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  • Hash : a5ed56ee
    Author : Jamie Madill
    Date : 2015-12-07T16:32:59

    D3D11: Mask off alpha channel for RGBA->RGB blits.
    
    We emulate RGB8 in D3D11 with RGBA8 textures. Make sure when we blit
    that we don't copy the unused texture channel.
    
    BUG=angleproject:1245
    TEST=dEQP-GLES3.functional.fbo.blit.*
    
    Change-Id: I805132fda984860a6d84ad4c1fc7169973938df9
    Reviewed-on: https://chromium-review.googlesource.com/316010
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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