Hash :
83f349ea
Author :
Date :
2015-09-23T09:50:36
Remove CompilerImpl and merge code to gl::Compiler. This class uses no Impl-specific code. We can also do a similar code relocation for the gl::Shader class, but in several steps because it is a bit more complex. BUG=angleproject:1159 Change-Id: I4d3ce3253df0a2bdee1d98e46cfd4b999d86be6e Reviewed-on: https://chromium-review.googlesource.com/299874 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
#define LIBANGLE_RENDERER_COMPILERD3D_H_
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class CompilerD3D : public CompilerImpl
{
public:
CompilerD3D(RendererClass rendererClass);
~CompilerD3D() override {}
gl::Error release() override { return gl::Error(GL_NO_ERROR); }
ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; }
private:
ShShaderOutput mTranslatorOutputType;
};
}
#endif // LIBANGLE_RENDERER_COMPILERD3D_H_