryInfoKHR *extraBindInfo,
Image *image,
DeviceMemory *deviceMemoryOut);
angle::Result AllocateBufferMemoryWithRequirements(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
Buffer *buffer,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
DeviceMemory *deviceMemoryOut);
using ShaderAndSerial = ObjectAndSerial<ShaderModule>;
angle::Result InitShaderAndSerial(Context *context,
ShaderAndSerial *shaderAndSerial,
const uint32_t *shaderCode,
size_t shaderCodeSize);
gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
enum class RecordingMode
{
Start,
Append,
};
// Helper class to handle RAII patterns for initialization. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class DeviceScoped final : angle::NonCopyable
{
public:
DeviceScoped(VkDevice device) : mDevice(device) {}
~DeviceScoped() { mVar.destroy(mDevice); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
VkDevice mDevice;
T mVar;
};
template <typename T>
class AllocatorScoped final : angle::NonCopyable
{
public:
AllocatorScoped(const Allocator &allocator) : mAllocator(allocator) {}
~AllocatorScoped() { mVar.destroy(mAllocator); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
const Allocator &mAllocator;
T mVar;
};
// Similar to DeviceScoped, but releases objects instead of destroying them. Requires that T have a
// release method that takes a ContextVk * and returns void.
template <typename T>
class ContextScoped final : angle::NonCopyable
{
public:
ContextScoped(ContextVk *contextVk) : mContextVk(contextVk) {}
~ContextScoped() { mVar.release(mContextVk); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
ContextVk *mContextVk;
T mVar;
};
template <typename T>
class RendererScoped final : angle::NonCopyable
{
public:
RendererScoped(RendererVk *renderer) : mRenderer(renderer) {}
~RendererScoped() { mVar.release(mRenderer); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
RendererVk *mRenderer;
T mVar;
};
// This is a very simple RefCount class that has no autoreleasing. Used in the descriptor set and
// pipeline layout caches.
template <typename T>
class RefCounted : angle::NonCopyable
{
public:
RefCounted() : mRefCount(0) {}
explicit RefCounted(T &&newObject) : mRefCount(0), mObject(std::move(newObject)) {}
~RefCounted() { ASSERT(mRefCount == 0 && !mObject.valid()); }
RefCounted(RefCounted &©) : mRefCount(copy.mRefCount), mObject(std::move(copy.mObject))
{
ASSERT(this != ©);
copy.mRefCount = 0;
}
RefCounted &operator=(RefCounted &&rhs)
{
std::swap(mRefCount, rhs.mRefCount);
mObject = std::move(rhs.mObject);
return *this;
}
void addRef()
{
ASSERT(mRefCount != std::numeric_limits<uint32_t>::max());
mRefCount++;
}
void releaseRef()
{
ASSERT(isReferenced());
mRefCount--;
}
bool isReferenced() const { return mRefCount != 0; }
T &get() { return mObject; }
const T &get() const { return mObject; }
// A debug function to validate that the reference count is as expected used for assertions.
bool isRefCountAsExpected(uint32_t expectedRefCount) { return mRefCount == expectedRefCount; }
private:
uint32_t mRefCount;
T mObject;
};
template <typename T>
class BindingPointer final : angle::NonCopyable
{
public:
BindingPointer() = default;
~BindingPointer() { reset(); }
BindingPointer(BindingPointer &&other)
{
set(other.mRefCounted);
other.reset();
}
void set(RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void reset() { set(nullptr); }
T &get() { return mRefCounted->get(); }
const T &get() const { return mRefCounted->get(); }
bool valid() const { return mRefCounted != nullptr; }
private:
RefCounted<T> *mRefCounted = nullptr;
};
// Helper class to share ref-counted Vulkan objects. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class Shared final : angle::NonCopyable
{
public:
Shared() : mRefCounted(nullptr) {}
~Shared() { ASSERT(mRefCounted == nullptr); }
Shared(Shared &&other) { *this = std::move(other); }
Shared &operator=(Shared &&other)
{
ASSERT(this != &other);
mRefCounted = other.mRefCounted;
other.mRefCounted = nullptr;
return *this;
}
void set(VkDevice device, RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
mRefCounted->get().destroy(device);
SafeDelete(mRefCounted);
}
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void setUnreferenced(RefCounted<T> *refCounted)
{
ASSERT(!mRefCounted);
ASSERT(refCounted);
mRefCounted = refCounted;
mRefCounted->addRef();
}
void assign(VkDevice device, T &&newObject)
{
set(device, new RefCounted<T>(std::move(newObject)));
}
void copy(VkDevice device, const Shared<T> &other) { set(device, other.mRefCounted); }
void copyUnreferenced(const Shared<T> &other) { setUnreferenced(other.mRefCounted); }
void reset(VkDevice device) { set(device, nullptr); }
template <typename RecyclerT>
void resetAndRecycle(RecyclerT *recycler)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
recycler->recycle(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
template <typename OnRelease>
void resetAndRelease(OnRelease *onRelease)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
(*onRelease)(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
bool isReferenced() const
{
// If reference is zero, the object should have been deleted. I.e. if the object is not
// nullptr, it should have a reference.
