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kc3-lang/angle/src/libGLESv2/Renderbuffer.cpp

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  • Author : daniel@transgaming.com
    Date : 2012-01-18 16:29:40
    Hash : 2678b34b
    Message : Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) TRAC #19335 Issue=271 Instead, the texture maintains an internal refcount which causes the pointer to behave kind of like a "weak" shared pointer-- its reference won't prevent the renderbuffer from being deleted, but if the renderbuffer's refcount drops to zero, the texture should set its pointer to the renderbuffer to null so that a new one can be created at the next getRenderbuffer call. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@948 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
    // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libGLESv2/Renderbuffer.h"
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/utilities.h"
    
    namespace gl
    {
    unsigned int RenderbufferStorage::mCurrentSerial = 1;
    
    RenderbufferInterface::RenderbufferInterface()
    {
    }
    
    // The default case for classes inherited from RenderbufferInterface is not to
    // need to do anything upon the reference count to the parent Renderbuffer incrementing
    // or decrementing. 
    void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
    {
    }
    
    void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
    {
    }
    
    GLuint RenderbufferInterface::getRedSize() const
    {
        return dx2es::GetRedSize(getD3DFormat());
    }
    
    GLuint RenderbufferInterface::getGreenSize() const
    {
        return dx2es::GetGreenSize(getD3DFormat());
    }
    
    GLuint RenderbufferInterface::getBlueSize() const
    {
        return dx2es::GetBlueSize(getD3DFormat());
    }
    
    GLuint RenderbufferInterface::getAlphaSize() const
    {
        return dx2es::GetAlphaSize(getD3DFormat());
    }
    
    GLuint RenderbufferInterface::getDepthSize() const
    {
        return dx2es::GetDepthSize(getD3DFormat());
    }
    
    GLuint RenderbufferInterface::getStencilSize() const
    {
        return dx2es::GetStencilSize(getD3DFormat());
    }
    
    RenderbufferTexture::RenderbufferTexture(Texture *texture, GLenum target) : mTarget(target)
    {
        mTexture.set(texture);
    }
    
    RenderbufferTexture::~RenderbufferTexture()
    {
        mTexture.set(NULL);
    }
    
    // Textures need to maintain their own reference count for references via
    // Renderbuffers acting as proxies. Here, we notify the texture of a reference.
    void RenderbufferTexture::addProxyRef(const Renderbuffer *proxy)
    {
        mTexture->addProxyRef(proxy);
    }
    
    void RenderbufferTexture::releaseProxy(const Renderbuffer *proxy)
    {
        mTexture->releaseProxy(proxy);
    }
    
    IDirect3DSurface9 *RenderbufferTexture::getRenderTarget()
    {
        return mTexture->getRenderTarget(mTarget);
    }
    
    IDirect3DSurface9 *RenderbufferTexture::getDepthStencil()
    {
        return NULL;
    }
    
    GLsizei RenderbufferTexture::getWidth() const
    {
        return mTexture->getWidth(0);
    }
     
    GLsizei RenderbufferTexture::getHeight() const
    {
        return mTexture->getHeight(0);
    }
     
    GLenum RenderbufferTexture::getInternalFormat() const
    {
        return mTexture->getInternalFormat();
    }
    
    D3DFORMAT RenderbufferTexture::getD3DFormat() const
    {
        return mTexture->getD3DFormat();
    }
    
    GLsizei RenderbufferTexture::getSamples() const
    {
        return 0;
    }
    
    unsigned int RenderbufferTexture::getSerial() const
    {
        return mTexture->getRenderTargetSerial(mTarget);
    }
    
    Renderbuffer::Renderbuffer(GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
    {
        ASSERT(instance != NULL);
        mInstance = instance;
    }
    
    Renderbuffer::~Renderbuffer()
    {
        delete mInstance;
    }
    
    // The RenderbufferInterface contained in this Renderbuffer may need to maintain
    // its own reference count, so we pass it on here.
    void Renderbuffer::addRef() const
    {
        mInstance->addProxyRef(this);
    
