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kc3-lang/angle/src/compiler/MapLongVariableNames.h

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  • Author : zmo@google.com
    Date : 2012-01-20 00:35:15
    Hash : b9f64aae
    Message : Use a global ref-counted singleton for long name map. This makes sure the same varying/uniform variables maps to the unique name in vertex/fragment shader. BUG= TEST=webgl conformance tests Review URL: https://codereview.appspot.com/5556065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@950 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/MapLongVariableNames.h
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_MAP_LONG_VARIABLE_NAMES_H_
    #define COMPILER_MAP_LONG_VARIABLE_NAMES_H_
    
    #include "GLSLANG/ShaderLang.h"
    
    #include "compiler/intermediate.h"
    #include "compiler/VariableInfo.h"
    
    // This size does not include '\0' in the end.
    #define MAX_SHORTENED_IDENTIFIER_SIZE 32
    
    // This is a ref-counted singleton. GetInstance() returns a pointer to the
    // singleton, and after use, call Release(). GetInstance() and Release() should
    // be paired.
    class LongNameMap {
    public:
        static LongNameMap* GetInstance();
        void Release();
    
        // Return the mapped name if <originalName, mappedName> is in the map;
        // otherwise, return NULL.
        const char* Find(const char* originalName) const;
    
        // Insert a pair into the map.
        void Insert(const char* originalName, const char* mappedName);
    
        // Return the number of entries in the map.
        int Size() const;
    
    private:
        LongNameMap();
        ~LongNameMap();
    
        size_t refCount;
        std::map<std::string, std::string> mLongNameMap;
    };
    
    // Traverses intermediate tree to map attributes and uniforms names that are
    // longer than MAX_SHORTENED_IDENTIFIER_SIZE to MAX_SHORTENED_IDENTIFIER_SIZE.
    class MapLongVariableNames : public TIntermTraverser {
    public:
        MapLongVariableNames(LongNameMap* globalMap);
    
        virtual void visitSymbol(TIntermSymbol*);
        virtual bool visitLoop(Visit, TIntermLoop*);
    
    private:
        TString mapGlobalLongName(const TString& name);
    
        LongNameMap* mGlobalMap;
    };
    
    #endif  // COMPILER_MAP_LONG_VARIABLE_NAMES_H_