ASSERT(!mRefCounted || mRefCounted->isReferenced());
return mRefCounted != nullptr;
}
T &get()
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
const T &get() const
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
private:
RefCounted<T> *mRefCounted;
};
template <typename T>
class Recycler final : angle::NonCopyable
{
public:
Recycler() = default;
void recycle(T &&garbageObject) { mObjectFreeList.emplace_back(std::move(garbageObject)); }
void fetch(T *outObject)
{
ASSERT(!empty());
*outObject = std::move(mObjectFreeList.back());
mObjectFreeList.pop_back();
}
void destroy(VkDevice device)
{
for (T &object : mObjectFreeList)
{
object.destroy(device);
}
}
bool empty() const { return mObjectFreeList.empty(); }
private:
std::vector<T> mObjectFreeList;
};
ANGLE_ENABLE_STRUCT_PADDING_WARNINGS
struct SpecializationConstants final
{
VkBool32 lineRasterEmulation;
uint32_t surfaceRotation;
float drawableWidth;
float drawableHeight;
};
ANGLE_DISABLE_STRUCT_PADDING_WARNINGS
template <typename T>
using SpecializationConstantMap = angle::PackedEnumMap<sh::vk::SpecializationConstantId, T>;
using ShaderAndSerialPointer = BindingPointer<ShaderAndSerial>;
using ShaderAndSerialMap = gl::ShaderMap<ShaderAndSerialPointer>;
void MakeDebugUtilsLabel(GLenum source, const char *marker, VkDebugUtilsLabelEXT *label);
constexpr size_t kUnpackedDepthIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS;
constexpr size_t kUnpackedStencilIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS + 1;
class ClearValuesArray final
{
public:
ClearValuesArray();
~ClearValuesArray();
ClearValuesArray(const ClearValuesArray &other);
ClearValuesArray &operator=(const ClearValuesArray &rhs);
void store(uint32_t index, VkImageAspectFlags aspectFlags, const VkClearValue &clearValue);
void storeNoDepthStencil(uint32_t index, const VkClearValue &clearValue);
void reset(size_t index)
{
mValues[index] = {};
mEnabled.reset(index);
}
bool test(size_t index) const { return mEnabled.test(index); }
bool testDepth() const { return mEnabled.test(kUnpackedDepthIndex); }
bool testStencil() const { return mEnabled.test(kUnpackedStencilIndex); }
gl::DrawBufferMask getColorMask() const;
const VkClearValue &operator[](size_t index) const { return mValues[index]; }
float getDepthValue() const { return mValues[kUnpackedDepthIndex].depthStencil.depth; }
uint32_t getStencilValue() const { return mValues[kUnpackedStencilIndex].depthStencil.stencil; }
const VkClearValue *data() const { return mValues.data(); }
bool empty() const { return mEnabled.none(); }
bool any() const { return mEnabled.any(); }
private:
gl::AttachmentArray<VkClearValue> mValues;
gl::AttachmentsMask mEnabled;
};
// Defines Serials for Vulkan objects.
