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  • Hash : 976489b2
    Author : Geoff Lang
    Date : 2015-12-07T10:27:14

    Don't allocate VertexArray or TransformFeedback objects until binding.
    
    Follow the spec more closely and only reserve IDs of vertex arrays and
    transform feedback objects before binding.  This saves memory and allows
    the glIs* calls to succeed.
    
    BUG=angleproject:1218
    BUG=angleproject:1101
    
    Change-Id: I7bf99870a7c93f5545325785cbecd891c6b77f8a
    Reviewed-on: https://chromium-review.googlesource.com/316402
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Geoff Lang <geofflang@chromium.org>
    

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