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  • Hash : 7a6a1ffe
    Author : Jamie Madill
    Date : 2015-12-07T16:32:58

    D3D11: Use clamp wrap mode for Integer textures.
    
    Until we can support all wrap modes for int textures, use a correct
    clamping scheme. This fixes several dEQP GLES3 FBO tests.
    
    This shuffles some of the tests in functional.texture.units since
    it hard-codes a different behaviour for all wrap modes, ignoring
    the sampler setting.
    
    BUG=angleproject:1244
    TEST=dEQP-GLES3.functional.texture.*
    
    Change-Id: Ic7e89a111728dfb18821534996bf5b9a5ad172b6
    Reviewed-on: https://chromium-review.googlesource.com/313997
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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