Hash :
a5d67475
Author :
Date :
2014-02-04T16:04:13
Remove VertexBuffer::requiresConversion. Since we now have Renderer methods to query formats for vertex inputs, we can get rid of the remaining calls to VertexBuffer which we used to query properties of vertex formats. Change-Id: I9e57d1d9bf80296aef271877fdd97a16d29114af Reviewed-on: https://chromium-review.googlesource.com/184522 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface
// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER_H_
#define LIBGLESV2_RENDERER_VERTEXBUFFER_H_
#include "common/angleutils.h"
namespace gl
{
class VertexAttribute;
struct VertexAttribCurrentValueData;
}
namespace rx
{
class Renderer;
class VertexBuffer
{
public:
VertexBuffer();
virtual ~VertexBuffer();
virtual bool initialize(unsigned int size, bool dynamicUsage) = 0;
virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
GLint start, GLsizei count, GLsizei instances, unsigned int offset) = 0;
virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
unsigned int *outSpaceRequired) const = 0;
virtual unsigned int getBufferSize() const = 0;
virtual bool setBufferSize(unsigned int size) = 0;
virtual bool discard() = 0;
unsigned int getSerial() const;
protected:
void updateSerial();
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer);
unsigned int mSerial;
static unsigned int mNextSerial;
};
class VertexBufferInterface
{
public:
VertexBufferInterface(rx::Renderer *renderer, bool dynamic);
virtual ~VertexBufferInterface();
bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
unsigned int getBufferSize() const;
unsigned int getSerial() const;
virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
bool directStoragePossible(const gl::VertexAttribute &attrib,
const gl::VertexAttribCurrentValueData ¤tValue) const;
VertexBuffer* getVertexBuffer() const;
protected:
virtual bool reserveSpace(unsigned int size) = 0;
unsigned int getWritePosition() const;
void setWritePosition(unsigned int writePosition);
bool discard();
bool setBufferSize(unsigned int size);
private:
DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface);
rx::Renderer *const mRenderer;
VertexBuffer* mVertexBuffer;
unsigned int mWritePosition;
unsigned int mReservedSpace;
bool mDynamic;
};
class StreamingVertexBufferInterface : public VertexBufferInterface
{
public:
StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize);
~StreamingVertexBufferInterface();
protected:
bool reserveSpace(unsigned int size);
};
class StaticVertexBufferInterface : public VertexBufferInterface
{
public:
explicit StaticVertexBufferInterface(rx::Renderer *renderer);
~StaticVertexBufferInterface();
bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
protected:
bool reserveSpace(unsigned int size);
private:
struct VertexElement
{
GLenum type;
GLint size;
GLsizei stride;
bool normalized;
bool pureInteger;
int attributeOffset;
unsigned int streamOffset;
};
std::vector<VertexElement> mCache;
};
}
#endif // LIBGLESV2_RENDERER_VERTEXBUFFER_H_