Edit

kc3-lang/angle/src/libGLESv2/libGLESv2.vcproj

Branch :

  • Show log

    Commit

  • Author : apatrick@chromium.org
    Date : 2010-08-30 18:55:36
    Hash : d3bd0ad3
    Message : Implemented GL_NV_fence extension. I believe I have implemented all features according to the spec. The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime. I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all. Review URL: http://codereview.appspot.com/1965043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/libGLESv2.vcproj
  • <?xml version="1.0" encoding="Windows-1252"?>
    <VisualStudioProject
    	ProjectType="Visual C++"
    	Version="9.00"
    	Name="libGLESv2"
    	ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}"
    	RootNamespace="libGLESv2"
    	Keyword="Win32Proj"
    	TargetFrameworkVersion="131072"
    	>
    	<Platforms>
    		<Platform
    			Name="Win32"
    		/>
    	</Platforms>
    	<ToolFiles>
    	</ToolFiles>
    	<Configurations>
    		<Configuration
    			Name="Debug|Win32"
    			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
    			IntermediateDirectory="$(ConfigurationName)"
    			ConfigurationType="2"
    			CharacterSet="1"
    			>
    			<Tool
    				Name="VCPreBuildEventTool"
    			/>
    			<Tool
    				Name="VCCustomBuildTool"
    			/>
    			<Tool
    				Name="VCXMLDataGeneratorTool"
    			/>
    			<Tool
    				Name="VCWebServiceProxyGeneratorTool"
    			/>
    			<Tool
    				Name="VCMIDLTool"
    			/>
    			<Tool
    				Name="VCCLCompilerTool"
    				Optimization="0"
    				AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
    				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
    				MinimalRebuild="true"
    				BasicRuntimeChecks="3"
    				RuntimeLibrary="1"
    				UsePrecompiledHeader="0"
    				WarningLevel="3"
    				Detect64BitPortabilityProblems="false"
    				DebugInformationFormat="4"
    			/>
    			<Tool
    				Name="VCManagedResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCPreLinkEventTool"
    			/>
    			<Tool
    				Name="VCLinkerTool"
    				AdditionalDependencies="D3dx9.lib"
    				LinkIncremental="2"
    				ModuleDefinitionFile="libGLESv2.def"
    				GenerateDebugInformation="true"
    				SubSystem="2"
    				RandomizedBaseAddress="1"
    				DataExecutionPrevention="0"
    				TargetMachine="1"
    			/>
    			<Tool
    				Name="VCALinkTool"
    			/>
    			<Tool
    				Name="VCManifestTool"
    			/>
    			<Tool
    				Name="VCXDCMakeTool"
    			/>
    			<Tool
    				Name="VCBscMakeTool"
    			/>
    			<Tool
    				Name="VCFxCopTool"
    			/>
    			<Tool
    				Name="VCAppVerifierTool"
    			/>
    			<Tool
    				Name="VCPostBuildEventTool"
    				CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
    			/>
    		</Configuration>
    		<Configuration
    			Name="Release|Win32"
    			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
    			IntermediateDirectory="$(ConfigurationName)"
    			ConfigurationType="2"
    			CharacterSet="1"
    			WholeProgramOptimization="1"
    			>
    			<Tool
    				Name="VCPreBuildEventTool"
    			/>
    			<Tool
    				Name="VCCustomBuildTool"
    			/>
    			<Tool
    				Name="VCXMLDataGeneratorTool"
    			/>
    			<Tool
    				Name="VCWebServiceProxyGeneratorTool"
    			/>
    			<Tool
    				Name="VCMIDLTool"
    			/>
    			<Tool
    				Name="VCCLCompilerTool"
    				Optimization="2"
    				InlineFunctionExpansion="2"
    				AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
    				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
    				RuntimeLibrary="0"
    				UsePrecompiledHeader="0"
    				WarningLevel="3"
    				Detect64BitPortabilityProblems="false"
    				DebugInformationFormat="3"
    			/>
    			<Tool
    				Name="VCManagedResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCPreLinkEventTool"
    			/>
    			<Tool
    				Name="VCLinkerTool"
    				AdditionalDependencies="D3dx9.lib"
    				LinkIncremental="1"
    				IgnoreAllDefaultLibraries="false"
    				ModuleDefinitionFile="libGLESv2.def"
    				GenerateDebugInformation="true"
    				SubSystem="2"
    				OptimizeReferences="2"
    				EnableCOMDATFolding="2"
    				RandomizedBaseAddress="1"
    				DataExecutionPrevention="0"
    				TargetMachine="1"
    			/>
    			<Tool
    				Name="VCALinkTool"
    			/>
    			<Tool
    				Name="VCManifestTool"
    			/>
    			<Tool
    				Name="VCXDCMakeTool"
    			/>
    			<Tool
    				Name="VCBscMakeTool"
    			/>
    			<Tool
    				Name="VCFxCopTool"
    			/>
    			<Tool
    				Name="VCAppVerifierTool"
    			/>
    			<Tool
    				Name="VCPostBuildEventTool"
    				CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
    			/>
    		</Configuration>
    	</Configurations>
    	<References>
    	</References>
    	<Files>
    		<Filter
    			Name="Source Files"
    			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
    			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
    			>
    			<File
    				RelativePath=".\Blit.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Buffer.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Context.cpp"
    				>
    			</File>
    			<File
    				RelativePath="..\common\debug.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Fence.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Framebuffer.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\libGLESv2.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\main.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Program.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\RefCountObject.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Renderbuffer.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\ResourceManager.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Shader.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\Texture.cpp"
    				>
    			</File>
    			<File
    				RelativePath=".\utilities.cpp"
    				>
    			</File>
    			<Filter
    				Name="Geometry"
    				>
    				<File
    					RelativePath=".\geometry\backend.cpp"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\dx9.cpp"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\IndexDataManager.cpp"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\VertexDataManager.cpp"
    					>
    				</File>
    			</Filter>
    		</Filter>
    		<Filter
    			Name="Header Files"
    			Filter="h;hpp;hxx;hm;inl;inc;xsd"
    			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
    			>
    			<File
    				RelativePath=".\Blit.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Buffer.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Context.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Fence.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Framebuffer.h"
    				>
    			</File>
    			<File
    				RelativePath="..\..\include\GLES2\gl2.h"
    				>
    			</File>
    			<File
    				RelativePath="..\..\include\GLES2\gl2ext.h"
    				>
    			</File>
    			<File
    				RelativePath="..\..\include\GLES2\gl2platform.h"
    				>
    			</File>
    			<File
    				RelativePath=".\main.h"
    				>
    			</File>
    			<File
    				RelativePath=".\mathutil.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Program.h"
    				>
    			</File>
    			<File
    				RelativePath=".\RefCountObject.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Renderbuffer.h"
    				>
    			</File>
    			<File
    				RelativePath=".\ResourceManager.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Shader.h"
    				>
    			</File>
    			<File
    				RelativePath=".\Texture.h"
    				>
    			</File>
    			<File
    				RelativePath=".\utilities.h"
    				>
    			</File>
    			<Filter
    				Name="Geometry"
    				>
    				<File
    					RelativePath=".\geometry\backend.h"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\dx9.h"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\IndexDataManager.h"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\vertexconversion.h"
    					>
    				</File>
    				<File
    					RelativePath=".\geometry\VertexDataManager.h"
    					>
    				</File>
    			</Filter>
    		</Filter>
    		<File
    			RelativePath=".\libGLESv2.def"
    			>
    		</File>
    	</Files>
    	<Globals>
    	</Globals>
    </VisualStudioProject>