        RefCountObject::addRef();
    }
    
    void Renderbuffer::release() const
    {
        mInstance->releaseProxy(this);
    
        RefCountObject::release();
    }
    
    IDirect3DSurface9 *Renderbuffer::getRenderTarget()
    {
        return mInstance->getRenderTarget();
    }
    
    IDirect3DSurface9 *Renderbuffer::getDepthStencil()
    {
        return mInstance->getDepthStencil();
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mInstance->getWidth();
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mInstance->getHeight();
    }
    
    GLenum Renderbuffer::getInternalFormat() const
    {
        return mInstance->getInternalFormat();
    }
    
    D3DFORMAT Renderbuffer::getD3DFormat() const
    {
        return mInstance->getD3DFormat();
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return mInstance->getRedSize();
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return mInstance->getGreenSize();
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return mInstance->getBlueSize();
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return mInstance->getAlphaSize();
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return mInstance->getDepthSize();
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return mInstance->getStencilSize();
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mInstance->getSamples();
    }
    
    unsigned int Renderbuffer::getSerial() const
    {
        return mInstance->getSerial();
    }
    
    void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
    {
        ASSERT(newStorage != NULL);
    
        delete mInstance;
        mInstance = newStorage;
    }
    
    RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
    {
        mWidth = 0;
        mHeight = 0;
        mInternalFormat = GL_RGBA4;
        mD3DFormat = D3DFMT_A8R8G8B8;
        mSamples = 0;
    }
    
    RenderbufferStorage::~RenderbufferStorage()
    {
    }
    
    IDirect3DSurface9 *RenderbufferStorage::getRenderTarget()
    {
        return NULL;
    }
    
    IDirect3DSurface9 *RenderbufferStorage::getDepthStencil()
    {
        return NULL;
    }
    
    GLsizei RenderbufferStorage::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei RenderbufferStorage::getHeight() const
    {
        return mHeight;
    }
    
    GLenum RenderbufferStorage::getInternalFormat() const
    {
        return mInternalFormat;
    }
    
    D3DFORMAT RenderbufferStorage::getD3DFormat() const
    {
        return mD3DFormat;
    }
    
    GLsizei RenderbufferStorage::getSamples() const
    {
        return mSamples;
    }
    
    unsigned int RenderbufferStorage::getSerial() const
    {
        return mSerial;
    }
    
    unsigned int RenderbufferStorage::issueSerial()
    {
        return mCurrentSerial++;
    }
    
    unsigned int RenderbufferStorage::issueCubeSerials()
    {
        unsigned int firstSerial = mCurrentSerial;
        mCurrentSerial += 6;
        return firstSerial;
    }
    
    Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget)
    {
        if (renderTarget)
        {
            renderTarget->AddRef();
    
            D3DSURFACE_DESC description;
            renderTarget->GetDesc(&description);
    
            mWidth = description.Width;
            mHeight = description.Height;
            mInternalFormat = dx2es::ConvertBackBufferFormat(description.Format);
            mD3DFormat = description.Format;
            mSamples = dx2es::GetSamplesFromMultisampleType(description.MultiSampleType);
        }
    }
    
    Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
    {
        IDirect3DDevice9 *device = getDevice();
    
        D3DFORMAT requestedFormat = es2dx::ConvertRenderbufferFormat(format);
        int supportedSamples = getContext()->getNearestSupportedSamples(requestedFormat, samples);
    
        if (supportedSamples == -1)
        {
            error(GL_OUT_OF_MEMORY);
    
            return;
        }
    
        if (width > 0 && height > 0)
        {
            HRESULT result = device->CreateRenderTarget(width, height, requestedFormat, 
                                                        es2dx::GetMultisampleTypeFromSamples(supportedSamples), 0, FALSE, &mRenderTarget, NULL);
    
            if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
            {
                error(GL_OUT_OF_MEMORY);
    
                return;
            }
    
            ASSERT(SUCCEEDED(result));
        }
    
        mWidth = width;
        mHeight = height;
        mInternalFormat = format;
        mD3DFormat = requestedFormat;
        mSamples = supportedSamples;
    }
    