#define ANGLE_VK_SERIAL_OP(X) \
X(Buffer) \
X(Image) \
X(ImageOrBufferView) \
X(Sampler)
#define ANGLE_DEFINE_VK_SERIAL_TYPE(Type) \
class Type##Serial \
{ \
public: \
constexpr Type##Serial() : mSerial(kInvalid) {} \
constexpr explicit Type##Serial(uint32_t serial) : mSerial(serial) {} \
\
constexpr bool operator==(const Type##Serial &other) const \
{ \
ASSERT(mSerial != kInvalid); \
ASSERT(other.mSerial != kInvalid); \
return mSerial == other.mSerial; \
} \
constexpr bool operator!=(const Type##Serial &other) const \
{ \
ASSERT(mSerial != kInvalid); \
ASSERT(other.mSerial != kInvalid); \
return mSerial != other.mSerial; \
} \
constexpr uint32_t getValue() const { return mSerial; } \
constexpr bool valid() const { return mSerial != kInvalid; } \
\
private: \
uint32_t mSerial; \
static constexpr uint32_t kInvalid = 0; \
}; \
static constexpr Type##Serial kInvalid##Type##Serial = Type##Serial();
ANGLE_VK_SERIAL_OP(ANGLE_DEFINE_VK_SERIAL_TYPE)
#define ANGLE_DECLARE_GEN_VK_SERIAL(Type) Type##Serial generate##Type##Serial();
class ResourceSerialFactory final : angle::NonCopyable
{
public:
ResourceSerialFactory();
~ResourceSerialFactory();
ANGLE_VK_SERIAL_OP(ANGLE_DECLARE_GEN_VK_SERIAL)
private:
uint32_t issueSerial();
// Kept atomic so it can be accessed from multiple Context threads at once.
std::atomic<uint32_t> mCurrentUniqueSerial;
};
// BufferBlock
class BufferBlock final : angle::NonCopyable
{
public:
BufferBlock();
BufferBlock(BufferBlock &&other);
~BufferBlock();
void destroy(RendererVk *renderer);
angle::Result init(ContextVk *contextVk,
Buffer &buffer,
vma::VirtualBlockCreateFlags flags,
Allocation &allocation,
VkMemoryPropertyFlags memoryPropertyFlags,
VkDeviceSize size);
BufferBlock &operator=(BufferBlock &&other);
const Buffer &getBuffer() const;
const Allocation &getAllocation() const;
BufferSerial getBufferSerial() const { return mSerial; }
VkMemoryPropertyFlags getMemoryPropertyFlags() const;
VkDeviceSize getMemorySize() const;
VkResult allocate(VkDeviceSize size, VkDeviceSize alignment, VkDeviceSize *offsetOut);
void free(VkDeviceSize offset);
VkBool32 isEmpty();
bool isMapped() const;
angle::Result map(ContextVk *contextVk);
void unmap(const Allocator &allocator);
uint8_t *getMappedMemory() const;
// This should be called whenever this found to be empty. The total number of count of empty is
// returned.
int32_t getAndIncrementEmptyCounter();
private:
// Protect multi-thread access to mVirtualBlock, which could be possible when asyncCommandQueue
// is enabled.
ConditionalMutex mVirtualBlockMutex;
VirtualBlock mVirtualBlock;
Buffer mBuffer;
Allocation mAllocation;
VkMemoryPropertyFlags mMemoryPropertyFlags;
VkDeviceSize mSize;
uint8_t *mMappedMemory;
BufferSerial mSerial;
// Heuristic information for pruneEmptyBuffer. This tracks how many times (consecutively) this
// buffer block is found to be empty when pruneEmptyBuffer is called. This gets reset whenever
// it becomes non-empty.
int32_t mCountRemainsEmpty;
};
using BufferBlockPointerVector = std::vector<std::unique_ptr<BufferBlock>>;
// BufferSubAllocation
struct VmaBufferSubAllocation_T
{
BufferBlock *mBufferBlock;
VkDeviceSize mOffset;
VkDeviceSize mSize;
};
VK_DEFINE_HANDLE(VmaBufferSubAllocation)
ANGLE_INLINE VkResult
CreateVmaBufferSubAllocation(BufferBlock *block,
VkDeviceSize offset,
VkDeviceSize size,
VmaBufferSubAllocation *vmaBufferSubAllocationOut)
{
*vmaBufferSubAllocationOut = new VmaBufferSubAllocation_T{block, offset, size};
return *vmaBufferSubAllocationOut != VK_NULL_HANDLE ? VK_SUCCESS : VK_ERROR_OUT_OF_HOST_MEMORY;
}
ANGLE_INLINE void DestroyVmaBufferSubAllocation(VmaBufferSubAllocation vmaBufferSubAllocation)
{
vmaBufferSubAllocation->mBufferBlock->free(vmaBufferSubAllocation->mOffset);
delete vmaBufferSubAllocation;
}
class BufferSubAllocation final : public WrappedObject<BufferSubAllocation, VmaBufferSubAllocation>
{
public:
BufferSubAllocation() = default;
void destroy(VkDevice device);
VkResult init(VkDevice device, BufferBlock *block, VkDeviceSize offset, VkDeviceSize size);
const BufferBlock *getBlock() const;
const Buffer &getBuffer() const;
const Allocation &getAllocation() const;
bool isMapped() const;
uint8_t *getMappedMemory() const;
void flush(const Allocator &allocator) const;
void invalidate(const Allocator &allocator) const;
VkDeviceSize getOffset() const;
};
#if defined(ANGLE_ENABLE_PERF_COUNTER_OUTPUT)
constexpr bool kOutputCumulativePerfCounters = ANGLE_ENABLE_PERF_COUNTER_OUTPUT;
#else
constexpr bool kOutputCumulativePerfCounters = false;
#endif
// Performance and resource counters.
