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kc3-lang/angle/src/compiler/MapLongVariableNames.cpp

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  • Author : zmo@google.com
    Date : 2012-01-20 00:35:15
    Hash : b9f64aae
    Message : Use a global ref-counted singleton for long name map. This makes sure the same varying/uniform variables maps to the unique name in vertex/fragment shader. BUG= TEST=webgl conformance tests Review URL: https://codereview.appspot.com/5556065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@950 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/MapLongVariableNames.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/MapLongVariableNames.h"
    
    namespace {
    
    TString mapLongName(int id, const TString& name, bool isGlobal)
    {
        ASSERT(name.size() > MAX_SHORTENED_IDENTIFIER_SIZE);
        TStringStream stream;
        stream << "webgl_";
        if (isGlobal)
            stream << "g";
        stream << id << "_";
        stream << name.substr(0, MAX_SHORTENED_IDENTIFIER_SIZE - stream.str().size());
        return stream.str();
    }
    
    LongNameMap* gLongNameMapInstance = NULL;
    
    }  // anonymous namespace
    
    LongNameMap::LongNameMap()
        : refCount(0)
    {
    }
    
    LongNameMap::~LongNameMap()
    {
    }
    
    // static
    LongNameMap* LongNameMap::GetInstance()
    {
        if (gLongNameMapInstance == NULL)
            gLongNameMapInstance = new LongNameMap;
        gLongNameMapInstance->refCount++;
        return gLongNameMapInstance;
    }
    
    void LongNameMap::Release()
    {
        ASSERT(gLongNameMapInstance == this);
        ASSERT(refCount > 0);
        refCount--;
        if (refCount == 0) {
            delete gLongNameMapInstance;
            gLongNameMapInstance = NULL;
        }
    }
    
    const char* LongNameMap::Find(const char* originalName) const
    {
        std::map<std::string, std::string>::const_iterator it = mLongNameMap.find(
            originalName);
        if (it != mLongNameMap.end())
            return (*it).second.c_str();
        return NULL;
    }
    
    void LongNameMap::Insert(const char* originalName, const char* mappedName)
    {
        mLongNameMap.insert(std::map<std::string, std::string>::value_type(
            originalName, mappedName));
    }
    
    int LongNameMap::Size() const
    {
        return mLongNameMap.size();
    }
    
    MapLongVariableNames::MapLongVariableNames(LongNameMap* globalMap)
    {
        ASSERT(globalMap);
        mGlobalMap = globalMap;
    }
    
    void MapLongVariableNames::visitSymbol(TIntermSymbol* symbol)
    {
        ASSERT(symbol != NULL);
        if (symbol->getSymbol().size() > MAX_SHORTENED_IDENTIFIER_SIZE) {
            switch (symbol->getQualifier()) {
              case EvqVaryingIn:
              case EvqVaryingOut:
              case EvqInvariantVaryingIn:
              case EvqInvariantVaryingOut:
              case EvqUniform:
                symbol->setSymbol(
                    mapGlobalLongName(symbol->getSymbol()));
                break;
              default:
                symbol->setSymbol(
                    mapLongName(symbol->getId(), symbol->getSymbol(), false));
                break;
            };
        }
    }
    
    bool MapLongVariableNames::visitLoop(Visit, TIntermLoop* node)
    {
        if (node->getInit())
            node->getInit()->traverse(this);
        return true;
    }
    
    TString MapLongVariableNames::mapGlobalLongName(const TString& name)
    {
        ASSERT(mGlobalMap);
        const char* mappedName = mGlobalMap->Find(name.c_str());
        if (mappedName != NULL)
            return mappedName;
        int id = mGlobalMap->Size();
        TString rt = mapLongName(id, name, true);
        mGlobalMap->Insert(name.c_str(), rt.c_str());
        return rt;
    }