    Colorbuffer::~Colorbuffer()
    {
        if (mRenderTarget)
        {
            mRenderTarget->Release();
        }
    }
    
    IDirect3DSurface9 *Colorbuffer::getRenderTarget()
    {
        if (mRenderTarget)
        {
            mRenderTarget->AddRef();
        }
    
        return mRenderTarget;
    }
    
    DepthStencilbuffer::DepthStencilbuffer(IDirect3DSurface9 *depthStencil) : mDepthStencil(depthStencil)
    {
        if (depthStencil)
        {
            depthStencil->AddRef();
    
            D3DSURFACE_DESC description;
            depthStencil->GetDesc(&description);
    
            mWidth = description.Width;
            mHeight = description.Height;
            mInternalFormat = dx2es::ConvertDepthStencilFormat(description.Format);
            mSamples = dx2es::GetSamplesFromMultisampleType(description.MultiSampleType); 
            mD3DFormat = description.Format;
        }
    }
    
    DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples)
    {
        IDirect3DDevice9 *device = getDevice();
    
        mDepthStencil = NULL;
        
        int supportedSamples = getContext()->getNearestSupportedSamples(D3DFMT_D24S8, samples);
    
        if (supportedSamples == -1)
        {
            error(GL_OUT_OF_MEMORY);
    
            return;
        }
    
        if (width > 0 && height > 0)
        {
            HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, es2dx::GetMultisampleTypeFromSamples(supportedSamples),
                                                               0, FALSE, &mDepthStencil, 0);
    
            if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
            {
                error(GL_OUT_OF_MEMORY);
    
                return;
            }
    
            ASSERT(SUCCEEDED(result));
        }
    
        mWidth = width;
        mHeight = height;
        mInternalFormat = GL_DEPTH24_STENCIL8_OES;
        mD3DFormat = D3DFMT_D24S8;
        mSamples = supportedSamples;
    }
    
    DepthStencilbuffer::~DepthStencilbuffer()
    {
        if (mDepthStencil)
        {
            mDepthStencil->Release();
        }
    }
    
    IDirect3DSurface9 *DepthStencilbuffer::getDepthStencil()
    {
        return mDepthStencil;
    }
    
    Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
    {
        if (depthStencil)
        {
            mInternalFormat = GL_DEPTH_COMPONENT16;   // If the renderbuffer parameters are queried, the calling function
                                                      // will expect one of the valid renderbuffer formats for use in 
                                                      // glRenderbufferStorage
        }
    }
    
    Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
    {
        if (mDepthStencil)
        {
            mInternalFormat = GL_DEPTH_COMPONENT16;   // If the renderbuffer parameters are queried, the calling function
                                                      // will expect one of the valid renderbuffer formats for use in 
                                                      // glRenderbufferStorage
        }
    }
    
    Depthbuffer::~Depthbuffer()
    {
    }
    
    Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
    {
        if (depthStencil)
        {
            mInternalFormat = GL_STENCIL_INDEX8;   // If the renderbuffer parameters are queried, the calling function
                                                   // will expect one of the valid renderbuffer formats for use in 
                                                   // glRenderbufferStorage
        }
    }
    
    Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
    {
        if (mDepthStencil)
        {
            mInternalFormat = GL_STENCIL_INDEX8;   // If the renderbuffer parameters are queried, the calling function
                                                   // will expect one of the valid renderbuffer formats for use in 
                                                   // glRenderbufferStorage
        }
    }
    
    Stencilbuffer::~Stencilbuffer()
    {
    }
    
    }