struct RenderPassPerfCounters
{
// load/storeOps. Includes ops for resolve attachment. Maximum value = 2.
uint8_t depthClears;
uint8_t depthLoads;
uint8_t depthStores;
uint8_t stencilClears;
uint8_t stencilLoads;
uint8_t stencilStores;
// Number of unresolve and resolve operations. Maximum value for color =
// gl::IMPLEMENTATION_MAX_DRAW_BUFFERS and for depth/stencil = 1 each.
uint8_t colorAttachmentUnresolves;
uint8_t colorAttachmentResolves;
uint8_t depthAttachmentUnresolves;
uint8_t depthAttachmentResolves;
uint8_t stencilAttachmentUnresolves;
uint8_t stencilAttachmentResolves;
// Whether the depth/stencil attachment is using a read-only layout.
uint8_t readOnlyDepthStencil;
};
struct PerfCounters
{
uint32_t primaryBuffers;
uint32_t renderPasses;
uint32_t writeDescriptorSets;
uint32_t flushedOutsideRenderPassCommandBuffers;
uint32_t resolveImageCommands;
uint32_t depthClears;
uint32_t depthLoads;
uint32_t depthStores;
uint32_t stencilClears;
uint32_t stencilLoads;
uint32_t stencilStores;
uint32_t colorAttachmentUnresolves;
uint32_t depthAttachmentUnresolves;
uint32_t stencilAttachmentUnresolves;
uint32_t colorAttachmentResolves;
uint32_t depthAttachmentResolves;
uint32_t stencilAttachmentResolves;
uint32_t readOnlyDepthStencilRenderPasses;
uint32_t descriptorSetAllocations;
uint32_t shaderBuffersDescriptorSetCacheHits;
uint32_t shaderBuffersDescriptorSetCacheMisses;
uint32_t buffersGhosted;
uint32_t vertexArraySyncStateCalls;
};
// A Vulkan image level index.
using LevelIndex = gl::LevelIndexWrapper<uint32_t>;
// Ensure viewport is within Vulkan requirements
void ClampViewport(VkViewport *viewport);
} // namespace vk
#if !defined(ANGLE_SHARED_LIBVULKAN)
// Lazily load entry points for each extension as necessary.
