Hash :
f81e69b9
Author :
Date :
2014-03-26T14:05:48
Make D3D9 default again. BUG=angle:568 Change-Id: I4b60084f2be0c04bb2f7dd78e78e2ef2825adc00 Reviewed-on: https://chromium-review.googlesource.com/191552 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
#include "common/utilities.h"
#include "third_party/trace_event/trace_event.h"
#if defined (ANGLE_ENABLE_D3D9)
#include "libGLESv2/renderer/d3d9/Renderer9.h"
#endif // ANGLE_ENABLE_D3D9
#if defined (ANGLE_ENABLE_D3D11)
#include "libGLESv2/renderer/d3d11/Renderer11.h"
#endif // ANGLE_ENABLE_D3D11
#if !defined(ANGLE_DEFAULT_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
#define ANGLE_DEFAULT_D3D11 0
#endif
namespace rx
{
Renderer::Renderer(egl::Display *display) : mDisplay(display)
{
mCurrentClientVersion = 2;
}
}
extern "C"
{
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
{
#if defined(ANGLE_ENABLE_D3D11)
if (ANGLE_DEFAULT_D3D11 ||
displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
rx::Renderer11 *renderer = new rx::Renderer11(display, hDc);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
}
else
{
// Failed to create a D3D11 renderer, try D3D9
SafeDelete(renderer);
}
}
#endif
#if defined(ANGLE_ENABLE_D3D9)
if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
rx::Renderer9 *renderer = new rx::Renderer9(display, hDc, softwareDevice);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
}
else
{
SafeDelete(renderer);
}
}
#endif
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
}