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kc3-lang/angle/src/compiler/ValidateLimitations.h

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  • Author : alokp@chromium.org
    Date : 2010-11-24 18:38:33
    Hash : b59a778c
    Message : Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5. A couple of things to note: - This CL only validates the "form" of loop and indexing. It does not detect number-of-iterations or out-of-bound access. This will require more involved analysis/heuristics. - I haved combined SH_VALIDATE_CONTROL_FLOW and SH_VALIDATE_INDEXING into one flag - SH_VALIDATE_LOOP_INDEXING. Validating both together is much easier. BUG=48 Review URL: http://codereview.appspot.com/3225041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@491 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/ValidateLimitations.h
  • //
    // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "GLSLANG/ShaderLang.h"
    #include "compiler/intermediate.h"
    
    class TInfoSinkBase;
    
    struct TLoopInfo {
        struct TIndex {
            int id;  // symbol id.
        } index;
    };
    typedef TVector<TLoopInfo> TLoopStack;
    
    // Traverses intermediate tree to ensure that the shader does not exceed the
    // minimum functionality mandated in GLSL 1.0 spec, Appendix A.
    class ValidateLimitations : public TIntermTraverser {
    public:
        ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
    
        int numErrors() const { return mNumErrors; }
    
        virtual void visitSymbol(TIntermSymbol*);
        virtual void visitConstantUnion(TIntermConstantUnion*);
        virtual bool visitBinary(Visit, TIntermBinary*);
        virtual bool visitUnary(Visit, TIntermUnary*);
        virtual bool visitSelection(Visit, TIntermSelection*);
        virtual bool visitAggregate(Visit, TIntermAggregate*);
        virtual bool visitLoop(Visit, TIntermLoop*);
        virtual bool visitBranch(Visit, TIntermBranch*);
    
    private:
        void error(TSourceLoc loc, const char *reason, const char* token);
    
        bool withinLoopBody() const;
        bool isLoopIndex(const TIntermSymbol* symbol) const;
        bool validateLoopType(TIntermLoop* node);
        bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info);
        bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info);
        bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info);
        bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info);
        // Returns true if none of the loop indices is used as the argument to
        // the given function out or inout parameter.
        bool validateFunctionCall(TIntermAggregate* node);
        bool validateOperation(TIntermOperator* node, TIntermNode* operand);
    
        // Returns true if indexing does not exceed the minimum functionality
        // mandated in GLSL 1.0 spec, Appendix A, Section 5.
        bool isConstExpr(TIntermNode* node);
        bool isConstIndexExpr(TIntermNode* node);
        bool validateIndexing(TIntermBinary* node);
    
        ShShaderType mShaderType;
        TInfoSinkBase& mSink;
        int mNumErrors;
        TLoopStack mLoopStack;
    };