void InitDebugUtilsEXTFunctions(VkInstance instance);
void InitDebugReportEXTFunctions(VkInstance instance);
void InitGetPhysicalDeviceProperties2KHRFunctions(VkInstance instance);
void InitTransformFeedbackEXTFunctions(VkDevice device);
void InitSamplerYcbcrKHRFunctions(VkDevice device);
void InitRenderPass2KHRFunctions(VkDevice device);
# if defined(ANGLE_PLATFORM_FUCHSIA)
// VK_FUCHSIA_imagepipe_surface
void InitImagePipeSurfaceFUCHSIAFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_ANDROID)
// VK_ANDROID_external_memory_android_hardware_buffer
void InitExternalMemoryHardwareBufferANDROIDFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_GGP)
// VK_GGP_stream_descriptor_surface
void InitGGPStreamDescriptorSurfaceFunctions(VkInstance instance);
# endif // defined(ANGLE_PLATFORM_GGP)
// VK_KHR_external_semaphore_fd
void InitExternalSemaphoreFdFunctions(VkInstance instance);
// VK_EXT_external_memory_host
void InitExternalMemoryHostFunctions(VkInstance instance);
// VK_EXT_external_memory_host
void InitHostQueryResetFunctions(VkInstance instance);
// VK_KHR_external_fence_capabilities
void InitExternalFenceCapabilitiesFunctions(VkInstance instance);
// VK_KHR_get_memory_requirements2
void InitGetMemoryRequirements2KHRFunctions(VkDevice device);
// VK_KHR_bind_memory2
void InitBindMemory2KHRFunctions(VkDevice device);
// VK_KHR_external_fence_fd
void InitExternalFenceFdFunctions(VkInstance instance);
// VK_KHR_external_semaphore_capabilities
void InitExternalSemaphoreCapabilitiesFunctions(VkInstance instance);
// VK_KHR_shared_presentable_image
void InitGetSwapchainStatusKHRFunctions(VkDevice device);
#endif // !defined(ANGLE_SHARED_LIBVULKAN)
GLenum CalculateGenerateMipmapFilter(ContextVk *contextVk, angle::FormatID formatID);
size_t PackSampleCount(GLint sampleCount);
namespace gl_vk
{
VkRect2D GetRect(const gl::Rectangle &source);
VkFilter GetFilter(const GLenum filter);
VkSamplerMipmapMode GetSamplerMipmapMode(const GLenum filter);
VkSamplerAddressMode GetSamplerAddressMode(const GLenum wrap);
VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
VkCullModeFlagBits GetCullMode(const gl::RasterizerState &rasterState);
VkFrontFace GetFrontFace(GLenum frontFace, bool invertCullFace);
VkSampleCountFlagBits GetSamples(GLint sampleCount);
VkComponentSwizzle GetSwizzle(const GLenum swizzle);
VkCompareOp GetCompareOp(const GLenum compareFunc);
constexpr gl::ShaderMap<VkShaderStageFlagBits> kShaderStageMap = {
{gl::ShaderType::Vertex, VK_SHADER_STAGE_VERTEX_BIT},
{gl::ShaderType::TessControl, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT},
{gl::ShaderType::TessEvaluation, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT},
{gl::ShaderType::Fragment, VK_SHADER_STAGE_FRAGMENT_BIT},
{gl::ShaderType::Geometry, VK_SHADER_STAGE_GEOMETRY_BIT},
{gl::ShaderType::Compute, VK_SHADER_STAGE_COMPUTE_BIT},
};
void GetOffset(const gl::Offset &glOffset, VkOffset3D *vkOffset);
void GetExtent(const gl::Extents &glExtent, VkExtent3D *vkExtent);
VkImageType GetImageType(gl::TextureType textureType);
VkImageViewType GetImageViewType(gl::TextureType textureType);
VkColorComponentFlags GetColorComponentFlags(bool red, bool green, bool blue, bool alpha);
VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
void GetViewport(const gl::Rectangle &viewport,
float nearPlane,
float farPlane,
bool invertViewport,
bool upperLeftOrigin,
GLint renderAreaHeight,
VkViewport *viewportOut);
void GetExtentsAndLayerCount(gl::TextureType textureType,
const gl::Extents &extents,
VkExtent3D *extentsOut,
uint32_t *layerCountOut);
vk::LevelIndex GetLevelIndex(gl::LevelIndex levelGL, gl::LevelIndex baseLevel);
} // namespace gl_vk
namespace vk_gl
{
// The Vulkan back-end will not support a sample count of 1, because of a Vulkan specification
// restriction:
//
// If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the
// instruction must: have MS = 0.
//
// This restriction was tracked in http://anglebug.com/4196 and Khronos-private Vulkan
// specification issue https://gitlab.khronos.org/vulkan/vulkan/issues/1925.
//
// In addition, the Vulkan back-end will not support sample counts of 32 or 64, since there are no
// standard sample locations for those sample counts.
constexpr unsigned int kSupportedSampleCounts = (VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT |
VK_SAMPLE_COUNT_8_BIT | VK_SAMPLE_COUNT_16_BIT);
// Find set bits in sampleCounts and add the corresponding sample count to the set.
void AddSampleCounts(VkSampleCountFlags sampleCounts, gl::SupportedSampleSet *outSet);
// Return the maximum sample count with a bit set in |sampleCounts|.
GLuint GetMaxSampleCount(VkSampleCountFlags sampleCounts);
// Return a supported sample count that's at least as large as the requested one.
GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount);
gl::LevelIndex GetLevelIndex(vk::LevelIndex levelVk, gl::LevelIndex baseLevel);
} // namespace vk_gl
enum class RenderPassClosureReason
{
// Don't specify the reason (it should already be specified elsewhere)
AlreadySpecifiedElsewhere,
// Implicit closures due to flush/wait/etc.
ContextDestruction,
ContextChange,
GLFlush,
GLFinish,
EGLSwapBuffers,
EGLWaitClient,
// Closure due to switching rendering to another framebuffer.
FramebufferBindingChange,
FramebufferChange,
NewRenderPass,
// Incompatible use of resource in the same render pass
BufferUseThenXfbWrite,
XfbWriteThenVertexIndexBuffer,
XfbWriteThenIndirectDrawBuffer,
XfbResumeAfterDrawBasedClear,
DepthStencilUseInFeedbackLoop,
DepthStencilWriteAfterFeedbackLoop,
PipelineBindWhileXfbActive,
// Use of resource after render pass
BufferWriteThenMap,
BufferUseThenOutOfRPRead,
BufferUseThenOutOfRPWrite,
ImageUseThenOutOfRPRead,
ImageUseThenOutOfRPWrite,
XfbWriteThenComputeRead,
XfbWriteThenIndirectDispatchBuffer,
ImageAttachmentThenComputeRead,
GetQueryResult,
BeginNonRenderPassQuery,
EndNonRenderPassQuery,
TimestampQuery,
GLReadPixels,
// Synchronization
BufferUseThenReleaseToExternal,
ImageUseThenReleaseToExternal,
BufferInUseWhenSynchronizedMap,
ImageOrphan,
GLMemoryBarrierThenStorageResource,
StorageResourceUseThenGLMemoryBarrier,
ExternalSemaphoreSignal,
SyncObjectInit,
SyncObjectWithFdInit,
SyncObjectClientWait,
SyncObjectServerWait,
// Closures that ANGLE could have avoided, but doesn't for simplicity or optimization of more
// common cases.
XfbPause,
FramebufferFetchEmulation,
ColorBufferInvalidate,
GenerateMipmapOnCPU,
CopyTextureOnCPU,
TextureReformatToRenderable,
DeviceLocalBufferMap,
// UtilsVk
PrepareForBlit,
PrepareForImageCopy,
TemporaryForImageClear,
TemporaryForImageCopy,
// Misc
OverlayFontCreation,
InvalidEnum,
EnumCount = InvalidEnum,
};
} // namespace rx
#define ANGLE_VK_TRY(context, command) \
do \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR != VK_SUCCESS)) \
{ \
(context)->handleError(ANGLE_LOCAL_VAR, __FILE__, ANGLE_FUNCTION, __LINE__); \
return angle::Result::Stop; \
} \
} while (0)
#define ANGLE_VK_CHECK(context, test, error) ANGLE_VK_TRY(context, test ? VK_SUCCESS : error)
#define ANGLE_VK_CHECK_MATH(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_VALIDATION_FAILED_EXT)
#define ANGLE_VK_CHECK_ALLOC(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_OUT_OF_HOST_MEMORY)
#define ANGLE_VK_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_VK_CHECK(context, false, VK_ERROR_FEATURE_NOT_PRESENT)
// NVIDIA uses special formatting for the driver version:
// Major: 10
// Minor: 8
// Sub-minor: 8
// patch: 6
#define ANGLE_VK_VERSION_MAJOR_NVIDIA(version) (((uint32_t)(version) >> 22) & 0x3ff)
#define ANGLE_VK_VERSION_MINOR_NVIDIA(version) (((uint32_t)(version) >> 14) & 0xff)
#define ANGLE_VK_VERSION_SUB_MINOR_NVIDIA(version) (((uint32_t)(version) >> 6) & 0xff)
#define ANGLE_VK_VERSION_PATCH_NVIDIA(version) ((uint32_t)(version)&0x3f)
// Similarly for Intel on Windows:
// Major: 18
// Minor: 14
#define ANGLE_VK_VERSION_MAJOR_WIN_INTEL(version) (((uint32_t)(version) >> 14) & 0x3ffff)
#define ANGLE_VK_VERSION_MINOR_WIN_INTEL(version) ((uint32_t)(version)&0x3fff)
#endif // LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_